waypoint | VSCode extension for navigating JS codebases

 by   Raathigesh TypeScript Version: 0.39.0 License: MIT

kandi X-RAY | waypoint Summary

kandi X-RAY | waypoint Summary

waypoint is a TypeScript library typically used in Plugin, Next.js, Visual Studio Code applications. waypoint has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

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              waypoint has a low active ecosystem.
              It has 175 star(s) with 5 fork(s). There are 5 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 4 open issues and 8 have been closed. On average issues are closed in 51 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of waypoint is 0.39.0

            kandi-Quality Quality

              waypoint has no bugs reported.

            kandi-Security Security

              waypoint has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              waypoint is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              waypoint releases are available to install and integrate.
              Installation instructions are available. Examples and code snippets are not available.

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            waypoint Key Features

            No Key Features are available at this moment for waypoint.

            waypoint Examples and Code Snippets

            No Code Snippets are available at this moment for waypoint.

            Community Discussions

            QUESTION

            How to convert JSON to DirectionsRoute
            Asked 2021-Jun-15 at 08:12

            I'm developing a simple navigator with mapbox API for Android. I'm creating some routes using https://docs.mapbox.com/playground/directions/ playground and i would like to use the generated JSON to generate a DirectionsRoute object. So i call DirectionsRoute.fromJson() but when i do it, the application crashes with this error:

            ...

            ANSWER

            Answered 2021-Jun-15 at 08:12

            The response from the mapbox API is not DirectionsRoute. It is DirectionsResponse, a structure that looks like this:

            Source https://stackoverflow.com/questions/67788140

            QUESTION

            Astar Pathfinding Project setting z position of AI agent to incorrect values in 2D project
            Asked 2021-Jun-14 at 02:09

            I'm working on a 2D game in Unity and am using the A* Pathfinding Package from Aron Granberg.

            Everything appears to be working fine. AIPaths are being generated and AI Agents are navigating from point to point and avoiding obstacles as expected. It's fine except for one thing.

            The position.z of the AI Agent is incorrect.

            The spawn origin of the AI Agent has a z of 0, and the target point has a z of 0, yet the AI Agent's z fluctuates between -9 and -1 as it traverses the path. The path itself appears to have a z position of 0 at each waypoint.

            I haven't modified the code in the package at all and just followed the documentation when setting it up for 2D.

            Any ideas what could be causing this?

            NOTE: I haven't included a screenshot of it, but the prefab that is being spawned in as the AI Agent has a transform position of (0,0,0).

            The A-star pathfinder object:

            The AI Agent object (note that the Z pos is not 0):

            The spawn point object that sets the spawn for the AI agent:

            The destination target object that the AI Agent is heading to:

            ...

            ANSWER

            Answered 2021-Jun-14 at 02:09

            In case anyone else runs into this problem.

            The fix was to add a Rigidbody2D to my AI Agent and set the gravity scale to 0.

            Even though my game doesn't use Unity's physics system for movement and the Astar package can move AI agents by transform, for some reason it requires a Rigidbody to keep the Z position at 0.

            I'm still not really sure why this solves the problem because, when I was debugging the third-party Astar code, it always returned nextPosition values with a Z position of 0 yet the actual position that the AI Agent was updated to had varying Z positions...

            If you have more info, leave a comment and I'll add it to the answer.

            Source https://stackoverflow.com/questions/67955043

            QUESTION

            attaching onAnimationEnd for React-Leaflet CSS SVG route animation
            Asked 2021-Jun-13 at 06:44

            I'm using the following to animate the route being drawn in React Leaflet, which works nicely. However I'd like to use onAnimationEnd for the CSS. I can't figure out where to find the element and attach the eventListener.

            ...

            ANSWER

            Answered 2021-Jun-11 at 21:08

            You've set this up very nicely. Your RoutingMachine component is well written, and you already have your ref to it. Great. Let's examine RoutingMachineRef in the console:

            As you can see, if you dig through, the svg path component can be found at RoutingMachineRef.current._line._layers[some_layer_id]._path. But watch out because sometimes leaflet routing machine will draw multiple layers (separate svg layers for rounded line caps, etc). You can actually access these dom elements directly through the RoutingMachineRef.

            I'm not sure which one of these gets the .animate css class in your code, but you can probably just add your event listener to each of these. I imagine only one of them is going to actually animate (potentially a problematic assumption there), so the event listener will only fire once, when the one that has the .animate class stops animating:

            Source https://stackoverflow.com/questions/67932472

            QUESTION

            How to use previosly calculated route in Here Navigation SDK version 4.7.4?
            Asked 2021-Jun-08 at 17:28

            I am using Here SDK version 4.7.4 for the Android navigation app. So, We calculate the route using our web portal and want to use the same route that we calculated(using the web portal by calling here REST API) in the Android Navigation app.

            I have searched online for this and unfortunately did not find anything worthful.

            Currently, In the Here map Navigation example, It calculates the route using the below lines of code:

            ...

            ANSWER

            Answered 2021-Jun-07 at 20:53

            You cannot convert the Route object that you have received from the REST API call to a Java or Kotlin object that the HERE SDK can understand - as JavaScript/JSON vs. Java / Kotlin are not compatible, and most importantly, the Route object cannot be generated on app side from scratch as no constructor is publicly accessible.

            You can only try to create the route again with the same parameters that you have used on your web portal. The results may differ, as it is a new calculation and time and traffic situation may change the route.

            A better solution may be to talk to the HERE support team and ask them to allow creating routes from a given RouteHandle. The route handle uniquely identifies a route and it is just a String representation of a route. The REST API can generate the handle and the HERE SDK can then consume it, in theory ...

            Source https://stackoverflow.com/questions/67838370

            QUESTION

            SwiftUI Button if Statement
            Asked 2021-Jun-04 at 15:45

            I have the following problem:

            I built an app that has 6 buttons and each of these buttons is assigned a CL region. I have a GPS track file that provides the app with locations and simulates a walk.

            Now buttons should turn yellow when the region assigned to them is reached. It works so far, but the problem is that I don't know where to ask whether or not to reach the Region of Button. I tried .onAppear () {if ...}, but that is only triggered once and I need something that monitors the If statement all the time.

            Is there anything?

            Thanks in advance

            here my code:

            ...

            ANSWER

            Answered 2021-Jun-04 at 15:45

            You can use onChange to monitor the status of RegionIndex. It might look like this (replacing your onAppear):

            Source https://stackoverflow.com/questions/67839702

            QUESTION

            Blazor - JavaScript/Bootstrap animations and scripts not working in blazor component
            Asked 2021-Jun-01 at 03:23

            I have a Blazor site, I am using an HTML template that has CSS and JS for styling.

            I have imported the assets into the wwwroot, and I have made a reference to them in the _Host.cshtml file; The styling and certain elements seem to be working... However I've noticed the animations and other portions of the javascript are not working as intended...

            For example, I have an accordion, and it doesn't expand or close.

            I made the same page in an HTML format and put that in the wwwroot... When I run the code and navigate to that page, it seems to be working just fine. But on my razor page, it is not...

            This is it on the .razor component

            This is it on the .html file I made in the wwwroot

            Here is the code...

            _Host.cshtml

            ...

            ANSWER

            Answered 2021-Feb-10 at 18:19

            Good afternoon,

            From my experience calling Javascript in a Blazor Component requires use of the IJS runtime. Here is the Microsoft Blazor Documentation for this issue:

            https://docs.microsoft.com/en-us/aspnet/core/blazor/call-javascript-from-dotnet?view=aspnetcore-5.0

            Essentially you use the IJS runtime to call specific methods from your custom JS documents.

            Source https://stackoverflow.com/questions/66142666

            QUESTION

            Unity - why getcomponent for script returns null when script is attached to game object in scene
            Asked 2021-May-31 at 04:53

            I've created a TileMap. My enemy is a simple cylinder with an "EnemyMover.cs" script attached and is in the scene (hierarchy) before play is pressed. (Not instantiated during runtime)

            On a separate object, I have a "TargetLocator" script which attempts to utilize GetComponent to find the cylinder script component when instantiated by click on a tile on the map during runtime.

            ...

            ANSWER

            Answered 2021-May-30 at 23:26

            Rather than transform , which is the real-world location of a object, try calling a method that is in that script. E.G EnemyMover

            Source https://stackoverflow.com/questions/67766505

            QUESTION

            How to separate Spans in table using styled components - React
            Asked 2021-May-27 at 17:28

            I've got this really annoying CSS issue. So im rendering these tags as spans like in the picture below but I cant get them to seperate top and bottom, theyre stuck togetehr and I dont know why. Im using styled components to .map them out and render them as individual spans

            ...

            ANSWER

            Answered 2021-May-27 at 17:14

            you can add a margin-top and margin-bottom to the tag.

            Try this:

            Source https://stackoverflow.com/questions/67726841

            QUESTION

            NoReverseMatch at /cart/ Reverse for 'ProductView' not found. 'ProductView' is not a valid view function or pattern name
            Asked 2021-May-26 at 05:41

            Error

            NoReverseMatch at /cart/ Reverse for 'ProductView' not found. 'ProductView' is not a valid view function or pattern name. Request Method: GET Request URL: http://127.0.0.1:8000/cart/ Django Version: 3.2.3 Exception Type: NoReverseMatch Exception Value:
            Reverse for 'ProductView' not found. 'ProductView' is not a valid view function or pattern name.

            Error Screenshot

            This is where it shows me error, when I try to add a product to cart sessions,tho the product it added to cart sessions but when the url for cart-details is called, while loading the main base.html file it gives me a error that productView cannot be found

            ProductApp Templates 'app/base.html'

            ...

            ANSWER

            Answered 2021-May-26 at 05:41

            The issue is with this commented line,

            Source https://stackoverflow.com/questions/67699066

            QUESTION

            updating props when using createControlComponent in react-leaflet 3
            Asked 2021-May-24 at 14:37

            Following the offical reference for Higher Level Component Factory to update props for a Control Component

            The core APIs export other high-level component factories that can be used in a similar way.

            I've mimicked the example - but I get a syntax error for the following:

            ...

            ANSWER

            Answered 2021-May-24 at 14:37

            You will notice that in the docs, createcontrolcomponent lists only one argument, which is a function to create the instance. You are expecting it to behave like createlayercomponent, which takes two arguments. In createlayercomponent, the second argument is a function to update the layer component when the props change. However, createcontrolcomponent offers no such functionality. react-leaflet is assuming, much like vanilla leaflet, that once your control is added to the map, you won't need to alter it directly.

            This gets a bit confusing in terms of leaflet-routing-machine, because you don't need to change the instance of the control, but rather you need to call a method on it which affects the map presentation.

            IMO, the best way to go is to use a state variable to keep track of whether or not your waypoints have changed, and use a ref to access the underlying leaflet instance of the routing machine, and call setWayPoints on that:

            Source https://stackoverflow.com/questions/67671931

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install waypoint

            Install the extension from marketplace.
            Click on the Waypoint icon on the top right corner of any file to open the Waypoint panel.

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