MaterialLoader | Trying to make a Material style loader
kandi X-RAY | MaterialLoader Summary
kandi X-RAY | MaterialLoader Summary
As an Apple fan, Google's design guidelines called Material Design really impressed me a lot, and I found myself falling in love with it!. Although there is an awesome framework implemented lots of Material components (Material by @CosmicMind), I'm here to make my own. ~~Well, the animation is a little bit crappy, but it's not that bad right? :p~~.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of MaterialLoader
MaterialLoader Key Features
MaterialLoader Examples and Code Snippets
func after(_ seconds: Double, action: @escaping () -> Void) {
DispatchQueue.main.asyncAfter(deadline: DispatchTime.now() + Double(Int64(NSEC_PER_SEC) * Int64(seconds)) / Double(NSEC_PER_SEC), execute: action)
}
let loader = MaterialLoader.sho
Community Discussions
Trending Discussions on MaterialLoader
QUESTION
I use NgRx recently with effects to manage send API requests. My API requests are in a service and my effect uses this service. Very classic.
...ANSWER
Answered 2019-Jun-26 at 08:56Inject the store into your effects class MaterialEffects
, and get the value you need, then pass that as a parameter into your MaterialService
.
So your effect would look like:
QUESTION
I am trying to add a level .obj for my program but it renders black. The .mtl file requires several images placed everywhere (not one space is non-textured). I used to same object in my last project and it works, but it doesn't in my current project. When I remove the materials the lighting affects it, but when I add it, it is pitch black. The renderer renders continously. Also, there are no errors in the console.
Here is the code used in my current project: (MaterialLoader is an MTLLoader instance and ObjectLoader is an OBJLoader instance)
...ANSWER
Answered 2018-Aug-07 at 05:28Your code works when tested! Maybe it's an issue with the material export, uv unwrapping, the texture's path, do you have lighting added to the scene, etc. Here's my test code:
QUESTION
It seems THREE.JS MTLLoader cannot load mtl file. It somehow take mtl file as JSON file, and tries to parse mtl file.
Here is the code:
...ANSWER
Answered 2018-Mar-30 at 10:50That's because you are using an instance of ObjectLoader
. What you need is OBJLoader
. Have a closer look at the following example:
QUESTION
Loading in some OBJs from Google Blocks I'm noticing that a few of the faces go missing. I've got the smooth shading but can't make the missing faces appear. Ideas? Here is my current template:
...ANSWER
Answered 2017-Aug-04 at 23:36The following pull request accounts for the missing faces.
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