PixColor | Generate palette color from image | Computer Vision library

 by   chuongtrh Swift Version: Current License: No License

kandi X-RAY | PixColor Summary

kandi X-RAY | PixColor Summary

PixColor is a Swift library typically used in Artificial Intelligence, Computer Vision applications. PixColor has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

Generate palette color from image.
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            kandi-support Support

              PixColor has a low active ecosystem.
              It has 52 star(s) with 9 fork(s). There are 5 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 0 open issues and 1 have been closed. On average issues are closed in 573 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of PixColor is current.

            kandi-Quality Quality

              PixColor has no bugs reported.

            kandi-Security Security

              PixColor has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              PixColor does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              PixColor releases are not available. You will need to build from source code and install.

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            PixColor Key Features

            No Key Features are available at this moment for PixColor.

            PixColor Examples and Code Snippets

            No Code Snippets are available at this moment for PixColor.

            Community Discussions

            QUESTION

            Stopping loop after condition is met Java
            Asked 2019-May-22 at 19:59

            I have some code that searches a predetermined area for a specific color. However, I want to take a screenshot of the area (done), search the entirety of it for the color (done), and if the color appears at all, do the search again for the same area. If the color is never found, exit the script. I can't seem to figure out where to put the if statements and brackets. What I have now doesn't quite work.

            ...

            ANSWER

            Answered 2019-May-22 at 19:13

            I changed the while loop with an infinite loop, because the author wanted to loop until the colour was not found in the screenshot. If the colour is not found (isFound == false), the application is exited with the System.exit(1) command.

            Source https://stackoverflow.com/questions/56263129

            QUESTION

            WxLua GUI 2d mappinp
            Asked 2018-Jul-29 at 06:36

            Ok guys so I’m trying to make a 2d map (a literal map of my game) for my gui. When in game I exported the terrain data to an external lua file which looks like this Info = { 1 = { Color = “blue”, x = 0, y = 0 }, ect ect...} basically one big array. My gui reads this file and wxDrawcircle and place pixel size colored dots at the coordinates. This all works and creates a nice looking map but the problem is when I go to click or do anything it freezes and looks like the GUI can’t handle all those dots. It almost seems like when ever I click the GUI refreshes and re renders all those dots again. So my question is should I make a texture instead or is there a way my GUI can render the map once and not over and over again like it’s refreshing it’s self?

            UPDATE: Thanks for the feedback guys really improved the speed at which it loads up. But I added if canrun then so it will only run once because I found out everytime you moved the scroll wheel it regenerated the whole map which was causing the crash. So if there is a workaround to keep the map from disappearing when you scroll up or down that would work.

            My GUI. UPDATED

            ...

            ANSWER

            Answered 2018-Jul-29 at 05:56

            There are several things you can improve:

            1. You are creating dc for each dot. This is hugely inefficient, as you only need to create it once before the loops (in fact you do this, but don't use it).
            2. Same for deleting dc; only do it once after the loop
            3. You keep reloading the files multiple times; load them ones and save the results in a table, then use it as needed.
            4. You are resetting pen and brush even when the colors don't change; to minimize the changes, you may want to group them by color.
            5. You draw circle with 1 dot radius. Why not use DrawPoint instead?

            So my question is should I make a texture instead or is there a way my GUI can render the map once and not over and over again like it’s refreshing it’s self?

            Yes, you can save what you are drawing to a bitmap and then draw the bitmap itself without spending time to draw its components. Your OnPaint handler will look like this:

            Source https://stackoverflow.com/questions/51576857

            QUESTION

            Revealing an image (p5.js)
            Asked 2017-Oct-12 at 20:20

            I'm trying to make something where an image is gradually revealed by the path of a spiral. I've gotten to the point where I can make it have the colors of the image I'm using, I can get it to spiral, but I can't figure out how to make it do both. Here is the code I'm using:

            ...

            ANSWER

            Answered 2017-Oct-12 at 20:20

            I recommend that you break your problem down into smaller pieces. Start with a sketch that just shows the path of a spiral. Get that working perfectly. Then start over with a new sketch that just reveals an image at hard-coded point values, or wherever the mouse is. Get those working perfectly before you think about combining them.

            But taking a look at your code, this section doesn't make a ton of sense:

            Source https://stackoverflow.com/questions/46716322

            QUESTION

            Using GetPixels correctly in Unity
            Asked 2017-Mar-23 at 18:49

            I'm trying to learn how to use the GetPixels function and I'm trying something simple for now - to get the pixels of the current object of a 2 x 2 area. I just want to display the results in the console first so I can better understand the results of GetPixels.

            ...

            ANSWER

            Answered 2017-Mar-23 at 18:49

            You need a Texture2D to access the GetPixels Method, try to add a public Texture2D Variable, assign a texture to it in the unity inspector, and then Get the Pixels with yourTextureVariable.GetPixels(...).

            Take a look at the documentation: https://docs.unity3d.com/ScriptReference/Texture2D.GetPixels.html

            Source https://stackoverflow.com/questions/42984061

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install PixColor

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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          • HTTPS

            https://github.com/chuongtrh/PixColor.git

          • CLI

            gh repo clone chuongtrh/PixColor

          • sshUrl

            git@github.com:chuongtrh/PixColor.git

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