rooks | Essential React custom hooks ⚓ to super charge | Frontend Utils library
kandi X-RAY | rooks Summary
kandi X-RAY | rooks Summary
Essential React custom hooks to super charge your components!.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of rooks
rooks Key Features
rooks Examples and Code Snippets
def safe_squares_rooks(rooks, n):
rows = set()
cols = set()
for i in range(n):
rows.add(i)
cols.add(i)
for rook in rooks:
if rook[0] in rows:
rows.remove(rook[0])
if rook[1] in cols:
Community Discussions
Trending Discussions on rooks
QUESTION
Firstly I must apologise for the length of the code in this question. It is based on Django and javascript and I have stripped out as much as I can to give a working example
The challenge is to create a composite image using a random number of rooks - all black rooks on the top row and all red rooks on the bottom row
This works perfectly when the page is first loaded, but if I click on the New Board button, then randomly red rooks might appear in the top row, or black in the bottom
(The image was downloaded from here)
[Edit] If I add a trace in the javascript function displayPieceImage it reports the correct number of images being drawn[/Edit}
html
...ANSWER
Answered 2021-Apr-29 at 14:54The problem is quite simple. In the function createModelImage
you add images to the div with the id pieceImages
. You never remove these images from the div when creating a new board. So there are old images with the ids which get used instead of the image tag that should be used. Instead you should remove these old image tags when making a new board:
QUESTION
I am trying to program a chess computer. I am having a weird problem with a dictionary here. As you can see in the code below, I am only editing the pieces attribute of the Player object saved at 'w' in my dictionary self.players
. However, when I run the code, for both Player objects created (Player('w')
and Player('b')
), the d[(1,1)].piece
object appears in their respective Player.pieces['R']
. How can this be?
(In the code, only the class Board
should be really important however I included the other classes so the code works).
ANSWER
Answered 2021-Apr-23 at 21:03Your problem is on this line:
QUESTION
I'm training the following model:
...ANSWER
Answered 2021-Apr-21 at 18:22This line indicates it's training on one batch, not one sample:
QUESTION
I'm currently just starting off coding in c++, the current project I'm working on is making an in-console chess engine type thing. The function below is supposed to check if a particular square has a piece on it, and if so, if the piece is white. Board.grid
is a 2D array of strings where " "
would be an empty square, "wR1"
one of the white rooks, "bQ1"
the black queen, etcetera. I got the error expected primary-expression before '.' token
on both if statements inside the functions and think it's got to do with the .at()
function called on the 'square string', but have no clue why this would give an error or what could be done to resolve it.
I would appreciate it greatly if anyone could help me with this. Thanks in advance!
...ANSWER
Answered 2021-Apr-03 at 21:00The symbol Board
is a type not an instance. In C++ you can't use the .
operator to access type members, only members of objects.
The simple solution is to create a Board
objects:
QUESTION
I want to predict a the current chess board using pytorch/keras. (Let's not worry about the input for now.)
How would I got about that?
A chess board has 8x8 positions (64) on each position could be a black or white piece (12) or no piece at all (1). I am planning on using this representation for the chess board (other suggestions are welcome!):
https://en.wikipedia.org/wiki/Board_representation_(computer_chess)#Square_list
For example:
ANSWER
Answered 2021-Mar-21 at 16:57For anyone wondering how to do this. I think I figured it out:
You build a Softmax over the third dimension of a 8x8x13 array and get a 8x8 matrix with all the chess figures. Thanks to @Prune. I will adapt my questions in the future.
QUESTION
I am attemping to create a chess game. I have created 64 divs for the chessboard with the function chessSquares
. When I created these I pushed the elements into an array called array
which consists of the 64 divs that I created and appended to the chessboard.
The next two functions is the yCoord
and xCoord
. With these two functions I created div elements with the coordinates for the chessboard and appended to the chessSquares
. These elements are the outer elements on the left and top side of the chessboard which display coordinates.
With the following function otherCoord
I am trying to make an evaluation where if the id numbers
of the elements in array
do not match the ID numbers
in the array of arrayXYCoord
then to push
the elements into the array of arrayInnerCoord
.
After I do this I will be using a function to assign ID's to the other squares of the chessboard followed by coordinates which can be toggled on and off.
I have tried various ways of doing this such as running two loops at a time and it ends up pushing the id's multiple times into an array and it just seemed really messy. I am looking for a clean way to do this with a simple comparison.
If possible, I would like to use a method from javascript.info/array-methods. Thank you
...ANSWER
Answered 2021-Jan-04 at 01:52JavaScript is a language where things become easier and not as messy as Java. JavaScript has inbuilt functions for your need. You need not make nested loops like you do in Java while searching in arrays.
JavaScript has an inbuilt function called includes()
Suppose:
QUESTION
I am trying to write a program that will return True if the white king on a chess board is in check. The pieces on the board are generated as a string and formatted as such, where the lowercase values are white and the uppercase are black.:
...ANSWER
Answered 2020-Nov-13 at 18:28I'm not going to give you code (right now at least), but I can give some steps.
Currently looks like you are storing everything as an index on the long input line. This makes it harder, so step one is to represent the board as a list of strings, where is one is 8 long.
The result you want is
QUESTION
I'm trying to solve a problem where based on a chessboard (grid variable below) and a provided location of a rook, remove any elements from my grid variable (the chessboard) that contain the same x value or same y value as the rook (as rooks only move vertically and horizontally across the board).
...ANSWER
Answered 2020-Sep-21 at 14:48Your issue with the filter function is that your lambda returns a tuple
rather than a boolean
, which will always be evaluated as true. You want your function to return all squares that have the same row or column as the rook, so your function should be:
QUESTION
I want to create a 64 components array showing all the squares in which the two rooks of an empty chessboard could move from their current position. So far I am doing it with for
and while
loops.
I first create a function just to better visualize the board:
...ANSWER
Answered 2020-Jul-14 at 05:15Use reshaping to convert 1-D array to 8x8 2-D matrix and then numpy advance indexing to select rows and columns to set to 1:
QUESTION
Let's say I want to see if the first item in one string is the same first item as the second string in the array. I also want to check if the last item of the first string aligns with the last item of the second string in the array. See below of the example.
If anyone could help me with this, it would be greatly appreciated. T
"[A2], [A8]" would equal True because 'A' and 'A' align. "[B7], [C7]" would equal True because the 7's align.
...ANSWER
Answered 2020-Jun-30 at 19:11You can do so like this IIUC:
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