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QUESTION
With reference to this question, and more specifically to this answer, it seems that dead keys are captured on a keyboad hook only after a MSB manipulation. The author of the answer left a fixed code, but I do not know what the Delphi equivalent is.
My actual code:
...ANSWER
Answered 2021-Jun-11 at 23:13In answer to last comment of @fpiette, here is my solution:
QUESTION
In TTN they are no longer supporting large decoders.
I know what the decoder needs to be in TTN, it is in my DECODER function, but dont know how to execute it in the function node.
If you use inject Payload [1,2,3] RAW, it injects the raw payload that is msg.payload.payload.uplink_message.frm_payload into the decoder.
The DECODER needs to decode the raw payload and output it in msg.payload.uplink_message.decoded_payload
If you use inject Payload [1,2,3] Decoded in the flow you see how the end result needs to look like and the decoded msg.payload.uplink_message.decoded_payload
I am still learning JavaScript.
The code in the function node
...ANSWER
Answered 2021-Jun-07 at 14:02The question still really isn't clear, but if you want to use that code in a function node then I suggest the following:
Put that code into the "On Start" tab of the function node, but change the first line to the following:
QUESTION
I was reading an article on draw call buffers in game engines: https://realtimecollisiondetection.net/blog/?p=86
Such a buffer holds the draw calls before they are submitted to the GPU and the buffer is usually sorted before submitting according to multiple values (depth, material, viewport, etc.).
The approach in the article suggests to store the draw calls under keys that provide context such as viewport, material and depth using values packed together such that the sort order starts at the MSB and ends at LSB. Eg. first 2 bits is viewport, next 24 bits is depth, next 10 bits is material ID and so on. It should then be easy/quick to sort afterwards when actually drawing by sorting on this key. However, I am struggling as to:
- how this is implemented in practice,
- the actual speedup over simply having a struct with multiple members and implementing a comparison function that compares each of the struct members.
ANSWER
Answered 2021-Jun-05 at 10:38how this is implemented in practice
The article mentions bitfields, which are like this:
QUESTION
I am trying to set the highest bit in a byte value only when all lower 7 bits are set without introducing branching.
for example, given the following inputs:
...ANSWER
Answered 2021-May-24 at 09:48How about:
QUESTION
I am currently using the CRC-16 algorithm posted in:
...ANSWER
Answered 2021-May-21 at 01:40What you describe, and what your desired result corresponds to, is CRC-16/UMTS. The description from Greg Cook's catalog is:
QUESTION
I'm having trouble compiling this github repo for Super Mario 64. I followed all of the steps.
- I made sure I had all of the dependencies like build essential installed
- I cloned the repo and copied a rom for asset extraction
- I used the Makfile by running
make VERSION=us -j4
The compiler did it's thing and gave a few warnings which is to be expected, but it didn't give any errors and make said the sha1 checksums matched. When I went into the build directory and tried executing sm64.us.bin, it gave this error: bash: ./sm64.us.bin: cannot execute binary file: Exec format error
. When I googled the error, I found that some people got it when trying to run a 32 bit binary on a 64 bit OS, but that can't be it because I'm running a 64 bit kernel on a 64 bit machine and compiling it myself. I checked the permission bits and there don't seem to be any issues there. I even tried deleting the repo and cloning it again which didn't work. I then tried running different flags like -j5 or without the -j flag entirely (That shouldn't make a difference since I'm running a fairly zippy 12 core Ryzen 5 but I thought I'd try having GCC compile on a single core because I was running out of ideas). What am I doing wrong here? Is there a setting with GCC I should change or could there be a problem with the makefile?
I checked the ELF file and it looks like it is 32 bit for some reason. I ran file sm64.us.elf
and the output was sm64.us.elf: ELF 32-bit MSB executable, MIPS, MIPS-III version 1 (SYSV), statically linked, not stripped
. Why is GCC doing that? How can I compile a 64 bit executable?
ANSWER
Answered 2021-May-09 at 21:59GCC can build 32bit or 64bit executables (on most systems). It all depends on what arguments you give it. If you look at the compile invocation that make is running you'll likely see that it passes the -m32
(or some similar) option, which tells the compiler and linker to create 32bit objects and binaries.
If you want to build 64bit instead you'll have to find the arguments in your makefile or other configuration that select 32bit, and remove them (or change them to explicitly choose 64bit).
I should warn you, this almost certainly won't work!! It's not the case that any old C program can be compiled as either 32bit or 64bit and continue to work identically. It is possible, but doing this requires that the programmer write their code carefully and with forethought. In my experience video game programs are almost always coded specifically for a given hardware target and little thought is given to making it portable to other hardware, and that includes 64bit versions of the "same" vendor.
Instead of trying to make the code build for 64bit, a better use of your time is to investigate why your system is not able to run a 32bit executable and fix that. It's odd to me that you can compile for 32bit but not run 32bit: usually if you can build it then you have the proper libraries, etc. installed to run.
QUESTION
there are two things I can't understand:
1-What does "non-string - with explicit base" means? is it like pointers? 2 How to solve it?
you can check the code and the error it appears on line 25 here. (it is clickable)
Error message:
...ANSWER
Answered 2021-Jan-12 at 15:35int
is not a str
, so convert it to a string first:
QUESTION
hello i'm working with APDU command for writting and reading a RFID card . I can read from the block num 2 and write a data of 16 bytes . but i have a problem in writting a longer data so how can i mange i have tried to write in two blocks but it doesnt work. this the way that i have implemented my code in the operation of writing
...ANSWER
Answered 2021-Apr-21 at 14:08You need to send each block separately. The Mifare Classic Write
command will only write one block at once.
See Section 12.3 of the Card's Data sheet
So RFTransmit the write command for the first 16 bytes to the first block and RFTransmit the write command for the second 16 bytes to the next block.
QUESTION
I'm trying to return the 10 least significant bits (while setting the 6 most significant bits to 0) and 6 most significant bits (while setting the 10 least significant bits to 0) from a 16-bit unsigned short and I'm stuck on how to accomplish this. For example, if I have an unsigned short 0x651A
, then the bit representation would be:
ANSWER
Answered 2021-Apr-18 at 19:01To get the least significant bits, you would use a bit mask. You apply a bitwise and to the number at hand with a mask of 10 1's in this case. The number needed can be obtained by a bitshift of 1, and then subtracting 1. That is (1 << 10)-1
in this case. So the result for any x is x & ((1 << 10)-1)
.
To get the most significant bits is easier. You just shift off the lower bits, eg x >> 10
QUESTION
I am trying to implement a 4 bit signed sequential multiplier. I have a for
loop in my TB, but only the multiplicand changes, not the multiplier. When I manually change the multiplier, I notice that my product outputs all 0s then it changes to the actual product. What am I doing wrong?
ANSWER
Answered 2021-Apr-15 at 22:47I think the main problem was that b = b + 1;
was not inside the for
loop.
Replace the always
block in the testbench with this initial
block:
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