mute | a scalable collaborative document editor with CRDT , P2P | Editor library

 by   coast-team TypeScript Version: 0.12.2 License: AGPL-3.0

kandi X-RAY | mute Summary

kandi X-RAY | mute Summary

mute is a TypeScript library typically used in Editor applications. mute has no bugs, it has no vulnerabilities, it has a Strong Copyleft License and it has low support. You can download it from GitHub.

Edit documents collaboratively in real-time with hundreds of users on the same document, even with a light server. MUTE implements a CRDT-based consistency algorithm for large scale peer-to-peer collaboration: LogootSplit. This algorithm can be seen as an extension for variable-sized elements (e.g. strings) of one of the basic CRDT algorithms for unit elements (e.g. characters).
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    Quality
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            kandi-support Support

              mute has a low active ecosystem.
              It has 67 star(s) with 13 fork(s). There are 13 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 34 open issues and 68 have been closed. On average issues are closed in 250 days. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of mute is 0.12.2

            kandi-Quality Quality

              mute has 0 bugs and 0 code smells.

            kandi-Security Security

              mute has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              mute code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              mute is licensed under the AGPL-3.0 License. This license is Strong Copyleft.
              Strong Copyleft licenses enforce sharing, and you can use them when creating open source projects.

            kandi-Reuse Reuse

              mute releases are available to install and integrate.
              It has 1990 lines of code, 0 functions and 168 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed mute and discovered the below as its top functions. This is intended to give you an instant insight into mute implemented functionality, and help decide if they suit your requirements.
            • Properties of a ResyncMessage .
            • Properties of a SimpleDotPosPosition .
            • Properties of a RichLogog .
            • Properties of a LogUpdate .
            • Properties of a QueryMessage .
            • Properties of a RichLogComment .
            • Properties of a Identifier .
            • Properties of an Identifier .
            • Properties of a Position .
            • Properties of a RichOperationMessage .
            Get all kandi verified functions for this library.

            mute Key Features

            No Key Features are available at this moment for mute.

            mute Examples and Code Snippets

            Mute the given runnable .
            javadot img1Lines of Code : 7dot img1License : Non-SPDX
            copy iconCopy
            public static void mute(CheckedRunnable runnable) {
                try {
                  runnable.run();
                } catch (Exception e) {
                  throw new AssertionError(e);
                }
              }  
            Mute mute .
            javadot img2Lines of Code : 4dot img2License : Non-SPDX
            copy iconCopy
            private static void useOfMute() {
                var out = new ByteArrayOutputStream();
                Mute.mute(() -> out.write("Hello".getBytes()));
              }  

            Community Discussions

            QUESTION

            Cannot get my video-background to stay the same when resizing screen
            Asked 2022-Mar-05 at 05:16

            I'm new at CSS. I'm testing out video backgrounds at the moment and I'm unable to have the video background stay the same size when I resize my screen smaller or open my dev tools. The background becomes smaller whenever I make my screen smaller.

            This is what the background looks like when the screen is smaller

            Can anyone help me figure out how to make my video background responsive and make it stay the same size no matter the size of the screen, please?

            This is the styling I currently have for my video background:

            ...

            ANSWER

            Answered 2022-Mar-05 at 05:16

            Different viewports will have differing aspect ratios and so the video will not always fit exactly inside without some space at the top/bottom or the sides.

            As it is more important in this case to have the video filling the whole screen, this snippet illustrates using CSS object-fit: cover on the video element with the dimensions set to the whole viewport.

            Source https://stackoverflow.com/questions/71359159

            QUESTION

            View Component Loading Issue on Production ASP.NET Core
            Asked 2022-Feb-25 at 16:26

            I am working on an application where I want to load View Component. On local machine it is working with out any problem or error but when I make deployment it is not working properly and gives me error of 500. Here is my implementation.

            Jquery Function

            ...

            ANSWER

            Answered 2022-Feb-25 at 16:26

            Please rename your view component as default. NotificatioHistory.cshtml to Default.cshtml. Some time it makes issues with custom names on production so the recommended way is to use Default.cshtml.

            Source https://stackoverflow.com/questions/71251649

            QUESTION

            AudioManager auto switching own mode + not respecting setSpeakerphoneOn()
            Asked 2022-Feb-11 at 19:31

            I want to play some audio with volume lvl adjusted to ear aka. "phone call mode". For this purpose, I'm using well-known and commonly advised

            ...

            ANSWER

            Answered 2022-Feb-11 at 19:31

            found some answers to my own question, sharing with community

            6-sec auto-switch mode is a new feature in Android 12, which works only if (mode == AudioSystem.MODE_IN_COMMUNICATION) (check out flow related to MSG_CHECK_MODE_FOR_UID flag). This should help for MODE_IN_COMMUNICATION set to AudioManager and left after app exit, this was messing with global/system-level audio routing. There is also a brand new AudioManager.OnModeChangedListener called when mode is (auto-)changing

            and setSpeakerphoneOn turns out to be deprecated, even if this isn't marked in doc... we have new method setCommunicationDevice(AudioDeviceInfo) and in its description we have info about startBluetoothSco(), stopBluetoothSco() and setSpeakerphoneOn(boolean) deprecation. I'm using all three methods and now on Android 12 I'm iterating through getAvailableCommunicationDevices(), comparing type of every item and if desired type found I'm calling setCommunicationDevice(targetAudioDeviceInfo). I'm NOT switching audio mode at all now, staying on MODE_NORMAL. All my streams are AudioManager.STREAM_VOICE_CALL type (where applicable)

            for built-in earpiece audio playback aka. "ear-friendly mode" we were using

            Source https://stackoverflow.com/questions/70768622

            QUESTION

            Embed R Variable in Shiny HTML
            Asked 2022-Feb-05 at 12:02

            Below are three files to illustrate my question and the way my program is structured. What I want to do is use the bootstrap card and within it put an R variable (e.g., the result of some calculation). Is there a way I can do that with the HTML in a separate document?

            For example, suppose myVariable <- 2^2 is done within the server file and I want the result of that calculation in the object myVariable to be inside the card where I've denoted "put R variable".

            Thank you for advice or suggestions.

            A simple ui.R file ...

            ANSWER

            Answered 2022-Feb-04 at 23:17

            Since the card comes from your custom HTML, not standard card components from Shiny or other Shiny extension packages. We can use shinyjs package to send the variable to UI and run some simple Javascript to update the value.

            Source https://stackoverflow.com/questions/70993701

            QUESTION

            How to Upload Images to Firebase Storage and Get Image's Download URL's When Using Dropzone in React.js
            Asked 2022-Jan-28 at 20:31

            I have a component in my react website that allows my users to upload multiple images just by either clicking or dragging and dropping.

            When I upload the images they are being saved in my firebase storage but the URL's for each indiviual image are not being set and i get a firebase error that reads:

            ...

            ANSWER

            Answered 2022-Jan-28 at 20:31

            update onFilesDrop function

            Source https://stackoverflow.com/questions/70880777

            QUESTION

            A clarification on the named requirements for containers
            Asked 2022-Jan-01 at 16:27

            I am trying to get to grips with the specifics of the (C++20) standards requirements for container classes with a view to writing some container classes that are compatible with the standard library. To begin looking into this matter I have looked up the references for named requirements, specifically around container requirements, and have only found one general container requirement called Container given by the standard. Reading this requirement has given my two queries that I am unsure about and would like some clarification on:

            1. The requirement for the expression a == b for two container type C has as precondition on the element type T that it is equality comparable. However, noted later on the same page under the header 'other requirements' is the explicitly requirement that T be always equality comparable. Thus, on my reading the precondition for the aforementioned requirement is redundant and need not be given. Am I correct in this thinking, or is there something else at play here that I should take into account?

            2. I was surprised to see explicit requirements on T at all: notably the equality comparable requirement above and the named requirement destructible. Does this mean it is undefined behaviour to ever construct standard containers of types failing these requirements, or only to perform certain standard library function calls on them?

            Apologies if these two questions sound asinine, I am currently trying to transition my C++ knowledge from a place of having a basic understanding of how to use features to a robust understanding so that I may write good generic code. Whilst I am trying to use (a draft of) the standard to look up behaviour where possible, its verbiage is oft too verbose for me to completely understand what is actually being said.

            In an attempt to seek the answer I cooked up a a quick test .cpp file to try an compile, given below. All uncommented code compiles with MSVC compiler set to C++20. All commented code will not compile, and visa versa all uncommented code will. It seems that what one naively thinks should work does In particular:

            • We cannot construct any object without a destructor, though the objects type is valid and can be used for other things (for example as a template parameter!)
            • We cannot create an object of vector, where T has no destructor, even if we don't attempt to create any objects T. Presumably because creating the destructor for vector tries to access a destructor for T.
            • We can create an object of type vector, T where T has no operator ==, so long as we do not try to use operator ==, which would require T to have operator ==.

            However, just because my compiler lets me make an object of vector where T is not equality-comparable does not mean I have achieved standards compliant behaviour/ all of our behaviour is not undefined - which is what I want I concerned about, especially as at least some of the usual requirements on the container object have been violated.

            Code:

            ...

            ANSWER

            Answered 2021-Dec-30 at 04:32

            If the members of a container are not destructible, then the container could never do anything except add new elements (or replace existing elements). erase, resize and destruction all involve destroying elements. If you had a type T that was not destructible, and attempted to instantiate a vector (say), I would expect that it would fail to compile.

            As for the duplicate requirements, I suspect that's just something that snuck in when the CppReference folks wrote that page. The container requirements in the standard mention (in the entry for a == b) that the elements must be equality comparable.

            Source https://stackoverflow.com/questions/70527058

            QUESTION

            Get latest added file on folder and show it on a html page?
            Asked 2021-Dec-29 at 22:11

            My situation:

            • I have a basic HTML page (intranet) that takes a video and plays it on loop.
            • Almost every day a new video gets created and I go to the index.html and change the value of the src.
            • The web page is static on a remote display so I need to go and make a refresh to the web page.

            HTML Code

            ...

            ANSWER

            Answered 2021-Dec-10 at 21:57

            Is there a way to do this by keeping it just with javascript and HTML? (or with ASP.NET/C#)

            Plain JavaScript and HTML are client side static code. It cannot modify anything stored on the server. You will need a server side application to handle your video uploads, querying, etc. Pretty much all server side languages supports this feature (PHP, ASP, NodeJS, C++, Go, Rust...)

            Have you used/implemented something similar (with pictures, documents, etc.)? What technologies did you use?

            It's pretty much depends what you want to do. You can go the MVC route to render the HTML code, or going a separate approach by splitting client side and server side code and link them together with an API design.

            Source https://stackoverflow.com/questions/70310126

            QUESTION

            How to fix Visual Studio 2022 Warning CA1416 "Call site reachable by all platforms" but "only supported on: 'windows'"?
            Asked 2021-Dec-21 at 13:59

            So I have a c# class library project that I only intend to use on windows. It contains some classes that use the System.Drawing.Image class which is only available on windows. After upgrading to VS2022 and setting the target framework to .NET 6.0 I'm seeing a bunch of warnings that say CA1416 "This call site is reachable on all platforms. 'SomeClass.SomeMethod' is only supported on: 'windows'. See screenshot below for some examples:

            In some sense, it's cool that VS2022 has scanned the library and found all the platform specific code that I'm using in the library. But I'd like to tell VS that I only plan to use the library on windows and it can mute all those warnings.

            First I checked the Target Platform options in the properties of the project but didn't seen any windows specific targets.

            Then I decided to edit the project's .csproj directly and changed the Target framework from

            net6.0
            to
            net6.0-windows

            But sadly even after a recompile, that didn't make the warnings go away either. So then I did some reading on the CA1416 warnings and sure enough it says in the Microsoft Docs that the TFM is ignored for assessing this warning however VS does add an attribute to the project based on the TFM that influences this warning, but it only does so if the project is configured to generate the AssemblyInfo.cs file on the fly. But alas, my project's AssemblyInfo.cs is maintained as a actual file rather then having it auto generated at build time.

            So at this point, I'm ready to punt the ball and just disable CA1416 warnings for my project. So in the project's .proj file I added CA1416 for both the release and debug builds like so:

            One would think that would be the end of those pesky warnings. (sigh) As it turns out, after rebuilding the project the warnings still show up. Got any suggestions? I'm all ears.

            ...

            ANSWER

            Answered 2021-Nov-12 at 13:58

            One way to solve this issue is to create an .editorconfig for the solution and then add the following line to that .editorconfig file:

            dotnet_diagnostic.CA1416.severity = none

            This will make all "Validate platform compatibility" warnings go away.

            Source https://stackoverflow.com/questions/69936093

            QUESTION

            How to us a picture instead of video for mobile users
            Asked 2021-Dec-20 at 05:43

            I'm having a issue with mobile users using low power mode not loading the background video on my website, i've done some researching and there seems to be no resolution for this issue. This brings me to my question, how do I make it so desktop users see the video but mobile users see an image instead? Below is my HTML and CSS for my background video ID.

            ...

            ANSWER

            Answered 2021-Dec-20 at 05:43

            just use display: block; on and display: none; on image for large screen, and display:none; on and display: block; on image for small screens.

            Source https://stackoverflow.com/questions/70417584

            QUESTION

            Not able to make two way button (On first click make question disable in 2nd make enable )
            Asked 2021-Dec-15 at 09:54

            I have written a code for NA button in which it disable the question after click.But if user click it by mistake i am not able to make it enable after 2nd click.

            Below is the code for button.

            ...

            ANSWER

            Answered 2021-Dec-15 at 09:54

            I've would change 2 things reguarding this problem.

            1: $('.answers.disabled').not($(this).closest('.answers')).length

            ^this counts all .answers that is disabled, but not the one you click on. That will ensure that we can enable the input if it's disabled.

            2: $(this).closest('.answers').find("input").attr('disabled', !$(this).closest('.answers').find("input").is(":disabled")); $(this).closest('.answers').toggleClass('disabled')

            ^This will switch between disabled and enabled based on if it's disabled or ntoe.

            Result

            Source https://stackoverflow.com/questions/70361455

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install mute

            You can download it from GitHub.

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            gh repo clone coast-team/mute

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