SwiftLocation | 🛰 CoreLocation Made Easy - Efficient & Easy Location Tracker, IP Location, Gecoder, Geofence, Autoc | Map library

 by   malcommac Swift Version: 5.1.0 License: Non-SPDX

kandi X-RAY | SwiftLocation Summary

kandi X-RAY | SwiftLocation Summary

SwiftLocation is a Swift library typically used in Geo, Map applications. SwiftLocation has no bugs, it has no vulnerabilities and it has medium support. However SwiftLocation has a Non-SPDX License. You can download it from GitHub.

It's pretty easy to use; all the features are accessible through the SwiftLocation object. Each feature creates and adds to a pool manager a new request (conforms to RequestProtocol protocol) object you can use to get the results or fine-tuning its configuration.

            kandi-support Support

              SwiftLocation has a medium active ecosystem.
              It has 3214 star(s) with 422 fork(s). There are 90 watchers for this library.
              It had no major release in the last 12 months.
              There are 34 open issues and 252 have been closed. On average issues are closed in 42 days. There are 4 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of SwiftLocation is 5.1.0

            kandi-Quality Quality

              SwiftLocation has no bugs reported.

            kandi-Security Security

              SwiftLocation has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              SwiftLocation has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

            kandi-Reuse Reuse

              SwiftLocation releases are available to install and integrate.
              Installation instructions, examples and code snippets are available.

            Top functions reviewed by kandi - BETA

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            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of SwiftLocation
            Get all kandi verified functions for this library.

            SwiftLocation Key Features

            No Key Features are available at this moment for SwiftLocation.

            SwiftLocation Examples and Code Snippets

            No Code Snippets are available at this moment for SwiftLocation.

            Community Discussions


            Firebase Cloud Messaging notifications not being displayed on iOS device (foreground and background)
            Asked 2020-Jan-10 at 14:44

            I am using FCM to create and send push notifications for my iOS app.

            Dev Environment:

            • Xcode 11.3

            • iPhone X running iOS 13.3

            • Swift 5.2

            Pod Versions:

            • Firebase 6.14.0
            • FirebaseMessaging 4.1.10
            • FirebaseInstanceID 4.2.8


            Prior to running into an issue, I had setup my app to be able to receive notifications when the app was in both the background and the foreground. Very happy with myself I committed the code. After this point I have been unable to receive notifications in the foreground OR the background. Regardless of using whether the notification is sent from Cloud Messaging dashboard or POSTMAN, I receive a successful response but the notification never appears.

            At first I thought I may have hit the notification quota but it is now 2 days post fact.

            To troubleshoot I have tried:

            1. Uninstalled and re-installed the app (Which refreshes the device token)
            2. Moved UIApplication.shared.registerForRemoteNotifications() to before FirebaseApp.configure()
            3. Downloaded a fresh GoogleService-Info.plist and replaced existing
            4. Checked that bundle id's etc all match
            5. Updated firebase pods to latest (FirebaseMessaging was at 4.1.9 if that helps)
            6. Set Messaging.messaging().shouldEstablishDirectChannel = true
            7. Removed and Re-added the needed capabilities
            8. Set FirebaseAppDelegateProxyEnabled to both YES and NO
            9. Set shouldEstablishDirectChannel = true
            10. Set useMessagingDelegateForDirectChannel = true
            11. Moved some logic from didFinishLaunchingWithOptions() to applicationDidBecomeActive()


            Note: This is the unaltered code that originally worked for me.




            Answered 2020-Jan-09 at 20:34

            I was able to resolve the issue by moving

            Source https://stackoverflow.com/questions/59656069


            Xcode 10 UI Tests Reason: Image Not Found with Cocoapods
            Asked 2019-Dec-17 at 00:48

            I'm trying to run a UI Test in my app but as soon as the simulator launches I get:

            The bundle “AppUITests” couldn't be loaded because it is damaged or missing necessary resources. Try reinstalling the bundle.

            2018-10-05 11:04:59.772078-0500 AppUITests-Runner[53273:1645870] (dlopen_preflight(/Users/John/Library/Developer/Xcode/DerivedData/app-ios-client-ewtlrcqcxoeiaudgmthymuhcuxfz/Build/Products/Debug-iphonesimulator/AppUITests-Runner.app/PlugIns/AppUITests.xctest/AppUITests): Library not loaded: @rpath/libswiftSwiftOnoneSupport.dylib Referenced from: /Users/John/Library/Developer/Xcode/DerivedData/app-ios-client-ewtlrcqcxoeiaudgmthymuhcuxfz/Build/Products/Debug-iphonesimulator/AppUITests-Runner.app/PlugIns/AppUITests.xctest/Frameworks/Alamofire.framework/Alamofire Reason: image not found)

            My UITest is the template created by Xcode 10, I'm using Cocoapods 1.5.3 and Swift 4.2

            My project structure:

            • Workspace
              • Custom Framework (The Podfile is here)
              • App A (Here I'm running the UITests)
              • App B

            My podfile looks like this:



            Answered 2018-Oct-05 at 17:21

            I fixed it by changing that target in my podfile to this:

            Source https://stackoverflow.com/questions/52669835


            Firing off of subsequent Pagination calls
            Asked 2017-Sep-26 at 18:35

            Okay, I really need your help on this. I am loading a number of elements from firebase lets say 4. These elements are being loaded in a collectionView. Once I reach the bottom of the collection view it should fire off another pagination request or fetch more data however it never does. It always goes to my else statement which lets me know that the pagination did not happen.

            Included is my code for my main view controller



            Answered 2017-Sep-26 at 18:35

            There is a lot of code in the question, so I may not be on the right track, but I do want to help and I have a theory. Right now you're checking to see if you're on the last item in the collectionView like this:

            if indexPath.section >= allEvents.count - 1

            If you print indexPath.section, I bet it will always be the same. Probably always 0 because your collectionView only has one section. Instead try:

            if indexPath.item >= allEvents.count - 1

            That should return the number of the item instead of the section the item is in.

            Like this:

            Source https://stackoverflow.com/questions/46432292

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network


            No vulnerabilities reported

            Install SwiftLocation

            SwiftLocation is compatible with Swift 5.x+ under iOS (11+) and macOS platforms.


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