react-unity-webgl | React Unity WebGL provides a modern solution | Frontend Framework library
kandi X-RAY | react-unity-webgl Summary
kandi X-RAY | react-unity-webgl Summary
When building content for the web, you might need to communicate with elements on a webpage. Or you might want to implement functionality using Web APIs which Unity does not currently expose by default. In both cases, you need to directly interface with the browser’s JavaScript engine. React Unity WebGL provides an easy solution for embedding Unity WebGL builds in your React application, with two-way communication between your React and Unity application with advanced API's. Documentation · Live Demo · Test Environment · Buy me a Coffee · Discussion Board.
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QUESTION
Hey there trying to make my Unity WebGL export work on my React JS project but for some reason is not working I'm using the following React Unity WebGL version (react-unity-webgl@7.x # For Unity 2018 and 2019 (Active LTS)) and I have followed the instructions accordingly to the version I'm using, someone ran into the same issue than me and asked a question in the GitHub and I followed what they said which is basically to put the unity folder in the public folder but still is not working. Anyone has any idea of how to fix this ?
This is how I have my folder structure:
And this is the 2 codes I have try (which they are basically the same):
Code A:
...ANSWER
Answered 2022-Jan-08 at 23:13you have to move your unitybuid folder as child of Public file, as this /public/Build/yourfiles.json
i am havinbg problems after that, it runs well on local host, but when building on a hosting sites, it doesnt loading for me.
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Install react-unity-webgl
It's easy and quick to get your first React Unity project up-and-running. Just make sure you have your Unity WebGL build ready, and have your React project all set up. There are no specific React requirements, any project will do. If it's the first time working with React, I recommend checking out Create React App. Both JavaScript and TypeScript are compatible. Get started by import the Unity and Unity Context classes from the module. The Unity Context model will house all of your configuration, event listeners and references. Create a new Unity Context Object, pass along the paths to your Unity build and assign it to the Unity component in your Render Method. A basic implementation should look something like this.
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