slow | Linux network device to lower speeds | Networking library
kandi X-RAY | slow Summary
kandi X-RAY | slow Summary
This bash script offers quick shortcuts to simulate slower network connections. It is useful when you need to simulate a wireless network on a Linux network server, especially when you are using a virtual machine guest on your local machine or in the cloud. If you assign more than one network interface to a virtual guest, you could run slow on one of the interfaces, so that it you can switch between fast and slow connections by switching the IP address endpoint. Slow requires Linux and the tc suite of traffic control tools. See the [Cisco Global Cloud Index Supplement] for statistics on bandwidth and latency for countries all over the world.
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QUESTION
I found ways to check with python using library win32com for outlook the following attributes for any given email.
...ANSWER
Answered 2021-Jun-16 at 03:53- Use
MailItem.Recipients
collection. - See #1 and check for each recipient's
Recipient.Type
property equalolCC
( =2) - Of course - set the
MailItem.Categpries
property. Don't forget to callMailItem.Save
- Use the
MailItem.SenderEmailAddress
. For the sent on behalf of address, read thePR_SENT_REPRESENTING_EMAIL_ADDRESS
MAPI property. Access it usingMailItem.PropertyAccessor.GetProperty("http://schemas.microsoft.com/mapi/proptag/0x0065001F")
In general, take a look at various Outlook object using OutlookSpy to familiarize yourself with the Outlook Object Model.
Also keep in mind that to access a subfolder of the Inbox folder, it is better to use something like
QUESTION
I am making a simulation with C (for perfomance) that (currently) uses recursion and mallocs (generated in every step of the recursion). The problem is that I am not being able to free the mallocs anywhere in the code, without having the wrong final output. The code consist of two functions and the main function:
evolution(double initial_energy)
ANSWER
Answered 2021-Jun-13 at 04:47You're supposed to free memory right after the last time it will be used. In your program, after the while
loop in recursion
, Energy
isn't used again, so you should free it right after that (i.e., right before return event_counter;
).
QUESTION
I have a schema with many large tables which all have the same structure. Each table has an index on its id. I also have a separate table with all the id's across the other tables, pointing to their tablename; for example, the tables in the schema:
...ANSWER
Answered 2021-Jun-15 at 19:08You are looking for table partitioning:
QUESTION
Say I have a list of every single letter in the alphabet
...ANSWER
Answered 2021-Jun-15 at 18:04An option with tidyverse
- Get the objects in a named
list
(dplyr::lst
) - Convert the named list to a tibble -
enframe
unnest
thelist
column- Extract the substring from the 'name', convert it to upper case
- Do a join (
right_join
) with the 'chars' converted to atibble
arrange
the rows after replacing the NA with 'Unique'pull
the column as avector
QUESTION
My code should print the number of all the words replaced from Z's to Y's, using a while loop.
...ANSWER
Answered 2021-Jun-15 at 17:18Use sum
and count
with list comprehension
QUESTION
I'm using glutin
and so have a move closure for my program's main loop and I'm trying to play an audio file with the rodio
crate. With the following code everything works and I get one beep every time the program loops:
ANSWER
Answered 2021-Jun-15 at 16:27Basically, the problem at hand is that rodio::Decoder::new
consumes the value which it reads from (well, actually it is already consumed by BufReader::new
). So, if you have a loop or a closure that can be called multiple times, you have to come up with a fresh value each time. This what File::open
does in your first code snipped.
In your second code snipped, you only create a File
once, and then try to consume it multiple times, which Rust's ownership concept prevents you from doing.
Also notice, that using reference is sadly not really an option with rodio
since the decoders must be 'static
(see for instance the Sink::append
trait bound on S
).
If you think your file system is a bit slow, and you want to optimize this, then you might actually want to read the entire file up-front (which File::open
doesn't do). Doing this should also provide you with a buffer (e.g. a Vec
) that you can clone, and thus allows to repeatedly create fresh values that can be consumed by the Decoder
. Here is an example doing this:
QUESTION
I'm beginner in iOS. I want to set UITextview Attribute text whenever user typing, That's ok but the problem is the performance is lag, and too slow. I don't know what happened. I would appreciate any of your help! thanks
...ANSWER
Answered 2021-Jun-15 at 12:15Try removing the last line in which the cursor location is changed and see if this is the cause for slow performance. If so, try executing this part after a small delay:
QUESTION
I have been learning Unity for the last few weeks in order to create a simple ant simulation. The way I was rendering everything was writing to a texture the size of the camera in the Update
function. It works, but problem is that it is extremely slow, getting only around 3-4 FPS doing so. What could be done to speed it up? Maybe a completely different way of rendering?
Here is the code of a simple test where some Ants just move around in random directions. I have the AntScript.cs
attached to the camera with a texture under a Canvas
where everything is being written to.
AntScript.cs
ANSWER
Answered 2021-Jun-15 at 08:58In general instead of using Texture2D.SetPixel
on individual pixels rather use Texture2D.GetPixels
and Texture2D.SetPixels
on the entire image (or the section you changed).
This is already way more efficient!
Then using Texture2D.GetPixels32
and Texture2D.SetPixels32
which do use raw byte color format (0 to 255 instead of 0f to 1f) is even faster!
QUESTION
I have a code that converts image from nv12 to yuv444
...ANSWER
Answered 2021-Jun-10 at 06:15Seems to be a prime case for fancy indexing (advanced indexing).
Something like this should do the trick, though I didn't verify it on an actual image. I've added a section to reconstruct the image in the beginning, because it is easier to work with the array as a whole than broken into parts. Likely, you can refactor this and avoid splitting it to begin with.
QUESTION
I've been making a game using Unity and I added a slow motion function. Afterwards, when I added audio, I wanted to change the pitch of all audio whenever the slow motion function ocurred, but I can't seem to do it. I've been using Brackey's audio tutorial (here if you wanna see it) to guide me into using audio in Unity
Here is my audio manager:
...ANSWER
Answered 2021-Jun-15 at 06:15I wanted to change the pitch of all audio
If you want to change the pitch of any song at runtime you can simply use the source
of type AudioSource
that is saved in the sound class and edit it's values directly.
If you then do this as a foreach loop, in your soundManager
class, with each song in your array, you can pitch down all of them.
Change All Pitch Values:
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