redcube | JS renderer based on GLTF to WebGPU or WebGL backends | Graphics library

 by   Reon90 TypeScript Version: Current License: MIT

kandi X-RAY | redcube Summary

kandi X-RAY | redcube Summary

redcube is a TypeScript library typically used in User Interface, Graphics, Three.js, WebGL applications. redcube has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

WebGL Demo | WebGPU Demo. A javascript library for rendering webgl. RedCube is a minimalistic viewer used Khronos glTF 2.0 format.
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              redcube has a low active ecosystem.
              It has 57 star(s) with 3 fork(s). There are 8 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 5 open issues and 32 have been closed. On average issues are closed in 35 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of redcube is current.

            kandi-Quality Quality

              redcube has no bugs reported.

            kandi-Security Security

              redcube has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              redcube is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              redcube releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

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            redcube Key Features

            No Key Features are available at this moment for redcube.

            redcube Examples and Code Snippets

            No Code Snippets are available at this moment for redcube.

            Community Discussions

            QUESTION

            API calling from Postman is working, but API calling from another service using Retrofit is not working
            Asked 2021-Feb-16 at 18:43

            I have built a service (Service A). Suppose I am calling an API to get token. This is working fine for postman. This is my response then:

            Then log of Service A is given below:

            ...

            ANSWER

            Answered 2021-Feb-16 at 18:40

            From service B, you are calling /token/generate-token

            whereas it should be /token/get-token

            Source https://stackoverflow.com/questions/66229844

            QUESTION

            Unity - How to destroy my player by collision?
            Asked 2020-Feb-12 at 10:38

            Hiho i simply try to destroy my object when it touches the redcube :) I used the code here https://docs.unity3d.com/ScriptReference/Collider.OnCollisionEnter.html , but it wont work. Some ideas?

            ...

            ANSWER

            Answered 2020-Feb-12 at 10:13
             void OnTriggerEnter(Collider other)
             {
                if(other.gameObject.tag=="deathcube")
                 Destroy(gameObject);  
             }
            

            Source https://stackoverflow.com/questions/60176370

            QUESTION

            gameobject array different sequence in built from playmode?
            Asked 2019-Feb-23 at 01:16

            My problem is inside playmode I get expected array sequence: showing all gameobjects, RedCube, Interior, BlueCube, and then GreenCube. But, after I built it and test in my android. I get a different array sequence: showing all gameobjects, GreenCube, BlueCube, RedCube and then Interior. This screenshot shows the sequence of my array.image0.
            There are 4 gameobjects under gameobject - Levels Image1. Added a script to Levels.... Image2complete scene screenshot.

            ...

            ANSWER

            Answered 2019-Feb-23 at 01:16

            If you assign gameobjects to levels in the unity inspector like image0, you don't need to this line.

            levels = GameObject.FindGameObjectsWithTag("levels");

            Source https://stackoverflow.com/questions/54836788

            QUESTION

            Display Debug.drawLine() with ArCore
            Asked 2018-Jul-23 at 18:51

            I'm trying to display a Line between two objects that I instantiate with ARCore. I don't have any problem in virtual environnement (without ARCORE) but when I want to adapt it for augmented reality, my markers display but not my Line. I'm struggling to debug it too as I don't have any log with the phone...

            my code :

            ...

            ANSWER

            Answered 2018-Jan-23 at 11:32

            If the issue is on the phone, then that's because Debug.DrawLine is for debugging in the Unity Editor playmode only.

            Source https://stackoverflow.com/questions/48387220

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install redcube

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            https://github.com/Reon90/redcube.git

          • CLI

            gh repo clone Reon90/redcube

          • sshUrl

            git@github.com:Reon90/redcube.git

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