Endless | A lightweight endless pageControl based on CAShapeLayers | Plugin library
kandi X-RAY | Endless Summary
kandi X-RAY | Endless Summary
Endless is a lighweight endless page indicator based on UICollectionView and CAShapeLayers.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of Endless
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Trending Discussions on Endless
QUESTION
I am new in Python, I would like to ask how can make my code work. in login() function, if the username and password are correct, log = True, then when go to main() function, log variable is not defined.
Then i found online where add log = login() in main() function, like this
...ANSWER
Answered 2021-Jun-15 at 06:55I modified your code.this will works fine
but the customerMian() and adminMain() function not defined.
QUESTION
i'm trying to make a content row that is made of 4 divs:
1 container div 3 divs inside the container: 1 image - taking the full height 2 text - sharing the height , but taking a seperate line for each of them.
I don't know which position/display CSS to use. the options are endless and I can't find a combination that works. Besides the code in the example I've tried other combination of css display properties like block, inline-block and more.
this is the code I've tried:
...ANSWER
Answered 2021-Jun-15 at 09:31I made a quick code example that looks like your screenshot:
QUESTION
I am trying to dynamically add items to the list in Flutter so this list runs indefinitely. (I am trying to achieve this using a ListView.builder and the Future class).
The end-effect I am seeking is an endless auto-scrolling of randomly generated images along the screen at a smooth rate (kind of like a news ticker).
Is this possible? I have been reworking for ages (trying AnimatedList etc) but cant seem to make it work!
Would love any help to solve this problem or ideas.
...ANSWER
Answered 2021-Jun-14 at 21:06In the following example code, which you can also run in DartPad, a new item is added to the list every two seconds. The ScrollController
is then used to scroll to the end of the list within one second.
The timer is only used to continuously add random items to the list, you could, of course, listen to a stream (or similar) instead.
QUESTION
ANSWER
Answered 2021-Jun-14 at 17:58You can use the concept of Common
class.
Just make a Class named common:
QUESTION
I'm kinda new in HTML. I'm trying to make a page with HTML where I have text in the left of my page (the lyrics of a song) and then a picture that repeats itself at the right (just beside) of that text. But I want the picture to stop repeating itself at the bottom at some point. I want it to go just the length of the text, so I can write some thing below it, but the pictures just go endlessly. This is how I put the picture in the HTML file:
...ANSWER
Answered 2021-Jun-13 at 19:30You try to assign the repeating image pattern to the whole page body - which is why it continues forever. What you should do instead, is to create two DIVs (optionally wrapped inside a third, outer DIV), one for your text, one for the image, and make the CSS applicable only to the one with image. See this CodePen for an example code:
QUESTION
What stages can be set for srcStageMask/dstStageMask
when submitting a vkCmdPipelineBarrier
out of a renderpass, because in such case there is no subpass bind point to graphics pipeline?
The same question for when submitting vkCmdPipelineBarrier
in subpass that has a bind point to a compute pipeline which I guess doesn't have stages like VK_PIPELINE_STAGE_VERTEX_SHADER_BIT and maybe many more.
Thanks
Edit
First, thanks to @Nicol Bolas comment, a compute shader can not be dispatched in middle of subpass.
And I would like to clarify my question:
Say I have an image that after a renderpass will have the layout of VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL.
After the renderpass, I want to update the image with new data and wish to change its layout to VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL.
Thus, after recording vkCmdEndRenderPass I record a vkCmdPipelineBarrier command as follows:
...ANSWER
Answered 2021-Jun-13 at 11:14Just inspect the Valid Usage.
All of them are permitted, except those that have its feature disabled on whole device (e.g. geometry shader), or those the queue family does not support.
For subpass dependencies, only those supported by pipelineBindPoint
pipeline (i.e. currently just graphics) are allowed.
I think the main problem that makes you deeply confused is that you think pipeline is a finite state machine. But pipeline is not a FSM, it is a pipeline (as the name suggests). It always exists (as do all its stages), even if nothing currently flows through the pipeline.
Specifically, in english your barrier simply says: "Before any commands recorded after me start copying into this image, make sure all commands recorded before me finished reading this image as texture."
When stages "exist" is not a valid question (as explained above); existence and non-existence is not really a property they have. And as you see in the semantics of the barrier, it would not even matter to change its meaning.
Some stages are forbidden by the valid usage, but that is more to reduce confusion than anything. Even if they weren't forbidden, it would change nothing. The barriers with such stages would simply be no-op, or would translate to logically-earlier or later stage.
QUESTION
I'm wondering what would happen if you have two files which require each other. Let's say foo.js
& bar.js
which both require each other. What would happen? Can nodejs figure this out or will it loop endlessly requiring each other?
e.g.
bar.js
ANSWER
Answered 2021-Jun-11 at 08:11This is called cyclic require
in Node.js. When there are circular require() calls, a module might not have finished executing when it is returned.
Consider this situation:
a.js:
QUESTION
I have the following OpenLayers map:
...ANSWER
Answered 2021-Jun-09 at 15:13Use can use .once()
to listen for only the next occurrence of an event, so
QUESTION
I might be confused however when I check the django-admin panel I can see (will provide a screenshot) , over 50 models attached to my primary model, however whenever I make a query in the code and try to access the set associated with the field I only ever get one entry. I am trying to make one query and check all models associated with the field.
My models.py code:
...ANSWER
Answered 2021-Jun-08 at 14:56The 50+ objects you see in the drop down are just all the TokenData objects in the DB listed by the name.
From what i can understand what you want is all the TokenData associated with a particular WalletData address, if so then for a WalletData object w
you can do
TokenData.objects.filter(contact_address = w.contact_address).values_list('name',flat=True)
This gives you all the TokenData name associated to a WalletData address.
QUESTION
I'm new of C++ and I'm making a huffman tree written in c++, and I'm in trouble in generating tree structure. Here is my code:
...ANSWER
Answered 2021-Jun-08 at 09:38As the comments suggest, you need to stop thinking that C++ is similar to Java, it really isn't.
Objects in C++ have explicit lifetimes, and the language doesn't stop you from holding onto a reference or pointer to an object after it has ceased to exist.
If you want something to outlive the call it was created in, it needs to be dynamically allocated, and something should track it's lifetime. The default is std::unique_ptr
, which deletes what it points to when the pointer is destroyed. You can transfer ownership by moving the unique_ptr
.
Unfortunately, you can't usefully have a std::priority_queue
of std::unique_ptr
as you can't move the top
, and pop
doesn't return the value. Otherwise I would suggest using that rather than re-implementing it.
I don't think you have to sort your nodes each loop, as the merged node will always have the greatest frequency
, so they go at the back.
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