the-platform | Web API 's turned into React Hooks | Frontend Utils library

 by   jaredpalmer TypeScript Version: v0.10.1 License: MIT

kandi X-RAY | the-platform Summary

kandi X-RAY | the-platform Summary

the-platform is a TypeScript library typically used in User Interface, Frontend Utils, React applications. the-platform has no bugs, it has no vulnerabilities, it has a Permissive License and it has medium support. You can download it from GitHub.

Web API's turned into React Hooks and Suspense-friendly React components. #useThePlatform.
Support
    Quality
      Security
        License
          Reuse

            kandi-support Support

              the-platform has a medium active ecosystem.
              It has 4405 star(s) with 119 fork(s). There are 48 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 15 open issues and 21 have been closed. On average issues are closed in 15 days. There are 24 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of the-platform is v0.10.1

            kandi-Quality Quality

              the-platform has no bugs reported.

            kandi-Security Security

              the-platform has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              the-platform is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              the-platform releases are available to install and integrate.
              Installation instructions, examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi's functional review helps you automatically verify the functionalities of the libraries and avoid rework.
            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of the-platform
            Get all kandi verified functions for this library.

            the-platform Key Features

            No Key Features are available at this moment for the-platform.

            the-platform Examples and Code Snippets

            Try to detect the platform .
            pythondot img1Lines of Code : 12dot img1License : Non-SPDX (Apache License 2.0)
            copy iconCopy
            def detect_platform():
              """Returns the platform and device information."""
              if on_gcp():
                if context.context().list_physical_devices('GPU'):
                  return PlatformDevice.GCE_GPU
                elif context.context().list_physical_devices('TPU'):
                  retur  
            The platform specific transaction manager .
            javadot img2Lines of Code : 4dot img2License : Permissive (MIT License)
            copy iconCopy
            @Bean
                public PlatformTransactionManager transactionManager() {
                    return new ResourcelessTransactionManager();
                }  
            Gets the platform transaction manager for this platform .
            javadot img3Lines of Code : 4dot img3no licencesLicense : No License
            copy iconCopy
            @Override
                public PlatformTransactionManager getTransactionManager() throws Exception {
                    return new DataSourceTransactionManager();
                }  

            Community Discussions

            QUESTION

            Scrape url list from Reelgood.com
            Asked 2021-Mar-23 at 17:38

            Hi Im trying to build a scraper (in Python) for the website ReelGood.com.

            now I got this topic to and I figured out how to scrape the url from the movie page. but what I can't seem t figure out why this script won't work:

            ...

            ANSWER

            Answered 2021-Mar-23 at 17:38

            I would use a combination of attribute = value selectors to target the elements which have the full url in the content attribute

            Source https://stackoverflow.com/questions/66764527

            QUESTION

            Draw onto an object's texture based on a raycast hit position in world space
            Asked 2020-Mar-11 at 09:51

            I am trying to get the world position of a pixel inside a fragmented shader.

            Let me explain. I have followed a tutorial for a fragmented shader that let's me paint on objects. Right now it works through texture coordinates but I want it to work through pixel's world position. So when I click on a 3D model to be able to compare the Vector3 position (where the click happended) to the pixel Vector3 position and if the distance is small enough to lerp the color.

            This is the setup I have. I created a new 3D project just for making the shader with the intent to export it later into my main project. In the scene I have the default main camera, directional light, a object with a script that shows me the fps and a default 3D cube with a mesh collider. I created a new material and a new Standard Surface Shader and added it to the cube. After that I assigned the next C# script to the cube with the shader and a camera reference.

            Update: The problem right now is that the blit doesn't work as expected. If you change the shader script as how Kalle said, remove the blit from the c# script and change the shader from the 3D model material to be the Draw shader, it will work as expected, but without any lighting. For my purposes I had to change distance(_Mouse.xyz, i.worldPos.xyz); to distance(_Mouse.xz, i.worldPos.xz); so it will paint a all the way through the other side. For debugging I created a RenderTexture and every frame I am using Blit to update the texture and see what is going on. The render texture does not hold the right position as the object is colored. The 3D model I have has lot of geometry and as the paint goes to the other side it should be all over the place on the render texture...but right now it is just on line from the top to the bottom of the texture. Also I try to paint on the bottom half of the object and the render texture doesn't show anything. Only when I paint on the top half I can see red lines (the default painting color).

            If you want you can download the sample project here.

            This is the code I am using.

            Draw.shader

            ...

            ANSWER

            Answered 2020-Mar-11 at 09:51

            There are two approaches to this problem - either you pass in the texture coordinate and try to convert it to world space inside the shader, or you pass in a world position and compare it to the fragment world position. The latter is no doubt the easiest.

            So, let's say that you pass in the world position into the shader like so:

            Source https://stackoverflow.com/questions/60552364

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install the-platform

            Note: React 16.8+ is required for Hooks.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

            Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items

            Find more libraries
            CLONE
          • HTTPS

            https://github.com/jaredpalmer/the-platform.git

          • CLI

            gh repo clone jaredpalmer/the-platform

          • sshUrl

            git@github.com:jaredpalmer/the-platform.git

          • Stay Updated

            Subscribe to our newsletter for trending solutions and developer bootcamps

            Agree to Sign up and Terms & Conditions

            Share this Page

            share link

            Explore Related Topics

            Consider Popular Frontend Utils Libraries

            styled-components

            by styled-components

            formik

            by formium

            particles.js

            by VincentGarreau

            react-redux

            by reduxjs

            docz

            by pedronauck

            Try Top Libraries by jaredpalmer

            formik

            by jaredpalmerTypeScript

            razzle

            by jaredpalmerJavaScript

            tsdx

            by jaredpalmerJavaScript

            backpack

            by jaredpalmerJavaScript

            after.js

            by jaredpalmerTypeScript