Starscream | Websockets in swift for iOS and OSX | Websocket library
kandi X-RAY | Starscream Summary
kandi X-RAY | Starscream Summary
Starscream is a conforming WebSocket (RFC 6455) library in Swift.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of Starscream
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Starscream Examples and Code Snippets
Community Discussions
Trending Discussions on Starscream
QUESTION
I have a custom view controller class which presents an alert controller when it receives a not connected notification from my network services class. I want to dismiss the alert controller when I receive a further connected notification from the network services class but I am unable to dismiss the presenting alert.
Here is my custom view controller class;
...ANSWER
Answered 2022-Mar-28 at 16:57You could do a check if the currently presented UIViewController
is actually the alertController
like this:
QUESTION
I was trying to generate the ipa file to upload it on App Store but unfortunately it failed and says "Encountered error while archiving for device". I also tried Archiving from Xcode but, the Archive failed there too. It is working great in ios simulator (13)
Failed to build iOS app Error output from Xcode build: ↳ ** ARCHIVE FAILED **
Xcode's output: Writing result bundle at path:
...ANSWER
Answered 2022-Feb-21 at 07:45The problem here is that the Podfile that Flutter template creates by default has no specific iOS version set unfortunately.
Do this to fix this problem:
- in
ios/
folder of your project, open thePodfile
. - At top of
Podfile
, make sure this line is not commented out and change the iOS version to 12.0.
change from:
QUESTION
I'm trying to migrate a CocoaPod to SPM. It should be very simple, but for some reason I keep getting the error "Failed to parse manifest file".
The repo with the library an be found here: https://github.com/agcoesbenr/RBSManager/tree/swift-package-manager
...ANSWER
Answered 2021-Nov-19 at 10:23I don't know from where you got only your error message, but it's incomplete. In Terminal.app, if you do $> swift build
, you'll get this error:
QUESTION
Basically, I am trying to play AAC(with ADTS header) streams with AudioEngine through websockets (I am using StarScream). I play these audio in real time and there are glitches between the audio packets while playing. These are the steps I tried:
- Received data from WebSocket
ANSWER
Answered 2021-Jul-11 at 05:57Finally! I have solved this issue with AudioQueue. If anyone struggling the same issue as mine in Swift, this AudioQueue sample code saved me.
https://gist.github.com/zonble/635ea00cb125bc50b3f5880e16ba71b7
QUESTION
I have a code to capture preview images from the app for image processing. I need to control the frame rate of the preview for that purpose, But the code to set the frame rate has no effect on the preview stream .Here is the code
...ANSWER
Answered 2021-Jul-08 at 10:43Check if it supports the desired FPS using this:
QUESTION
for the last few days, I was trying to figure out how to fix the issues I was having with Amplify for Flutter: error: compiling for iOS 9.0, but module 'Starscream' has a minimum deployment target of iOS 11.0
and Target of URI doesn't exist: 'package:amplify_core/amplify_core.dart'
Things I tried:
Following the tutorial of the doc https://docs.amplify.aws/start/getting-started/setup/q/integration/flutter. That resulted in:
project directory/ios/Pods/AppSyncRealTimeClient/AppSyncRealTimeClient/Connection/AppSyncConnection/AppSyncSubscriptionConnection+ErrorHandler.swift:9:8: error: compiling for iOS 9.0, but module 'Starscream' has a minimum deployment target of iOS 11.0: project directory/build/ios/Debug-iphonesimulator/Starscream/Starscream.framework/Modules/Starscream.swiftmodule/x86_64-apple-ios-simulator.swiftmodule
andCommand CompileSwift failed with a nonzero exit code note: Using new build system note: Building targets in parallel note: Planning build note: Contructing build description
. I uncommented the lineplatform :ios, '9.0'
on Podfile and changed it toplatform :ios, '11.0'
, while also changing the development target to 11 on the projects xcworkspace. The same error happened.Following the tutorial of the doc https://aws.amazon.com/getting-started/hands-on/build-flutter-app-amplify/. That resulted in:
Target of URI doesn't exist: 'package:amplify_core/amplify_core.dart'
when I tried to import the core. Like that, I couldn't use the Amplify() class.Restarting the computer.
Deleting the Amplify folder.
Running
amplify uninstall
, and trying from the start again.Searching other posts on this and other websites.
Running
amplify clean
.
Things to note:
- The Amplify installation, init, and configure steps returned no errors.
- If I delete the Amplify dependencies
amplify_flutter: '<1.0.0' amplify_auth_cognito: '<1.0.0' amplify_analytics_pinpoint: '<1.0.0'
the app runs on the simulator just fine. As soon as I put them back the errors return.
ANSWER
Answered 2021-Feb-03 at 02:51You want to change import 'package:amplify_core/amplify_core.dart'
to import 'package:amplify_flutter/amplify.dart';
then when you add your plugins you'll wanna do it like this Amplify.addPlugins([authPlugin, storage]);
I also ran flutter upgrade
before I did this as well just make sure you save all your changes. You can find more information in there example flutter app
https://github.com/aws-amplify/amplify-flutter/blob/master/example/lib/main.dart
QUESTION
When using the package amplify_api 0.1.0, if the deployment target is anything other than 9.0, iOS app will not build. Removing the API dependency or using ios: 9.0 in the podfile results in a successful build. Anyone know what's wrong or how to fix it?
Here's the output, which includes lots of errors, many of which seem repetitive.
...ANSWER
Answered 2021-Mar-26 at 16:12Adding this to the Podfile did the trick.
QUESTION
Can I connect to a WebSocket server in 2021 using WatchOS and StarScream on a real device?
I found information that it is impossible to connect on a real device, but the information is old
Unfortunately, I can not check on a real device, but it works on a simulator!
...ANSWER
Answered 2021-Mar-07 at 09:04You can connect to a websocket server with StarScream on real devices. The issue you mentioned is fixed.
But be aware, your watch should be connected with your paired iPhone which has active internet connection. Otherwise, your socket connection won't connect.
QUESTION
I have a client - server IOS application. In addition, I need to write an application for it on WatchOS. So I have 2 questions:
When I send a command from Apple Watch, do I need to connect to the server from the watch or transfer information to the IOS application and connect to the server from the phone?
If I have to connect to the server with an IOS application, then how can I connect in background mode?
As an example, you can take any messenger, for example Telegram If I reply to a message with AppleWatch, how is the message being sent to the server (Via iPhone or directly via AppleWatch) For connection to the server, I use the "Starscream" framework
Maybe I don't understand something, but Apple made it impossible to establish a connection in background mode
I would be grateful if you tell me or provide examples and articles, so that I could understand what to do.
...ANSWER
Answered 2021-Mar-04 at 13:02Apple Watch apps can connect directly to servers using URLSession ... no need to go via the phone.
Here is an example on using URLSession
in Combine, which is the "latest and greatest" way of doing things.
Otherwise this example shows using it in a more conventional way, with the bonus of SwiftUI.
Otherwise
QUESTION
I need to install with carthage the package https://github.com/socketio/socket.io-client-swift with a Xcode 12 project.
i have a CartFile :
...ANSWER
Answered 2021-Feb-25 at 21:57I found that Carthage doesn't set the FRAMEWORK_SEARCH_PATHS
correctly in many cases, which for me caused Socket.IO to be unable to find Starscream when compiling.
Here's a workaround script you can use to set the FRAMEWORK_SEARCH_PATHS
:
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