warp | WARP one-click script | VPN library

 by   fscarmen Shell Version: CloudFlare_Client_v2023.3.398 License: No License

kandi X-RAY | warp Summary

kandi X-RAY | warp Summary

warp is a Shell library typically used in Networking, VPN applications. warp has no bugs and it has medium support. However warp has 7 vulnerabilities. You can download it from GitHub.

warp一键脚本。专为EUserv添加 IPv4 和甲骨文、谷歌云添加IPv6 的 wgcf 网络接口
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            kandi-support Support

              warp has a medium active ecosystem.
              It has 6159 star(s) with 1377 fork(s). There are 41 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 21 open issues and 372 have been closed. On average issues are closed in 28 days. There are 4 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of warp is CloudFlare_Client_v2023.3.398

            kandi-Quality Quality

              warp has no bugs reported.

            kandi-Security Security

              warp has 7 vulnerability issues reported (1 critical, 6 high, 0 medium, 0 low).

            kandi-License License

              warp does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              warp releases are available to install and integrate.
              Installation instructions are not available. Examples and code snippets are available.

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            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of warp
            Get all kandi verified functions for this library.

            warp Key Features

            No Key Features are available at this moment for warp.

            warp Examples and Code Snippets

            No Code Snippets are available at this moment for warp.

            Community Discussions

            QUESTION

            Spatial operations with curvilinear data in program stars for R
            Asked 2021-Jun-10 at 18:11

            I'm new to the package stars for R and am trying to do basic spatial operations with curvilinear data. I am using netCDF climate data. I am able to read the netcdf into r along with a shapefile I would like to use to specify the area in which I want to conduct analyses. I have tried to crop the file directly using st_crop() but receive the following error:

            ...

            ANSWER

            Answered 2021-Jun-10 at 18:11

            Well I figured it out and it was quite simple. I was able to subset the stars object using the shapefile with this simple code: test[wrst]. No warping or resampling necessary.

            Source https://stackoverflow.com/questions/67894439

            QUESTION

            how to set textarea background transparent to show its contents on div placed behind/above it using either javascript or css only
            Asked 2021-Jun-10 at 14:06

            I am trying to create a form with a text area whose value will the inner HTML of a div which I intend to place on top/below the text area and also be able to access the text area at the same time

            my HTML with inline CSS and the javascript code to update the inner HTML of the div element is :

            ...

            ANSWER

            Answered 2021-Jun-10 at 14:06

            Please correct me if I am wrong, but it seems like you are essentially trying to roll your own version of a simple WYSIWYG editor, the goal being to have a textarea that allows users to see their input formatted as HTML in real-time.

            In cases like this, my recommendation would be to make use of tried and true libraries out there, like CKEditor, rather than reinventing the wheel.

            I've modified your code to use CKEditor below (as a starting point):

            Source https://stackoverflow.com/questions/67921635

            QUESTION

            Having a problem loading in data to child component in react
            Asked 2021-Jun-07 at 21:30

            I am building a gallery where you click on the image and it will load in a separate component using props, this image is a URL, taken from a hard-coded array, where the src is loaded as a background image via CSS. My challenge is connecting the data to that component. I have tried connecting the data from parent to child with callbacks, but no luck. I think what I am trying to do is connect components sideways, and I don't want to use redux, as I am not familiar.

            Note: I am aware you can just load the image in GalleryContainer.js using window.location.href = "props.src/", however, I want the image to load in the Image component that will act as a container to hold the image giving the user other options such as downloading the image, etc...

            Note: I have tried importing the Image component in Gallery.js and rendering it like so: , and I find the data connects just fine, but this does not help keep the component separate.

            What I have already : I have a route in app.js that allows me to go to the image route path just fine it’s loading in the url from props.src in the image component that is my challenge

            UPDATE: SOLVED Click here to see the solution!

            Here is the code:

            GalleryList.js

            ...

            ANSWER

            Answered 2021-Jun-04 at 19:42

            You should be able to use the router Link to pass data via "state" on the to property.

            From React Router's documentation:

            Source https://stackoverflow.com/questions/67831464

            QUESTION

            How to make two divs in one line while reversing them (wordpress)?
            Asked 2021-Jun-07 at 05:25

            I need to put two buttons in one line reversely.
            I tried following code, but no changes, they are still in two lines.
            Would you please let me know how to solve this?

            =>


            Existing code:

            ...

            ANSWER

            Answered 2021-Jun-07 at 05:24

            QUESTION

            How to get the design view to look the same on your device
            Asked 2021-Jun-04 at 04:28

            I'm finishing an app and for the prototype I want it to look perfectly fitted on my phone, but even after creating an avd with the same dimensions and size, it looks completely warped in my device, how can I fix this? I'm working with a Poco X3 (1080x2400, 6'67"). The designer view in Android Studio doesn't show the bottom nav bar either, so it's really hard to make things stay on their place.

            ...

            ANSWER

            Answered 2021-Jun-04 at 04:28

            There is a custom library that will help you making layout for different screen sizes

            SDP library

            and here is sample usage

            Source https://stackoverflow.com/questions/67831319

            QUESTION

            Nvidia CUDA Error: no kernel image is available for execution on the device
            Asked 2021-Jun-04 at 04:13

            I have an NVidia GeForce GTX 770 and would like to use its CUDA capabilities for a project I am working on. My machine is running windows 10 64bit.

            I have followed the provided CUDA Toolkit installation guide: https://docs.nvidia.com/cuda/cuda-installation-guide-microsoft-windows/.

            Once the drivers were installed I opened the samples solution (using Visual Studio 2019) and built the deviceQuery and bandwidthTest samples. Here is the output:

            deviceQuery:

            ...

            ANSWER

            Answered 2021-Jun-04 at 04:13

            Your GTX770 GPU is a "Kepler" architecture compute capability 3.0 device. These devices were deprecated during the CUDA 10 release cycle and support for them dropped from CUDA 11.0 onwards

            The CUDA 10.2 release is the last toolkit with support for compute 3.0 devices. You will not be able to make CUDA 11.0 or newer work with your GPU. The query and bandwidth tests use APIs which don't attempt to run code on your GPU, that is why they work where any other example will not work.

            Source https://stackoverflow.com/questions/67825986

            QUESTION

            Multi band blending makes seams brighter and more visible
            Asked 2021-Jun-03 at 17:30

            I'm trying to stitch two pre-warped images together seamlessly using multi-band blending. I have two input images (that have already been warped) and one mask. However, when I apply MBB, the area surrounding the seams glow brighter and as a result, they become more visible which is the opposite of the objective here. I have absolutely no idea what I'm doing wrong.

            To better explain the problem, here are the images and the output:

            Target:

            Source:

            Mask:

            And once I blend the source image into the target, this is what I get:

            Here's my code for reference:

            ...

            ANSWER

            Answered 2021-Jun-03 at 17:30

            here's a C++ answer, but the algorithm is easy.

            Source https://stackoverflow.com/questions/67800302

            QUESTION

            Rust Warp Bett practice: API key validation
            Asked 2021-Jun-03 at 04:11

            I'm trying get started with warp and testing an api key validation. The following code works but it's not nice. The validation function extracts the key from the header. After a successful validation the key is no longer used but "handle_request" function needs to have an input parameter for it.

            Can you please advise on how to avoid that unwanted input parameter and cleaner approach to api key validation with warp?

            Thanks in advance!

            ...

            ANSWER

            Answered 2021-Apr-02 at 12:29

            Just make your method to extract nothing:

            Source https://stackoverflow.com/questions/66917164

            QUESTION

            How to know which package failed Rust compilation?
            Asked 2021-Jun-02 at 18:47

            I have dependencies in my Cargo.toml that fail compilation (because of using too new language features).

            I am trying to solve the trouble by lowering dependency packages versions.

            But trying to do it, I also have a trouble to understand whose package's version I need to lower:

            Here is my Cargo.toml:

            ...

            ANSWER

            Answered 2021-Apr-23 at 04:02

            Why was socket2 v0.4.0 compiled? I don't know which package requires it. I want to see the chain of dependencies that led to socket2 to know whose package's version to lower to make it compile.

            This can be seen by running cargo tree -i socket2 (you may have to install the subcommand separately on older toolchains), which for me looks like this:

            Source https://stackoverflow.com/questions/67221596

            QUESTION

            Unity - Project a texture on a mesh using C# (No Shaders)
            Asked 2021-Jun-02 at 16:50

            I'm trying to project a texture on a simple cube meshFilter using only C# but I'm having a bit of a hard time understanding what to do. I almost got it working for the X axis rotation and there is a lot of bad warping for Y/Z. Basically, I update the UVs when the position/rotation of the camera changes, here is my code :

            ...

            ANSWER

            Answered 2021-Jun-02 at 16:50

            I found a solution which solves the problem completely but I guess it is not mathematically correct since I don't really know much about matrixes and projections. It is however a good starting point for whoever wants to do something similar without any experience.

            Before showing the code, some things you should setup in order to make it easier to debug potential problems :

            1. Make sure your texture is in clamp mode, it will be easier to see if the projection works correctly.
            2. Position your object at (0,0,0).
            3. Position your camera at (0,0,0) and make sure it is in perspective mode.
            4. Use another camera in orthographic mode to look at the projected texture and validate it is shown correctly.

            The algorithm :

            Source https://stackoverflow.com/questions/67780954

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install warp

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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