MaterialLoader | Trying to make a Material style loader

 by   CaptainTeemo Swift Version: 0.95 License: MIT

kandi X-RAY | MaterialLoader Summary

kandi X-RAY | MaterialLoader Summary

MaterialLoader is a Swift library typically used in Architecture applications. MaterialLoader has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

As an Apple fan, Google's design guidelines called Material Design really impressed me a lot, and I found myself falling in love with it!. Although there is an awesome framework implemented lots of Material components (Material by @CosmicMind), I'm here to make my own. ~~Well, the animation is a little bit crappy, but it's not that bad right? :p~~.
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            kandi-support Support

              MaterialLoader has a low active ecosystem.
              It has 9 star(s) with 1 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              MaterialLoader has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of MaterialLoader is 0.95

            kandi-Quality Quality

              MaterialLoader has no bugs reported.

            kandi-Security Security

              MaterialLoader has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              MaterialLoader is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              MaterialLoader releases are available to install and integrate.
              Installation instructions are not available. Examples and code snippets are available.

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            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of MaterialLoader
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            MaterialLoader Key Features

            No Key Features are available at this moment for MaterialLoader.

            MaterialLoader Examples and Code Snippets

            Simple to use
            Swiftdot img1Lines of Code : 12dot img1License : Permissive (MIT)
            copy iconCopy
            func after(_ seconds: Double, action: @escaping () -> Void) {
                DispatchQueue.main.asyncAfter(deadline: DispatchTime.now() + Double(Int64(NSEC_PER_SEC) * Int64(seconds)) / Double(NSEC_PER_SEC), execute: action)
            }
            
            let loader = MaterialLoader.sho  

            Community Discussions

            QUESTION

            How can I access my Store from a service?
            Asked 2019-Jun-26 at 08:56

            I use NgRx recently with effects to manage send API requests. My API requests are in a service and my effect uses this service. Very classic.

            ...

            ANSWER

            Answered 2019-Jun-26 at 08:56

            Inject the store into your effects class MaterialEffects, and get the value you need, then pass that as a parameter into your MaterialService.

            So your effect would look like:

            Source https://stackoverflow.com/questions/56767432

            QUESTION

            three.js mtl loader renders black
            Asked 2018-Aug-07 at 05:28

            I am trying to add a level .obj for my program but it renders black. The .mtl file requires several images placed everywhere (not one space is non-textured). I used to same object in my last project and it works, but it doesn't in my current project. When I remove the materials the lighting affects it, but when I add it, it is pitch black. The renderer renders continously. Also, there are no errors in the console.

            Here is the code used in my current project: (MaterialLoader is an MTLLoader instance and ObjectLoader is an OBJLoader instance)

            ...

            ANSWER

            Answered 2018-Aug-07 at 05:28

            Your code works when tested! Maybe it's an issue with the material export, uv unwrapping, the texture's path, do you have lighting added to the scene, etc. Here's my test code:

            Source https://stackoverflow.com/questions/51712610

            QUESTION

            THREE.JS cannot load mtl file
            Asked 2018-Mar-30 at 11:14

            It seems THREE.JS MTLLoader cannot load mtl file. It somehow take mtl file as JSON file, and tries to parse mtl file.

            Here is the code:

            ...

            ANSWER

            Answered 2018-Mar-30 at 10:50

            That's because you are using an instance of ObjectLoader. What you need is OBJLoader. Have a closer look at the following example:

            https://threejs.org/examples/#webgl_loader_obj_mtl

            Source https://stackoverflow.com/questions/49573015

            QUESTION

            THREE OBJ Loader missing geometry faces from Blocks
            Asked 2017-Aug-04 at 23:36

            Loading in some OBJs from Google Blocks I'm noticing that a few of the faces go missing. I've got the smooth shading but can't make the missing faces appear. Ideas? Here is my current template:

            ...

            ANSWER

            Answered 2017-Aug-04 at 23:36

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install MaterialLoader

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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          • HTTPS

            https://github.com/CaptainTeemo/MaterialLoader.git

          • CLI

            gh repo clone CaptainTeemo/MaterialLoader

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            git@github.com:CaptainTeemo/MaterialLoader.git

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