for-editor | for-editor - A markdown editor based on React | Editor library

 by   kkfor TypeScript Version: Current License: MIT

kandi X-RAY | for-editor Summary

kandi X-RAY | for-editor Summary

for-editor is a TypeScript library typically used in Editor, React applications. for-editor has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

for-editor - A markdown editor based on React
Support
    Quality
      Security
        License
          Reuse

            kandi-support Support

              for-editor has a low active ecosystem.
              It has 364 star(s) with 80 fork(s). There are 8 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 29 open issues and 29 have been closed. On average issues are closed in 12 days. There are 2 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of for-editor is current.

            kandi-Quality Quality

              for-editor has no bugs reported.

            kandi-Security Security

              for-editor has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              for-editor is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              for-editor releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi's functional review helps you automatically verify the functionalities of the libraries and avoid rework.
            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of for-editor
            Get all kandi verified functions for this library.

            for-editor Key Features

            No Key Features are available at this moment for for-editor.

            for-editor Examples and Code Snippets

            Step 3. Create Editor instance
            mavendot img1Lines of Code : 29dot img1no licencesLicense : No License
            copy iconCopy
            var editor = new EditorJS(); /** Zero-configuration */
            
            // equals
            
            var editor = new EditorJS('editorjs');
            
            
            var editor = new EditorJS({
                /**
                 * Create a holder for the Editor and pass its ID
                 */
                holder : 'editorjs',
            
                /**
                 * Ava  

            Community Discussions

            QUESTION

            Installation fails when trying to install Unity AndroidPlayer on macOS
            Asked 2019-Nov-07 at 17:30

            I'm having trouble installing the latest version of Unity's AndroidPlayer (v5.6.1f1) on my macOS MacBook Pro (macOS version 10.12.5)

            I already have Unity installed and working, but all I'm trying to do is add ability to run my games on an Android device (I have Android SDK configured and working from my previous Android App development)

            I'm running the pkg file that I got from Unity called UnitySetup-Android-Support-for-Editor-5.6.1f1.pkg and go through the installation process, but after the installer begins to install the software, it fails and looking at the logs it states that PackageKit: Session UUID file exists - will not overwrite [some long path]/[filename].activeSandbox

            Anyone knows what could be the problem? I've even restarted my Mac / re-downloaded the file with no avail...

            ...

            ANSWER

            Answered 2017-Jun-20 at 11:56

            I managed to install Android support using the full Unity3D installer and making sure that the Android support is selected. Could be a specific problem with the AndroidPlayer installation package.

            Source https://stackoverflow.com/questions/44651450

            QUESTION

            Unity iOS support, installation failed
            Asked 2019-Aug-28 at 09:17

            I am trying to use Unity to create an iOS app. I used Unity Hub to install Unity. I then opened Unity, went to File-Build Settings. I click on iOS, and it says "No iOS module loaded", so I clicked on the "Open Download page". I downloaded UnitySetup-iOS-Support-for-Editor-2018.4.7f1 and ran it. It looks like everything is going smoothly, and right at the end I get the message in the attached screen shot.

            I have tried closing Xcode and Unity. I have tried restarting my computer. I have done several Google searches, but I haven't found anything that helps. Does anyone have any ideas?

            ...

            ANSWER

            Answered 2019-Aug-28 at 09:17

            I suspect the installation path got messed up.

            You have to use the Unity Hub to install additional packages. Go to Installs, click the 3 vertical dots and select Add Modules.

            Source https://stackoverflow.com/questions/57633972

            QUESTION

            How to install android build support for unity manually (unity hub)?
            Asked 2019-Jun-14 at 19:08

            I used Unity Hub downloaded latest Unity Editor, it works fine for editor,document and language packs, but can not download android build support. Just told me download failed many many times in the past two days.

            So I downloaded UnitySetup-Android-Support-for-Editor-2018.2.16f1.pkg from webpage. This package install reported failed at the end of every try.This package size(348.9M) is not same as the one showed(365.8M) in UnityHub download list.

            There is a 2017 version Unity Editor installed by download **.pkg, but the support installer never ask me about Editor's location.

            Is there some way to install android build support manually?
            Thanks for any tips.

            ...

            ANSWER

            Answered 2018-Nov-17 at 16:16

            According to this:

            Possible causes could be:

            A corrupt package (download again manually from the list of individual packages)

            Filesystem corruption (repair disk from single-user mode, reboot and try again)

            The user account somehow not being in the sudoers group (deeper technical problem - check Apple's forums)

            Package file stored on a drive formatted weirdly, so execute permissions aren't set correctly (pre-/post-installation script won't run; move to boot drive)

            Source https://stackoverflow.com/questions/53352658

            QUESTION

            Unity5 project does not build for PC Standalone, on Windows with external Visual Studio version (2017)
            Asked 2018-Dec-19 at 17:12

            Although it's only remotely related to programming, here it goes:

            Since last week, I've been playing with Unity (5.6.0f3 Community x64) on Win 10 (x64) - using Visual Studio (2017 Community) as attached editor, as Unity "requires" -, and started with the [Unity]: Tutorials (first of them). For a few days everything went just fine, but then, building for PC Standalone target, stopped working. Googleing and checking the forums, didn't help finding information about this exact behavior:

            As seen on the Build Settings dialog (moved to the right), there are no (Target Platform or Architecture) combo-boxes allowing to specify build parameters. Errors are on the left side.

            Notes (about the current behavior):

            • First guess was that the tutorial project became somehow messed up, so I created a new one from scratch (a dummy / simple one containing one Sphere having attached a Rigidbody and a C# script that applies forces based on user input), but it behaves the same (this is the project build output in the above image)
            • WebGL build runs just fine (loads in browser); this is the workaround currently used, but it takes ages to complete
            • Playing (obviously) also works (needless to say that things are OK in VStudio, no complains from csc), !!!but!!! after trying (and failing) to build, Playing no longer works (reloading the project is the only way to fix it)

            To rule out any possible doubts, here's a DownloadAssistant screenshot:

            Everything is checked, there are 2 items (not very relevant to this case) that are not showing (because the window is not sizeable), but they are checked (and installed).

            Background info:

            • When first installing Unity, there was no VStudio 2017 version present on the computer, so it (Community Edition) was installed as part of Unity install process (I remember (at least) one VStudio related combo-box in the Assistant)
            • Then, a VStudio patch was available; when preparing to install it, I realized that VStudio was installed on the default path (on %SYSTEMDRIVE%), which doesn't work for me, since it's a large product, so:
              • Uninstalled it
              • Reinstalled it (directly from [VisualStudio]: Visual Studio Downloads) on a different drive (and yes, I am aware that changing the install path, still installs a pretty big part like Windows SDK on %SYSTEMDRIVE%)
              • Since I thought that the above 2 steps would break the link between Unity and the new VStudio, I also reinstalled Unity. This time, there were no VStudio related check-boxes in the Assistant (seems normal to check if any piece of software that it needs to install, isn't already installed 1). Later on, I also found a persistent (meaning that it's not wiped out at Unity uninstall time) RegValue (HKEY_CURRENT_USER\SOFTWARE\Unity Technologies\Installer\Select_VisualStudio) with a value of 0 (as opposed to a bunch of other values under the same key with values of 1)
            • After that, I reinstalled Unity several times, including reboots (not required) between uninstall / install, but no result (I also took a long shot of enabling the RegVaue above before starting Assistant)

            A little debugging revealed that when trying to build (PC Standalone), Unity does something like this (don't mind the paths, it's how they're on my machine), that can be reproduced from cmdline:

            build_win.bat:

            ...

            ANSWER

            Answered 2018-Dec-19 at 17:12
            Long story

            Apparently, there wasn't an easy fix (or at least I couldn't find any), so I started the "extremely challenging" process of uninstalling / reinstalling Unity and VStudio (with restarts after uninstall - to make sure that there are no "hidden" operations left hanging).

            I started by looking at what the Assistant does under the hood, by specifying a custom download path, as in the image below:

            Note: The installation paths are a little bit different from the ones in the question because I changed them (since I had to reinstall the products why not make some use of it?), but those changes are not relevant.

            In the specified folder there were a bunch(~3GB+) of downloaded files (executables), and a batch script that is the command line equivalent of the Assistant.

            install.bat:

            Source https://stackoverflow.com/questions/43508093

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install for-editor

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

            Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items

            Find more libraries
            CLONE
          • HTTPS

            https://github.com/kkfor/for-editor.git

          • CLI

            gh repo clone kkfor/for-editor

          • sshUrl

            git@github.com:kkfor/for-editor.git

          • Stay Updated

            Subscribe to our newsletter for trending solutions and developer bootcamps

            Agree to Sign up and Terms & Conditions

            Share this Page

            share link

            Explore Related Topics

            Consider Popular Editor Libraries

            quill

            by quilljs

            marktext

            by marktext

            monaco-editor

            by microsoft

            CodeMirror

            by codemirror

            slate

            by ianstormtaylor

            Try Top Libraries by kkfor

            suspend-button

            by kkforJavaScript

            vue-k

            by kkforJavaScript

            textarea

            by kkforJavaScript

            blog-admin

            by kkforJavaScript

            react-touch-move

            by kkforJavaScript