materials | 基于 icejsfusion 的官方精品物料 | Frontend Utils library

 by   alibaba-fusion TypeScript Version: Current License: No License

kandi X-RAY | materials Summary

kandi X-RAY | materials Summary

materials is a TypeScript library typically used in User Interface, Frontend Utils, React applications. materials has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

Based on Fusion Components and ice.js Framework.
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            kandi-support Support

              materials has a low active ecosystem.
              It has 206 star(s) with 173 fork(s). There are 10 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 7 open issues and 11 have been closed. On average issues are closed in 87 days. There are 2 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of materials is current.

            kandi-Quality Quality

              materials has 0 bugs and 0 code smells.

            kandi-Security Security

              materials has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              materials code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              materials does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              materials releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.
              It has 4425 lines of code, 0 functions and 493 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

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            Get all kandi verified functions for this library.

            materials Key Features

            No Key Features are available at this moment for materials.

            materials Examples and Code Snippets

            No Code Snippets are available at this moment for materials.

            Community Discussions

            QUESTION

            In Perl Windows, how do you replace everything after a word?
            Asked 2022-Apr-12 at 07:30

            I'm new to Perl and I'd like to replace a text from this

            ...

            ANSWER

            Answered 2022-Apr-12 at 07:30

            how do I make it so that replacing something deletes everything that comes after it?

            Need to match all that after it, as well, but leave it out in the replacement

            Source https://stackoverflow.com/questions/71822585

            QUESTION

            Maven: Can I use a version from dependency management in annotationProcessorPath?
            Asked 2022-Mar-28 at 09:55

            I'm importing a shared "bill of materials" (bom) in my dependencyManagement, like this:

            ...

            ANSWER

            Answered 2022-Mar-28 at 09:55

            This is not possible because maven-compiler-plugin does not currently follow dependencyManagement rules (MCOMPILER-391, go vote for it!).

            The only thing you can do for now it seems is to declare a lombok.version property in the parent pom, and use that in your annotationProcessorPath declaration.

            (note that Spring Boot already defines such a property for Lombok)

            Source https://stackoverflow.com/questions/69525798

            QUESTION

            When adding listview builder , the entire screen is goes blank
            Asked 2022-Mar-20 at 06:02

            when i try to add list view builder , my entire screen is goes black here is the list view builder code

            ...

            ANSWER

            Answered 2022-Mar-20 at 06:02

            I think you forgot the itemCount

            Source https://stackoverflow.com/questions/71543759

            QUESTION

            Use the same GLTF model twice in react-three-fiber/drei/Three.js
            Asked 2022-Mar-01 at 23:15

            In this minimal react-three-fiber App I am trying to load and include the same GLTF model twice:

            ...

            ANSWER

            Answered 2021-Aug-18 at 09:33

            I am not an expert on three.js, just based on what I find and try to answer your questions.

            1. Only one eye is shown even there is 2 primitives defined

            If you import the same model by using useGLTF(), it will refer to the same object. Therefore, the 2 primitives are pointing to the same gltf and only last/one config is applied.

            Source https://stackoverflow.com/questions/68813736

            QUESTION

            How to blend text onto a texture in three.js?
            Asked 2022-Jan-19 at 13:00

            I want to add text to a can of beans. The example code uses render.copyTextureToTexture to blend textures together.

            However, when I try to use it doesn't do anything.

            When I tried to display textTexture on the cylinder it was fully transparent. Is the texture made before text is rendered in the first canvas?

            Or do I need to somehow wait until the image is loaded and only then use copyTextureToTexture to add the text?

            ...

            ANSWER

            Answered 2022-Jan-19 at 06:50

            You can modify a material to make it able to blend material's color with the text texture:

            Source https://stackoverflow.com/questions/70759788

            QUESTION

            How can I make my textfield be the same size as the send button
            Asked 2021-Dec-23 at 18:36

            I have the following text field

            ...

            ANSWER

            Answered 2021-Dec-23 at 17:00

            You almost there, just use expanded your both textfield and button and wrap your button with container and set height.

            Source https://stackoverflow.com/questions/70464948

            QUESTION

            How to get post categories from an object in array
            Asked 2021-Dec-16 at 09:19

            Im trying to filter posts by categories from this array

            ...

            ANSWER

            Answered 2021-Dec-16 at 09:19

            You are getting the undefined error because for few of the cases the post_categories array is empty and if u try accessing the 0th element it will throw an error. So add a null check for the array length and for id something like below

            Source https://stackoverflow.com/questions/70361187

            QUESTION

            How to load a cube from gltf 2.0 and draw it in pure WebGL
            Asked 2021-Dec-15 at 12:44

            I exported a default cube from Blender 3.0 to gltf+bin. I try to draw it in pure WebGL.

            It is just a very simple example. You will see magic numbers in this example like:

            ...

            ANSWER

            Answered 2021-Dec-14 at 09:38

            The indices appear to be 16-bit integers instead of 8-bit integers:

            Source https://stackoverflow.com/questions/70346520

            QUESTION

            Renaming JSON subkeys using PHP
            Asked 2021-Nov-22 at 06:05

            I'm trying to help a JSON structure format from an existing project, and the goal is to rename some subkeys not the value. The JSON format like this

            ...

            ANSWER

            Answered 2021-Nov-22 at 06:05

            Given you're working with JSON objects and thus PHP associative arrays (as opposed to numerically indexed), all you really need to do is set the new property and unset the old one

            Source https://stackoverflow.com/questions/70061320

            QUESTION

            physically based lighting on custom SCNGeometry Node
            Asked 2021-Sep-24 at 21:36
            Question

            How do you define the material on a custom geometry from vertex data, so that it renders the same as 'typical' SCNNodes?

            Details

            In this scene there are

            • A directional light
            • A red sphere using physicallybased lighting model
            • A blue sphere using physicallybased lighting model
            • A custom SCNGeometry using vertex data, using a physicallybased lighting model

            The red and blue spheres render as I would expect. The two points / spheres in the custom geometry are black.

            Why?

            Here is the playgrond code:

            Setting the scene

            ...

            ANSWER

            Answered 2021-Sep-24 at 21:36

            According to the documentation, making a custom geometry takes 3 steps.

            1. Create a SCNGeometrySource that contains the 3D shape's vertices.
            2. Create a SCNGeometryElement that contains an array of indices, showing how the vertices connect.
            3. Combine the SCNGeometrySource source and SCNGeometryElement into a SCNGeometry.

            Let's start from step 1. You want your custom geometry to be a 3D shape, right? You only have 2 vertices, though.

            Source https://stackoverflow.com/questions/69240185

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install materials

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            CLONE
          • HTTPS

            https://github.com/alibaba-fusion/materials.git

          • CLI

            gh repo clone alibaba-fusion/materials

          • sshUrl

            git@github.com:alibaba-fusion/materials.git

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