YouTube.js | wrapper around YouTube 's internal API — reverse

 by   LuanRT TypeScript Version: v5.1.0 License: MIT

kandi X-RAY | YouTube.js Summary

kandi X-RAY | YouTube.js Summary

YouTube.js is a TypeScript library typically used in Video applications. YouTube.js has no bugs, it has no vulnerabilities, it has a Permissive License and it has medium support. You can download it from GitHub.

Innertube is an API used across all YouTube clients, it was made to simplify the internal structure of the platform and make it easy to push updates. This library takes advantage of that API, therefore providing a simple & efficient way to interact with YouTube programmatically.
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            kandi-support Support

              YouTube.js has a medium active ecosystem.
              It has 2553 star(s) with 155 fork(s). There are 21 watchers for this library.
              There were 3 major release(s) in the last 12 months.
              There are 13 open issues and 164 have been closed. On average issues are closed in 31 days. There are 2 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of YouTube.js is v5.1.0

            kandi-Quality Quality

              YouTube.js has 0 bugs and 0 code smells.

            kandi-Security Security

              YouTube.js has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              YouTube.js code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              YouTube.js is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              YouTube.js releases are available to install and integrate.
              Installation instructions are not available. Examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi has reviewed YouTube.js and discovered the below as its top functions. This is intended to give you an instant insight into YouTube.js implemented functionality, and help decide if they suit your requirements.
            • Start video .
            • encode encoder
            • Generate SID authentication method
            • Generates a random string
            • Modify the NDEF tokens
            • get a random user agent
            • Converts seconds to seconds
            • Find node with target
            • Throws an Error
            • Get a string between two characters
            Get all kandi verified functions for this library.

            YouTube.js Key Features

            No Key Features are available at this moment for YouTube.js.

            YouTube.js Examples and Code Snippets

            No Code Snippets are available at this moment for YouTube.js.

            Community Discussions

            QUESTION

            Why am I getting NaN as video duration while using videojs
            Asked 2021-Nov-17 at 22:34

            I am trying to get the duration of a youtube video, I'm using videojs.

            My Code:

            ...

            ANSWER

            Answered 2021-Nov-17 at 22:30

            readyState() is returning undefined at that point. Try if (typeof myPlayer.readyState() === 'undefined' || myPlayer.readyState() < 1) {

            Source https://stackoverflow.com/questions/70011129

            QUESTION

            Nuxtjs and Sanity CMS - $sanity.fetch() returns null on page change in asyncData
            Asked 2021-Jul-31 at 15:11

            I'm using NuxtJS with Sanity CMS.

            I've setup a few page components, of which each page component is using the asyncData hook to fetch data from the CMS to display the page.

            My page components all mostly look like this, but with different groq queries:

            ...

            ANSWER

            Answered 2021-Jul-31 at 15:11

            When you do use privateRuntimeConfig, your env variable will only be available on SSR. Hence the first time you do reach the page, you do have access for it.

            Then, when you navigate (client-side only so), you do not have access to it anymore on your client. As explained in the official documentation.

            Sanity's documentation is talking about the privateRuntimeConfig, meanwhile I do wonder if their token is aimed only for SSR or not. Usually, you do have a public token that you can expose through the publicRuntimeConfig key.

            There is a headless channel on Discord that is available here: https://discord.gg/H4hJBMCK
            Otherwise, posting a Github issue will probably lead you to an answer from Daniel.

            But it is possible that Sanity is aimed at fetching the content on server only, not sure.

            There is a setToken method but it this one is aimed at using req only, it means that this is not suited towards a target: static build?

            EDIT: nvm Ovi achieved to make it work as shown here: https://github.com/nuxt-community/sanity-module/issues/99#issuecomment-813993013
            This one should probably work!

            PS: was kinda writing as I was looking into the issues. Sorry if it's a bit messy. Tell me if the latest solution works and I'll edit my answer.

            Source https://stackoverflow.com/questions/68601389

            QUESTION

            REACT createContext with async function return axios data
            Asked 2021-Jan-19 at 22:01

            I'm creating React context but it returns a promise. In the file playlistcontext.js I've the following code:

            ...

            ANSWER

            Answered 2021-Jan-19 at 22:01

            setPlaylists is called immediately after YouTube.getPlaylists().

            Source https://stackoverflow.com/questions/65795616

            QUESTION

            My Discord bot is sending multiple messages at once using discord.js
            Asked 2021-Jan-15 at 14:44

            For some reason the bot is posting in the discord more than once. I am unsure how to fix this at this moment. I've exhausted all options and even restarted the code and the bot itself and I am not to sure where to go on from here.

            You can find my code below:

            ...

            ANSWER

            Answered 2021-Jan-15 at 14:44

            Make sure there aren't two processes running, Look in task manager and see if there are two Node.js processes running, and if there are then it might be double running. Try ending them and then starting the bot again.

            Source https://stackoverflow.com/questions/65727852

            QUESTION

            PHP - YouTube API array including duplicates
            Asked 2020-Sep-30 at 02:53

            I am using PHP to leverage the YouTube API to build an array of videos and then storing them in a JSON file. The playlist I am scraping the videos from has 143 videos. For some reason my function is generating an array of 150 videos(7 of the videos are duplicates).

            ...

            ANSWER

            Answered 2020-Sep-30 at 02:53

            It seems like it's not being treated as an array in Javascript now

            That's correct. PHP's associative arrays become JavaScript objects when transported via JSON.

            The first thing I'd do is tidy up the JSON produced by your PHP. Once you've eliminated the duplicates, you can simplify your response by just storing the values (and not nested within another array)

            Source https://stackoverflow.com/questions/64126561

            QUESTION

            Node js async/await promise problem with ytdl and ffmpeg
            Asked 2020-Aug-31 at 15:57

            I built a simple youtube downloader cli. It looks like this (without any arg parsing for easier reproduction):

            ...

            ANSWER

            Answered 2020-Aug-31 at 14:56

            You have used promises correctly, but you seem to want a different output. This is what happens inside getStream():

            1. Log "Downloading from ${url}".
            2. Create a Promise and return it.
            3. Setup event listeners for "progress" and "end".
            4. Resolve Promise (and continue program)
            5. Get "end" event; run callback function and log "Successfully downloaded the stream!".

            Assuming you want event 5 to happen before 4, you need to remove the resolve(stream) in getStream(), and move it to the end of the on("end", {...}) callback function, like this:

            Source https://stackoverflow.com/questions/63672864

            QUESTION

            Import normal javascript file in reactjs component but event not working
            Asked 2020-Jun-26 at 03:27

            I import some files like this:

            ...

            ANSWER

            Answered 2020-Jun-26 at 03:27

            React took time to initially load and render the html, so your code maybe doesn't work because it is immediately invoked.

            The workaround for this, you can use React lifecycle method componentDidMount to wait for component to be actually mounted and so you can perform your custom logic inside componentDidMount

            the code for that would be

            Source https://stackoverflow.com/questions/62587451

            QUESTION

            Confused about negating a recursion condition, example code included
            Asked 2020-Jun-23 at 00:29

            Okay, so I'm trying to write a deepEquals function that compares objects in javascript and tells you if they are equal or not. That is, if the objects have the same properties, and if those same properties have the same values. Order of properties doesn't matter. I am confused about the recursion part of the code, and why it works. I've watched a video where she writes almost the same code as I am but I don't understand how she gets hers to work. Anyway, here's her code which works:

            ...

            ANSWER

            Answered 2020-Jun-23 at 00:29

            a) You are discarding the result of deepEquals if the key exists in both objects.

            Change

            Source https://stackoverflow.com/questions/62524168

            QUESTION

            yet another infinite useEffect() loop with axios
            Asked 2020-May-28 at 06:50

            learning hooks and as many, I am stuck in an infinite loop while using useEffect(). Have tried all of the answers that where given here, on SO, but failed to implement them.

            I am wondering more, because my previous app is working. Will put the code to both of them. Maybe someone can help me with my issue.

            If those apps look familiar to someone, then yes, they come from a udemy course, but there they here made using setState and classes.

            EDIT:

            removed the object {} from

            ...

            ANSWER

            Answered 2020-May-27 at 07:34

            Please change your code in SearchBar.js like this

            Source https://stackoverflow.com/questions/62037495

            QUESTION

            Extracting data from an object inside of another function without writing to JSON?
            Asked 2020-Jan-26 at 19:33

            I'm working on writing a Discord bot with music functionality using discord.js and node, along with a handful of other packages like yt-search and ytdl-core.

            The problem I'm trying to solve is related to the code below (newVar was just a placeholder while testing):

            ...

            ANSWER

            Answered 2020-Jan-26 at 19:33

            here is something you can do to get it right.

            Source https://stackoverflow.com/questions/59920961

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install YouTube.js

            You can download it from GitHub.

            Support

            Pull requests are welcome. For major changes, please open an issue first to discuss what you would like to change. Please make sure to update tests as appropriate.
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            https://github.com/LuanRT/YouTube.js.git

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            gh repo clone LuanRT/YouTube.js

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            git@github.com:LuanRT/YouTube.js.git

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