JKNotificationPanel | Simple Customizable notification panel | Notification library

 by   macfeteria Swift Version: Current License: MIT

kandi X-RAY | JKNotificationPanel Summary

kandi X-RAY | JKNotificationPanel Summary

JKNotificationPanel is a Swift library typically used in Messaging, Notification applications. JKNotificationPanel has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Simple, Customizable notification panel,.
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              JKNotificationPanel has a low active ecosystem.
              It has 40 star(s) with 19 fork(s). There are 5 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 1 open issues and 7 have been closed. On average issues are closed in 16 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of JKNotificationPanel is current.

            kandi-Quality Quality

              JKNotificationPanel has no bugs reported.

            kandi-Security Security

              JKNotificationPanel has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              JKNotificationPanel is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              JKNotificationPanel releases are not available. You will need to build from source code and install.
              Installation instructions, examples and code snippets are available.

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            JKNotificationPanel Key Features

            No Key Features are available at this moment for JKNotificationPanel.

            JKNotificationPanel Examples and Code Snippets

            No Code Snippets are available at this moment for JKNotificationPanel.

            Community Discussions

            Trending Discussions on JKNotificationPanel

            QUESTION

            iOS build size with Swift 3 and pods
            Asked 2019-Feb-25 at 13:59

            I just noticed cocoapods with Swift increases build size, however when I use same libraries manually then build size is normal.

            I created a blank project with some pods and the build size goes to the 10MB and .app file is around 40MB.

            I also notices that my .app file contains all my cocoapods frameworks (around 37MB) by viewing "Package content".

            My podfile having these pods

            pod 'Alamofire', '~> 4.4'

            pod 'SwiftyJSON'

            pod 'IQKeyboardManagerSwift'

            pod 'ActionSheetPicker-3.0'

            pod 'Kingfisher'

            pod 'JKNotificationPanel'

            My questions are

            1. why my .app file contains all framework, I guess it happens only with Swift and cocoapod (Correct me if I am wrong) ?
            2. How can we reduce the size of build by using cocoapods with Swift

            Thanks in advance

            ...

            ANSWER

            Answered 2019-Feb-25 at 13:59

            If you use the libraries as static libraries, the linker can exclude the parts of them that you don't use from the build. The same is not true for frameworks. So if you just made an app with those libraries and didn't use them, they won't be included at all, so it's not a fair comparison.

            When you ask why your app contains all frameworks I assume you mean the ones for the swift runtime and not the dependencies you explicitly asked for in cocoapods. All swift apps have the runtime bundled into them, at least until the runtime becomes stable enough (changes very often nowadays), and then the phone OS will contain a few versions of it and we won't have to include it in the app.

            Also, don't get terrified by the app size. The actual size of the app the user downloads is much smaller. You can see it in iTunesConnect's activity tab and then picking your build, once you've uploaded it there obviously. I've seen apps that upload as 120MB or so to iTunesConnect and then the final download to the user is 20 to 30MB.

            Edit after getting more info: You said you are comparing dragging the sources of libraries into your project vs cocoapods, and there's a clear difference here: if you add the source files of the library it's not the same as adding the compiled framework for the library. If you add the sources, a lot of the unused stuff will be optimized out, thus affecting the size. Example of this is when a library includes a category that the library itself is not using. Unless some linker flags are used, the category is optimized out and it doesn't work on the app using the library (you can search for all_load if you want more info). When using frameworks nothing is optimized out, but this is not happening due to Cocoapods. You can use frameworks without Cocoapods, and you should get exactly the same results regarding size.

            Edit 2: It looks like swift 5 might achieve ABI stability! We might be able to choose swift for apps that need to be as small as possible now with it!

            Source https://stackoverflow.com/questions/44254940

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install JKNotificationPanel

            JKNotificationPanel is available through CocoaPods and Carthage.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            CLONE
          • HTTPS

            https://github.com/macfeteria/JKNotificationPanel.git

          • CLI

            gh repo clone macfeteria/JKNotificationPanel

          • sshUrl

            git@github.com:macfeteria/JKNotificationPanel.git

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