redcube | JS renderer based on GLTF to WebGPU or WebGL backends | Graphics library
kandi X-RAY | redcube Summary
kandi X-RAY | redcube Summary
WebGL Demo | WebGPU Demo. A javascript library for rendering webgl. RedCube is a minimalistic viewer used Khronos glTF 2.0 format.
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redcube Examples and Code Snippets
Community Discussions
Trending Discussions on redcube
QUESTION
ANSWER
Answered 2021-Feb-16 at 18:40From service B, you are calling /token/generate-token
whereas it should be /token/get-token
QUESTION
Hiho i simply try to destroy my object when it touches the redcube :) I used the code here https://docs.unity3d.com/ScriptReference/Collider.OnCollisionEnter.html , but it wont work. Some ideas?
...ANSWER
Answered 2020-Feb-12 at 10:13 void OnTriggerEnter(Collider other)
{
if(other.gameObject.tag=="deathcube")
Destroy(gameObject);
}
QUESTION
My problem is inside playmode I get expected array sequence: showing all gameobjects, RedCube, Interior, BlueCube, and then GreenCube
. But, after I built it and test in my android. I get a different array sequence: showing all gameobjects, GreenCube, BlueCube, RedCube and then Interior
. This screenshot shows the sequence of my array.image0.
There are 4 gameobjects under gameobject - Levels
Image1. Added a script to Levels
.... Image2complete scene screenshot.
ANSWER
Answered 2019-Feb-23 at 01:16If you assign gameobjects to levels
in the unity inspector like image0, you don't need to this line.
levels = GameObject.FindGameObjectsWithTag("levels");
QUESTION
I'm trying to display a Line between two objects that I instantiate with ARCore. I don't have any problem in virtual environnement (without ARCORE) but when I want to adapt it for augmented reality, my markers display but not my Line. I'm struggling to debug it too as I don't have any log with the phone...
my code :
...ANSWER
Answered 2018-Jan-23 at 11:32If the issue is on the phone, then that's because Debug.DrawLine is for debugging in the Unity Editor playmode only.
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