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QUESTION
I am trying to plot the thresholds for my precision/recall curve. I am just using the MNSIT data, with the example from the book Hands On Machine Learning with scikit-learn, keras, and TensorFlow. Trying to train the model to detect the image of 5's. I don't know how much of the code you need to see. I have made my confusion matrix for the training set and have calculated the precision and recall values, along with the thresholds. I have plotted the pre/rec curve and the example in the book says to add axis label, ledged, grid and highlight the thresholds but the code cuts off in the book where I placed an asterisk below. I was able to figure out all but how to get the thresholds to show up on the plot. I have included a picture of what the graph in the book looks like vs what I have. This is what the book shows:
I can't get that red dotline with two threshold points to show up. Does anyone have any idea how I would do this? Here is my code below:
...ANSWER
Answered 2021-Jan-31 at 23:36You can use the following code for plotting horizontal and vertical lines:
QUESTION
Title says it all, the projectiles only hit the player and disappear if the player is standing still, if he is moving, the player will ''jump'' on top of the bullets and walk over them, not triggering a collision and not doing anything really.
What Im trying to achieve is that the bullets will passthrough the player, but still detect collision if they do collide with the player, so that the character controller can never walk on them, or they should just collide with the player before the player gets the chance to walk over them. This problem has to do with the "Step Offset" function in the character controller component, because when I set it to 0.05 this issue does not happen, but I cant do that because my character needs to be able to walk up stairs or over small ledges.
Thanks a lot!
...ANSWER
Answered 2021-Mar-17 at 16:57There are 2 ways to fix this issue:
Either change the size of the Character Controller Collision Box(Its a Cylinder), so that its size is smaller than your Character Mesh Collider, this way the bullets will collide with the Mesh instead of with the Character Controller.
Or you can set the Character Controller on a different Layer, one that does not collide with the bullets, and the result is the same the bullets will now only collide with the Character Mesh Collider.
QUESTION
I have a dataframe with no spaces in the column like this:
for example
...ANSWER
Answered 2021-Feb-22 at 06:06Since you haven't given any code on what you have tried, I will give a way to get you started with solving this problem: Remove spaces from the actual title and use that to find the title in the dataframe you want to fix (use a df.merge
to join between two dfs and merge on the title without the space)
QUESTION
I'm trying to make a method that lets players climb a ledge. I have two raycast one for Ledge and one for Wall detection. I the ledge is false, then climb the ledge. Here comes the problem: When the Wall check is true and the ledge Check is true, Set player transform.position to be near the ledge. Then afterward transform.position to be above the ledge. But for some reason whenever I try to call Set player transform.position near the ledge, it just teleports back to the default vector value 0, 0.
...ANSWER
Answered 2021-Feb-16 at 11:55I reevaluated the purpose was with the script. The problem was Raycast was not really working correctly And instead of making the raycast shoot in one direction, I made it follow change 180 degrees if the player was facing left.
And in my game, I didn't want the player to be able to hang from a ledge so the transform.position was removed. Changes:
Collision Script:
QUESTION
I recently started learning HTML and JS and got stuck at this point. I am using "cataas" to update a new image but every time I reload the page, nothing changes.
...ANSWER
Answered 2021-Jan-25 at 05:06Your browser is probably just caching the image response from cataas.com
.
Per the answers to this SO question, you can just tack on some harmless GET
parameters to the request URL that will be ignored by the server but ultimately trick your browser into not caching the response:
QUESTION
In the example video, when the player walks off the ledge he immediately transitions into a slowed down fall state but when the player jumps, he's allowed to fall quickly unless there is no platform underneath him, in which case he transitions into the slower fall state. How can I achieve this in my game?
https://www.youtube.com/watch?v=PZfdQPAM9OE&feature=youtu.be
Thanks for the help!
...ANSWER
Answered 2020-Dec-18 at 06:13There so many way, I'll give you one simple example:
You need set up a simple scene where you have a character (e.g capsule) with rigidbody (Use Gravity
set to false) and collider, and many grounds (e.g cube) with collider, and set the tag of all grounds to ground
, then change the view to 2D
QUESTION
Im trying to create an app that reads a JSON file and displays its content.
The JSON File is as follows:
...ANSWER
Answered 2020-Nov-23 at 13:32You have to convert JSON string to JSON object
eg
QUESTION
I am trying to convert the following JSON code in to a csv file and parsing the file via python. I am not sure how do I go beyond "variants" section.
There are various array-lists that I have to read and most of the attributes are optional though.
Would like to see how effectively, I can read each attribute under each list so that I can write them as comma separated record into an output file which serves as input to my ETL processing load.
This is my code:
...ANSWER
Answered 2020-Oct-27 at 01:32- Also see How to flatten nested JSON recursively, with flatten_json? for additional details with a recursive approach.
- To use this function,
flat_data_dict = flatten_json(data)
- To use this function,
- This will result in a
dict
which can be saved tocsv
by using SO: How do I write a Python dictionary to a csv file?
QUESTION
I am trying to create an attractive strat column (geology). I need to create several hundred of them, so maintaining uniformity begs for a CSS solution.
Below is a hand drawn version that has a nice, naturual edge on the left, versus my horrible attempt using CSS.
Below is my code that I used to create the above computer version, though it is not working perfectly, as I don't have my hatches on a server (I am just running the HTML on my computer).
...ANSWER
Answered 2020-Oct-14 at 20:13Maybe an SVG filter can get you closer and you don't need to change a lot in your code. I simply replaced the gradient trick with a clip-path
QUESTION
I'm new to Phaser 3 as well as game development then I have a problem here. I'm trying to restart a game scene but I get an error saying "Uncaught TypeError: this.scene.restart is not a function" when I run this
...ANSWER
Answered 2020-Sep-28 at 14:18I'm not very familiar with Phaser, but probably this
inside the event handler refers to the button. Use a fat arrow to bind the handler function to this
from the surrounding scope:
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