universal | Server-side rendering and Prerendering for Angular | Server Side Rendering library
kandi X-RAY | universal Summary
kandi X-RAY | universal Summary
The Angular Universal project is a community driven project to expand on the core APIs from Angular (platform-server) to enable developers to do server side rendering of Angular applications in a variety of scenarios. This repository will host the various tools like engines to integrate with various backends(NodeJS, ASP.NET etc.) and also extra modules and examples to help you started with server side rendering.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of universal
universal Key Features
universal Examples and Code Snippets
heroku features:enable preboot -a
jenkins@Jenkinss-Mac ~ % diskutil list /dev/disk0 (internal, physical): #: TYPE NAME SIZE IDENTIFIER 0: GUID_partition_scheme *425.2 GB disk0 1:
REGEDIT4
[HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows CE Services\AutoStartOnConnect]
"OnConnect"="\"c:\\windows\\system32\\cmd.exe\" /c d:\\OnConnect\\install.bat"
@echo on
pause
d:
cd d:\OnConnect
pput -f -v _0
Community Discussions
Trending Discussions on universal
QUESTION
How can I deal with universal reference, when I want either to copy semantics with a function parameter const T&
or move semantics with function parameter T&&
. The later hides the first.
A sample code with algebraic vector operators follow.
...ANSWER
Answered 2022-Apr-11 at 09:33You just need to remove const
from const T&
.
With using U = std::array;
:
The issue here is that T&&
deduces T
to U
, not const U
, since a
in main
isn't const
. And binding to U&
instead of const U&
is considered better in overload resolution.
If you remove const
from const T&
, then both candidates will after deduction have a function parameter U&
and consequently neither will be better based on that.
However, in partial ordering of function templates the T&
template will win over T&&
and so the former will be chosen if the function argument is a lvalue.
This does however have the consequence that a
in the function will not be const
qualified. You can obtain a const
reference from it by applying std::as_const
.
Alternatively you can use a requires
clause or std::enable_if
to constrain the T&&
template on T
being a non-reference type. Or you can use a single function template and decide in its body how to operate based on the type of the reference with if constexpr
. Relevant type traits: std::is_lvalue_reference_v
or std::is_reference_v
and std::is_lvalue_reference_v
.
QUESTION
When I am running to make the Apk in GitHub I got the error. As I am building the Apk in GitHub. There is no way to define something inside manifest as it is building every time fresh. All I can do is inside the Config.Xml file. After Adding android:exported="false"
to it, also getting same error. Both images for this question reference attached here. GitHub Error and Config.Xml. Help will be appreciated.
ANSWER
Answered 2021-Nov-18 at 19:22You can try like this in config.xml
under android platform -
QUESTION
In his paper Generics for the Masses Hinze reviews encoding of data type.
Starting from Nat
ANSWER
Answered 2022-Mar-14 at 18:05The difference is the category. Nat
is an initial algebra in the category of types. Rep
is an initial algebra in the category of indexed types. The category of indexed types has as objects type constructors of kind * -> *
, and as morphisms from f ~> g
, functions of type forall t. f t -> g t
.
Then Rep
is the initial algebra for the functor RepF
defined as follows:
QUESTION
I have been using github actions for quite sometime but today my deployments started failing. Below is the error from github action logs
...ANSWER
Answered 2022-Mar-16 at 07:01First, this error message is indeed expected on Jan. 11th, 2022.
See "Improving Git protocol security on GitHub".
January 11, 2022 Final brownout.
This is the full brownout period where we’ll temporarily stop accepting the deprecated key and signature types, ciphers, and MACs, and the unencrypted Git protocol.
This will help clients discover any lingering use of older keys or old URLs.
Second, check your package.json
dependencies for any git://
URL, as in this example, fixed in this PR.
As noted by Jörg W Mittag:
For GitHub Actions:There was a 4-month warning.
The entire Internet has been moving away from unauthenticated, unencrypted protocols for a decade, it's not like this is a huge surprise.Personally, I consider it less an "issue" and more "detecting unmaintained dependencies".
Plus, this is still only the brownout period, so the protocol will only be disabled for a short period of time, allowing developers to discover the problem.
The permanent shutdown is not until March 15th.
As in actions/checkout issue 14, you can add as a first step:
QUESTION
When I am trying to launch flutter desktop application, this error occurred to me:
"CMake Error at CMakeLists.txt:2 (project):
Generator
Visual Studio 16 2019
could not find any instance of Visual Studio.
Building Windows application...
Exception: Unable to generate build files"
What I did...
1- Installed Visual Studio 2022 with (Desktop development with C++ and Universal Windows Platform development)
2- Run these commands:
flutter config --enable-windows-desktop
flutter create .
flutter run -d windows
Also I tried to use dev channel:
flutter channel dev
flutter upgrade
flutter config--enable-windows-uwp-desktop
And these what I have when I run flutter devices and flutter doctor
flutter devices
4 connected devices: Windows (desktop) • windows • windows-x64 • Microsoft Windows [Version 10.0.22000.318] Windows (UWP) (desktop) • winuwp • windows-uwp-x64 • Chrome (web) • chrome • web-javascript • Google Chrome 94.0.4606.81 Edge (web) • edge • web-javascript • Microsoft Edge 95.0.1020.44
flutter doctor
...[√] Flutter (Channel dev, 2.6.0-11.0.pre, on Microsoft Windows [Version 10.0.22000.318], locale en-US)
[√] Android toolchain - develop for Android devices (Android SDK version 31.0.0)
[√] Chrome - develop for the web
[√] Visual Studio - develop for Windows (Visual Studio Community 2022 17.0.0)
[√] Android Studio (version 2020.3)
[√] VS Code (version 1.61.1)
[√] Connected device (4 available)
• No issues found!
ANSWER
Answered 2022-Feb-03 at 20:253rd Feb 2022 Update: The latest version of Flutter, version 2.10 stable, has this issue fixed along with stable desktop support for Windows.
Update: The flutter beta channel (2.9.0-0.1.pre onwards) comes with a fix.
According to this issue on the main flutter repo, Flutter prior to version 2.9 does not support Visual Studio 2022. If you want to build while targeting Windows you'll either have to install VS 2019 alongside 2022 or use this workaround:
The current workaround is : download your appropriate flutter version, edit _cmakeVisualStudioGeneratorIdentifier in https://github.com/flutter/flutter/blob/master/packages/flutter_tools/lib/src/windows/build_windows.dart#L25-L28 to your appropriate CMake Visual Studio Generator. You can get the currently available CMake Visual Studio Generators on this page : https://cmake.org/cmake/help/latest/manual/cmake-generators.7.html#id13.
By default the _cmakeVisualStudioGeneratorIdentifier comes with CMake Visual Studio 2019 Generator. If you are going to use CMake Visual Studio 2022 Generator - firstly ensure your visual studio 2022 distribution contains Cmake 3.21 or later, refer https://cmake.org/cmake/help/latest/generator/Visual%20Studio%2017%202022.html for details.
To apply these changes on Windows:
- Edit
path\to\flutter\packages\flutter_tools\lib\src\windows\build_windows.dart
, and change the constant on line 28 from'Visual Studio 16 2019'
to'Visual Studio 17 2022'
- Delete
flutter_tools.stamp
andflutter_tools.snapshot
inpath\to\flutter\bin\cache\
(to cause flutter to regenerate its build tools with the new source code you changed above) - In the project path, run
flutter clean
to remove cached CMake files referring to the wrong Visual Studio version - In the project path, run
flutter run -d windows
to restart the build (successfully, this time)
QUESTION
So I've recently learned about universal references and reference collapsing.
So let's say I have two different implementations of a max function like such.
...ANSWER
Answered 2022-Jan-16 at 18:47The first one should probably be:
QUESTION
From this comment in GCC bug #53119:
In C,
...{0}
is the universal zero initializer equivalent to C++'s{}
(the latter being invalid in C). It is necessary to use whenever you want a zero-initialized object of a complete but conceptually-opaque or implementation-defined type. The classic example in the C standard library ismbstate_t
:
ANSWER
Answered 2021-Nov-30 at 14:20memset(p, 0, n)
sets to all-bits-0.
An initializer of { 0 }
sets to the value 0.
On just about any machine you've ever heard of, the two concepts are equivalent.
However, there have been machines where the floating-point value 0.0 was not represented by a bit pattern of all-bits-0. And there have been machines where a null pointer was not represented by a bit pattern of all-bits-0, either. On those machines, an initializer of { 0 }
would always get you the zero initialization you wanted, while memset
might not.
See also question 7.31 and question 5.17 in the C FAQ list.
Postscript: It's not clear to me why mbstate_t
would be a "classic example" of this issue, though.
P.P.S. One other difference, as pointed out by @ryker: memset
will set any "holes" in a padded structure to 0, while setting that structure to { 0 }
might not.
QUESTION
I am struggling to get my GIFs to animate on the Android version of my RN application. The iOS version is animating the looping GIFs as expected but I only see a stuck "single frame" image from the GIF on the Android device.
According to the debugging and RN-documentation it's required to add a few lines of implementation
to the dependencies
within the /android/app/build.gradle, but even after cleaning the gradle (running ./gradlew clean
in the /android folder) and deleting the cache of the RN app (running react-native start --reset-cache
in the project root folder), I do not see any difference in my application.
I have googled and tried a lot. Based on my debugging adventure, I have tried and double-checked these suggestions, that seems to work for others but it doesn't seem to work for me...
- I have tried several versions of the fresco-libraries that seems to
be required and I have also tried placing the lines in both the
bottom as well as the top of the
dependencies
. - Some answers also suggest to add one or more lines of code to the android/app/proguard-rules.pro but this doesn't change anything either.
- I use GIFs in different ways of my application but it always has
width
andheight
included to thestyle
property on the.
- I have tried with GIF-uris from different CDNs and domains.
- Reinstalled the app on my test devices.
- Closed and reopened my code editors.
I'm using the following versions:
- Java: 11.0.12
- React Native: 0.65
- Android SDK: 30.0.2
- npm: 6.14.4
This is my full /android/app/build.gradle:
...ANSWER
Answered 2021-Aug-24 at 17:29How do I display an animated gif in React Native?
add android/app/build.gradle
QUESTION
Trying to install Python 3.10.0 on MacOS 11.6 (Intel) with pyenv 2.1.0 (from homebrew) fails with:
...ANSWER
Answered 2021-Oct-06 at 05:56Try env ARCHFLAGS="-arch x86_64"
(that works for me for other Python-related tools, I don't use pyenv myself).
Rationale: modern macOS supports 2 architectures: intel (x86_64) and m1 (arm-something). Compiling for only one architecture is easier.
QUESTION
I have X sources that contain info about assets (hostname, IPs, MACs, os, etc.) in our environment. The sources contain anywhere from 1500 to 150k entries (at least the ones I use now). My script is supposed to query each of them, gather that data, deduplicate it by merging info about the same assets from different sources, and return unified list of all entries. My current implementation does work, but it's slow for bigger datasets. I'm curious if there is better way to accomplish what I'm trying to do.
Universal problem
Deduplication of data by merging similar entries with the caveat that merging two assets might change whether the resulting asset will be similar to the third asset that was similar to the first two before merging.
Example:
~ similarity, + merging
(before) A ~ B ~ C
(after) (A+B) ~ C or (A+B) !~ C
I tried looking for people having the same issue, I only found What is an elegant way to remove duplicate mutable objects in a list in Python?, but it didn't include merging of data which is crucial in my case.
The classes usedSimplified for ease of reading and understanding with unneeded parts removed - general functionality is intact.
...ANSWER
Answered 2021-Oct-21 at 00:04Summary: we define two sketch functions f and g from entries to sets of “sketches” such that two entries e and e′ are similar if and only if f(e) ∩ g(e′) ≠ ∅. Then we can identify merges efficiently (see the algorithm at the end).
I’m actually going to define four sketch functions, fos, faddr, gos, and gaddr, from which we construct
- f(e) = {(x, y) | x ∈ fos(e), y ∈ faddr(e)}
- g(e) = {(x, y) | x ∈ gos(e), y ∈ gaddr(e)}.
fos and gos are the simpler of the four. fos(e) includes
- (1, e.
os
), if e.os
is known - (2,), if e.
os
is known - (3,), if e.
os
is unknown.
gos(e) includes
- (1, e.
os
), if e.os
is known - (2,), if e.
os
is unknown - (3,).
faddr and gaddr are more complicated because there are prioritized attributes, and they can have multiple values. Nevertheless, the same trick can be made to work. faddr(e) includes
- (1,
h
) for eachh
in e.hostname
- (2,
m
) for eachm
in e.mac
, if e.hostname
is nonempty - (3,
m
) for eachm
in e.mac
, if e.hostname
is empty - (4,
i
) for eachi
in e.ip
, if e.hostname
and e.mac
are nonempty - (5,
i
) for eachi
in e.ip
, if e.hostname
is empty and e.mac
is nonempty - (6,
i
) for eachi
in e.ip
, if e.hostname
is nonempty and e.mac
is empty - (7,
i
) for eachi
in e.ip
, if e.hostname
and e.mac
are empty.
gaddr(e) includes
- (1,
h
) for eachh
in e.hostname
- (2,
m
) for eachm
in e.mac
, if e.hostname
is empty - (3,
m
) for eachm
in e.mac
- (4,
i
) for eachi
in e.ip
, if e.hostname
is empty and e.mac
is empty - (5,
i
) for eachi
in e.ip
, if e.mac
is empty - (6,
i
) for eachi
in e.ip
, if e.hostname
is empty - (7,
i
) for eachi
in e.ip
.
The rest of the algorithm is as follows.
Initialize a
defaultdict(list)
mapping a sketch to a list of entry identifiers.For each entry, for each of the entry’s f-sketches, add the entry’s identifier to the appropriate list in the
defaultdict
.Initialize a
set
of edges.For each entry, for each of the entry’s g-sketches, look up the g-sketch in the
defaultdict
and add an edge from the entry’s identifiers to each of the other identifiers in the list.
Now that we have a set of edges, we run into the problem that @btilly noted. My first instinct as a computer scientist is to find connected components, but of course, merging two entries may cause some incident edges to disappear. Instead you can use the edges as candidates for merging, and repeat until the algorithm above returns no edges.
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