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kandi X-RAY | designable Summary
kandi X-RAY | designable Summary
If you are worrying about something builder, Such as form builder/table builder/chart builder/app builder etc. Designable is your perfect choice.
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QUESTION
ANSWER
Answered 2021-Apr-16 at 12:31I created a general-purpose method that will generate polygons with a mixture of sharp and rounded corners of different radii. I used it to create a project with a look rather like what you are after. You can download it from Github:
https://github.com/DuncanMC/CustomTabBarController.git
Here's what it looks like:
Note that the area of the tab's view controller that extends into the tab bar controller does not get taps. If you try to tap there, it triggers the tab bar controller. You will have to do some more tinkering to get that part to work.
Ultimately you may have to create a custom UITabBar (or UITabBar-like component) and possibly a custom parent view controller that acts like a UITabBar, in order to get what you want.
The method that creates polygon paths is called buildPolygonPathFrom(points:defaultCornerRadius:)
It takes an array of PolygonPoint structs. Those are defined like this:
QUESTION
I start working on an iOS project and it's using IB and storyboard. I build it after cloning from the repository and it was successful. But the problem is after simply clicking on the storyboard or change something it would not run and throw some errors. I use Xcode 12.4 and I think maybe it's a version problem.
Main.storyboard: error: IB Designables: Failed to render and update auto layout status for ReportsViewController (1DJ-2Y-KKP): Failed to launch designables agent because tool was shutting down. Check the console for a more detailed description and please file a bug report at feedbackassistant.apple.com.
What should I do and what it's saying?
Also, I get this red line in the report navigator:
...No account for team "**********". (Add a new account in the Accounts preference pane or verify that your accounts have valid credentials.)
ANSWER
Answered 2021-Mar-07 at 18:35When you're building an app to run on an iPhone, it needs to be code signed go to xcode prefernece and log in your apple developer account. go to sining and capabilities setting in team section make sure correct developer team selected also you need change bundle id for app
QUESTION
I am using this library to implement video feature.
https://pub.dev/packages/video_player
For now, I have succeed to make it work.
However, next, I need to make play/pause or seek button by code??
I want to have is just simple controller , such as OS basic player, no designable is OK.
I guess there is a way to implement interface more easily without reinventing the wheel...
Am I correct??
I googled around but couldn't found.
...ANSWER
Answered 2020-Aug-14 at 09:10You can use package https://pub.dev/packages/chewie
The video_player
plugin provides low-level access to video playback. Chewie
uses the video_player
under the hood and wraps it in a friendly Material
or Cupertino
UI!
working demo of example code
example code https://github.com/brianegan/chewie/tree/master/example
QUESTION
I wanted to design a rounded button with a shadow for my iOS project in Swift. So I came up with the following custom button class:
...ANSWER
Answered 2020-Aug-13 at 09:13My custom button with some shadow and rounded corners, I use it directly within the Storyboard, no need to touch it programmatically.
QUESTION
I'm building a little math game app for two players, for my daughter and friends (but I'm planing to also allow singleplayer later on). For now it's for 2 players and both sit on opposite sides of the iPhone. Each player has the same buttons, same questions to answer. They push a button (of a self build numpad), the vc gets the touch event, it verifies the answer and based on the result a scoreView gets animated and scoreCounters are updated.
The game logic for a side is kind of done. And now I'd like to reuse that logic for one view, and use it twice (same numpad and textfields but on opposite side) But I can't find a away to have such a reusable view with a vc working. I thought I could build the view in a xib connect everything to it's view controller and then reuse that view/vc couple in my storyboard the way I want. But it fails.
I have the following setup at the moment (note: I'm using basic views here and vcs like in this tutorial for now, it's for testing, if all works I will replace the view and vc with the real, bit more complex logic/views):
The relevant files in my "test" setup:
- MessageView.xib
- MessageView.swift
- MessageViewController.swift
- RootController.swift
- Main.storyboard
The MessageView.xib has just one label connected as an outlet in the MessageView class, but I'd love to have outlets to labels and buttons in my view controller. The MessageViewController has an outlet to messageView (I'd prefer outlets to views and actions and have the view be the direct view controllers view and have the vc handle all the actions and logic).
In my storyboard I have my RootViewController (will be gameFieldViewController). The RootViewController has a stackView with two containers. Each container VC is of type MessageViewController (will be the calcViewController). The view of that container VC has a subview of type MessageViewWrapper (will be calcView).
My problem now is that in the messageView xib I would like to connect all actions (there's only a label in that example, but it will be my calculator pad with buttons) to my MessageViewController. So that the vc can handle all the logic. But I can only connect the MessageView to the MessageViewController and so I would need to catch all actions in the view and then delegate everything to the MessageViewController I guess, which I'd do if there's no other way, but I still got hope that I just know swift+xcode to little.
I would prefer to have a MessageViewController.xib that does everything like normally build in main.storyboard and then I would like to be able to reuse that controller as often as I want, like in the stackView with multiple containers, each having it's own instance of that vc but it seems to me like as if I could only reuse views, not viewcontroller+view couples.
Question: Is that possible ? How ? How to setup ?I tried to set the files owner of the MessageView.xib to be MessageViewController as well as the class of the container view in the Main.storyboard to be MessageViewController to then connect the label directly to the ViewController and modify the text from within the VC but it fails, which I guess is no surprise, but it was the only thing I could think of.
Here's some code:
...ANSWER
Answered 2020-Aug-04 at 13:09You can achieve this in a singlestory board via two container views & one view controller. Both container views can have embed segue pointing to the same view controller. I mean, same view controller in the storyboard, but two different instances at runtime.
Open your storyboard:
- Delete the 2nd view controller
- Drag the 2nd container view (right mouse button) over the top view controller (the one with label)
- Select Embed
- Set identifier of a new segue
You should end up with something like this:
Here's the code demonstrating how to work with it:
QUESTION
now I am designing button with gradient layer like show in the picture I have two problems
1- when I add gradient layer to the button the text disappear like show in the last figure
2- The gradient layer I have created does not like the design the left side of the color in the real design alpha less than right ,I have added the right code but does not show what I want
-This parameters what I am using
...ANSWER
Answered 2020-Jul-09 at 12:29First: don't insert layer in
layoutSubview
because it calls many timesSecond: Use below or above when inserting layer
Third: use
self.gradientLayer.frame = self.bounds
instead ofself.gradientLayer.position = self.center
.
QUESTION
In swift 3 I could do something like this to make my UIView corners round:
...ANSWER
Answered 2017-Oct-12 at 15:46Your code seems to work fine in Swift 4.0 with a new project. However, if you are using a Storyboard and its set as LaunchScreen too, you won't be able to use custom classes directly there.
In that case just uncheck Use as Launch Screen and you should be able to build again.
QUESTION
I'm using masking.
My Code:
...ANSWER
Answered 2020-Jan-28 at 16:16I added custom class but didn't work
I assure you that masking in layoutSubviews
of an IBDesignable
UIImageView does work. Example:
QUESTION
I have a directory in Windows 10 where all the files have names that are too long for windows to handle. I want to delete these files.
I have discovered that renaming the folder allows me to reduce the path name enough to delete the folder. For example Changing "Desktop" and it's subfolders to "1" (so the path is 1/1/1/1/file.filetype)
What I have tried is:
...ANSWER
Answered 2020-Jan-24 at 21:13If you know you will not loose anything by renaming all folders, this would help. This does not change filenames. This will recursively call the method to rename the folder until the process is able to find the next number.
NOTE: If you take away -Directory
, it will update the filenames as well.
QUESTION
I'm using GoogleMaps Pod in my project. I have error in one of my Storyboard:
error: IB Designables: Failed to render and update auto layout status for MapViewController: dlopen(GoogleMaps.framework, 1): no suitable image found. Did find: GoogleMaps.framework: mach-o, but wrong filetype
I have set view class to GMSMapView:
App is working on simulator. How I can fix this error? It causes whole storyboard to be blank.
...ANSWER
Answered 2019-Apr-10 at 13:26Create Subclass of GMSMapView and use that class name instead of GMSMapView. after adding this error will not occur and whole storyboard is working.
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