textor | A plain text editor for iOS | Editor library

 by   louisdh Swift Version: 1.2 License: MIT

kandi X-RAY | textor Summary

kandi X-RAY | textor Summary

textor is a Swift library typically used in Editor applications. textor has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Textor is a plain text editor for iOS.
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            kandi-support Support

              textor has a low active ecosystem.
              It has 566 star(s) with 111 fork(s). There are 23 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 13 open issues and 4 have been closed. On average issues are closed in 3 days. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of textor is 1.2

            kandi-Quality Quality

              textor has no bugs reported.

            kandi-Security Security

              textor has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              textor is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              textor releases are available to install and integrate.

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            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of textor
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            textor Key Features

            No Key Features are available at this moment for textor.

            textor Examples and Code Snippets

            No Code Snippets are available at this moment for textor.

            Community Discussions

            QUESTION

            Rendering to texture with OpenGL C++
            Asked 2020-Aug-16 at 16:48

            I am trying to render some polygons to a texture, and then render the texture to the screen. I'm not sure how to debug my code since that would require to probe the internal state of OpenGL, so I would appreciate tips on how to debug myself more than pointing out the error I have done. Anyway, I commented the code I wrote explaining what I expect each line to do.

            Here is a description of what the code is supposed to do. Basically, I made a vertex shader that provides the position, UV and color to the fragment shader. The fragment shader has a uniform to activate texture sampling, otherwise it will just output the input color. In both cases, the color is multiplied by a uniform color. First I create a texture, and I fill it with red and green raw pixel data to test. This texture is correcly rendered to the screen (I see the red and green part correctly as I initialized it). Then i try to do the actual rendering on the texture. I try to render a small blue square in the middle of it (sampler disabled on the fragment shader, color uniform set to blue) but I can't get this blue square to appear on the rendered texture.

            ...

            ANSWER

            Answered 2020-Aug-16 at 16:48

            The texture which is attached to the framebuffer, has a different size than the window. Hence you've to adjust the viewport rectangle (glViewport) to the size of the size of the currently bound framebuffer, before drawing the geometry:

            Source https://stackoverflow.com/questions/63437622

            QUESTION

            Javascript: How to sort array in by numbers then letters then symbols?
            Asked 2019-Jul-29 at 19:38

            I am trying to order this array in Javascript

            ...

            ANSWER

            Answered 2018-Oct-11 at 17:22

            You can override the default sort by passing compare function.

            Source https://stackoverflow.com/questions/52765673

            QUESTION

            XSL transforming the same element in two different ways for two different cases in same document
            Asked 2018-Jan-02 at 16:44

            I have some XML text that looks like below, which I am transforming with XSL 3.0:

            ...

            ANSWER

            Answered 2018-Jan-02 at 16:44

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install textor

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            CLONE
          • HTTPS

            https://github.com/louisdh/textor.git

          • CLI

            gh repo clone louisdh/textor

          • sshUrl

            git@github.com:louisdh/textor.git

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