materials | 基于 icejsfusion 的官方精品物料 | Frontend Utils library
kandi X-RAY | materials Summary
kandi X-RAY | materials Summary
Based on Fusion Components and ice.js Framework.
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QUESTION
I'm new to Perl and I'd like to replace a text from this
...ANSWER
Answered 2022-Apr-12 at 07:30how do I make it so that replacing something deletes everything that comes after it?
Need to match all that after it, as well, but leave it out in the replacement
QUESTION
I'm importing a shared "bill of materials" (bom) in my dependencyManagement, like this:
...ANSWER
Answered 2022-Mar-28 at 09:55This is not possible because maven-compiler-plugin does not currently follow dependencyManagement
rules (MCOMPILER-391, go vote for it!).
The only thing you can do for now it seems is to declare a lombok.version
property in the parent pom, and use that in your annotationProcessorPath
declaration.
(note that Spring Boot already defines such a property for Lombok)
QUESTION
when i try to add list view builder , my entire screen is goes black here is the list view builder code
...ANSWER
Answered 2022-Mar-20 at 06:02I think you forgot the itemCount
QUESTION
In this minimal react-three-fiber App I am trying to load and include the same GLTF model twice:
...ANSWER
Answered 2021-Aug-18 at 09:33I am not an expert on three.js
, just based on what I find and try to answer your questions.
1. Only one eye is shown even there is 2 primitives defined
If you import the same model by using useGLTF()
, it will refer to the same object. Therefore, the 2 primitives are pointing to the same gltf and only last/one config is applied.
QUESTION
I want to add text to a can of beans. The example code uses render.copyTextureToTexture to blend textures together.
However, when I try to use it doesn't do anything.
When I tried to display textTexture on the cylinder it was fully transparent. Is the texture made before text is rendered in the first canvas?
Or do I need to somehow wait until the image is loaded and only then use copyTextureToTexture to add the text?
...ANSWER
Answered 2022-Jan-19 at 06:50QUESTION
I have the following text field
...ANSWER
Answered 2021-Dec-23 at 17:00You almost there, just use expanded your both textfield and button and wrap your button with container and set height.
QUESTION
Im trying to filter posts by categories from this array
...ANSWER
Answered 2021-Dec-16 at 09:19You are getting the undefined error because for few of the cases the post_categories
array is empty and if u try accessing the 0th element it will throw an error. So add a null check for the array length and for id something like below
QUESTION
I exported a default cube from Blender 3.0 to gltf+bin. I try to draw it in pure WebGL.
It is just a very simple example. You will see magic numbers in this example like:
...ANSWER
Answered 2021-Dec-14 at 09:38The indices appear to be 16-bit integers instead of 8-bit integers:
QUESTION
I'm trying to help a JSON structure format from an existing project, and the goal is to rename some subkeys not the value. The JSON format like this
...ANSWER
Answered 2021-Nov-22 at 06:05Given you're working with JSON objects and thus PHP associative arrays (as opposed to numerically indexed), all you really need to do is set the new property and unset the old one
QUESTION
How do you define the material on a custom geometry from vertex data, so that it renders the same as 'typical' SCNNodes?
DetailsIn this scene there are
- A directional light
- A red sphere using physicallybased lighting model
- A blue sphere using physicallybased lighting model
- A custom SCNGeometry using vertex data, using a physicallybased lighting model
The red and blue spheres render as I would expect. The two points / spheres in the custom geometry are black.
Why?
Here is the playgrond code:
Setting the scene
...ANSWER
Answered 2021-Sep-24 at 21:36According to the documentation, making a custom geometry takes 3 steps.
- Create a
SCNGeometrySource
that contains the 3D shape's vertices. - Create a
SCNGeometryElement
that contains an array of indices, showing how the vertices connect. - Combine the
SCNGeometrySource
source andSCNGeometryElement
into aSCNGeometry
.
Let's start from step 1. You want your custom geometry to be a 3D shape, right? You only have 2 vertices, though.
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