ledge | Ledge —— DevOps knowledge learning platform | DevOps library

 by   phodal TypeScript Version: v1.1.0 License: MPL-2.0

kandi X-RAY | ledge Summary

kandi X-RAY | ledge Summary

ledge is a TypeScript library typically used in Devops, Jenkin, Docker applications. ledge has no bugs, it has no vulnerabilities, it has a Weak Copyleft License and it has medium support. You can download it from GitHub, GitLab.

Ledge —— DevOps knowledge learning platform. DevOps, R&D efficiency knowledge and tool platform is a knowledge system that we have extracted based on a series of DevOps practices, agile practices, software development and testing, and lean practices in ThoughtWorks. It contains best practices,
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              ledge has a medium active ecosystem.
              It has 2035 star(s) with 337 fork(s). There are 85 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 13 open issues and 123 have been closed. On average issues are closed in 70 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of ledge is v1.1.0

            kandi-Quality Quality

              ledge has no bugs reported.

            kandi-Security Security

              ledge has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              ledge is licensed under the MPL-2.0 License. This license is Weak Copyleft.
              Weak Copyleft licenses have some restrictions, but you can use them in commercial projects.

            kandi-Reuse Reuse

              ledge releases are not available. You will need to build from source code and install.
              Installation instructions, examples and code snippets are available.

            Top functions reviewed by kandi - BETA

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            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of ledge
            Get all kandi verified functions for this library.

            ledge Key Features

            No Key Features are available at this moment for ledge.

            ledge Examples and Code Snippets

            No Code Snippets are available at this moment for ledge.

            Community Discussions

            QUESTION

            Plotting Threshold (precision_recall curve) matplotlib/sklearn.metrics
            Asked 2021-Apr-05 at 19:59

            I am trying to plot the thresholds for my precision/recall curve. I am just using the MNSIT data, with the example from the book Hands On Machine Learning with scikit-learn, keras, and TensorFlow. Trying to train the model to detect the image of 5's. I don't know how much of the code you need to see. I have made my confusion matrix for the training set and have calculated the precision and recall values, along with the thresholds. I have plotted the pre/rec curve and the example in the book says to add axis label, ledged, grid and highlight the thresholds but the code cuts off in the book where I placed an asterisk below. I was able to figure out all but how to get the thresholds to show up on the plot. I have included a picture of what the graph in the book looks like vs what I have. This is what the book shows:

            vs my graph:

            I can't get that red dotline with two threshold points to show up. Does anyone have any idea how I would do this? Here is my code below:

            ...

            ANSWER

            Answered 2021-Jan-31 at 23:36

            You can use the following code for plotting horizontal and vertical lines:

            Source https://stackoverflow.com/questions/65975815

            QUESTION

            Walking on projectiles bullets, not colliding but player jumps on them due to step offset
            Asked 2021-Mar-17 at 16:57

            Title says it all, the projectiles only hit the player and disappear if the player is standing still, if he is moving, the player will ''jump'' on top of the bullets and walk over them, not triggering a collision and not doing anything really.

            What Im trying to achieve is that the bullets will passthrough the player, but still detect collision if they do collide with the player, so that the character controller can never walk on them, or they should just collide with the player before the player gets the chance to walk over them. This problem has to do with the "Step Offset" function in the character controller component, because when I set it to 0.05 this issue does not happen, but I cant do that because my character needs to be able to walk up stairs or over small ledges.

            Thanks a lot!

            ...

            ANSWER

            Answered 2021-Mar-17 at 16:57

            There are 2 ways to fix this issue:

            1. Either change the size of the Character Controller Collision Box(Its a Cylinder), so that its size is smaller than your Character Mesh Collider, this way the bullets will collide with the Mesh instead of with the Character Controller.

            2. Or you can set the Character Controller on a different Layer, one that does not collide with the bullets, and the result is the same the bullets will now only collide with the Character Mesh Collider.

            Source https://stackoverflow.com/questions/66655752

            QUESTION

            how to create a value in a column if the rows of the column have no spaces, and want to be spaced based on the value of the main column
            Asked 2021-Feb-22 at 06:15

            I have a dataframe with no spaces in the column like this:

            for example

            ...

            ANSWER

            Answered 2021-Feb-22 at 06:06

            Since you haven't given any code on what you have tried, I will give a way to get you started with solving this problem: Remove spaces from the actual title and use that to find the title in the dataframe you want to fix (use a df.merge to join between two dfs and merge on the title without the space)

            Source https://stackoverflow.com/questions/66310710

            QUESTION

            Trying to making a ledge. The problem: transform.position always returns to vector( 0, 0)
            Asked 2021-Feb-16 at 11:55

            I'm trying to make a method that lets players climb a ledge. I have two raycast one for Ledge and one for Wall detection. I the ledge is false, then climb the ledge. Here comes the problem: When the Wall check is true and the ledge Check is true, Set player transform.position to be near the ledge. Then afterward transform.position to be above the ledge. But for some reason whenever I try to call Set player transform.position near the ledge, it just teleports back to the default vector value 0, 0.

            ...

            ANSWER

            Answered 2021-Feb-16 at 11:55

            I reevaluated the purpose was with the script. The problem was Raycast was not really working correctly And instead of making the raycast shoot in one direction, I made it follow change 180 degrees if the player was facing left.

            And in my game, I didn't want the player to be able to hang from a ledge so the transform.position was removed. Changes:

            Collision Script:

            Source https://stackoverflow.com/questions/66201611

            QUESTION

            Reloading the web page does not update img.src
            Asked 2021-Jan-25 at 08:09

            I recently started learning HTML and JS and got stuck at this point. I am using "cataas" to update a new image but every time I reload the page, nothing changes.

            ...

            ANSWER

            Answered 2021-Jan-25 at 05:06

            Your browser is probably just caching the image response from cataas.com.

            Per the answers to this SO question, you can just tack on some harmless GET parameters to the request URL that will be ignored by the server but ultimately trick your browser into not caching the response:

            Source https://stackoverflow.com/questions/65879205

            QUESTION

            How can I achieve having 2 different fall speeds for my player?
            Asked 2020-Dec-18 at 06:13

            In the example video, when the player walks off the ledge he immediately transitions into a slowed down fall state but when the player jumps, he's allowed to fall quickly unless there is no platform underneath him, in which case he transitions into the slower fall state. How can I achieve this in my game?

            https://www.youtube.com/watch?v=PZfdQPAM9OE&feature=youtu.be

            Thanks for the help!

            ...

            ANSWER

            Answered 2020-Dec-18 at 06:13

            There so many way, I'll give you one simple example:

            You need set up a simple scene where you have a character (e.g capsule) with rigidbody (Use Gravity set to false) and collider, and many grounds (e.g cube) with collider, and set the tag of all grounds to ground, then change the view to 2D

            Source https://stackoverflow.com/questions/65351572

            QUESTION

            Null error while parsing JSON file in Flutter
            Asked 2020-Nov-24 at 15:08

            Im trying to create an app that reads a JSON file and displays its content.

            The JSON File is as follows:

            ...

            ANSWER

            Answered 2020-Nov-23 at 13:32

            You have to convert JSON string to JSON object

            eg

            Source https://stackoverflow.com/questions/64968148

            QUESTION

            How to extract all elements of a nested JSON?
            Asked 2020-Oct-27 at 01:32

            I am trying to convert the following JSON code in to a csv file and parsing the file via python. I am not sure how do I go beyond "variants" section.

            There are various array-lists that I have to read and most of the attributes are optional though.

            Would like to see how effectively, I can read each attribute under each list so that I can write them as comma separated record into an output file which serves as input to my ETL processing load.

            This is my code:

            ...

            ANSWER

            Answered 2020-Oct-27 at 01:32

            Source https://stackoverflow.com/questions/64056766

            QUESTION

            Creating Natural Edge with CSS
            Asked 2020-Oct-14 at 20:13

            I am trying to create an attractive strat column (geology). I need to create several hundred of them, so maintaining uniformity begs for a CSS solution.

            Below is a hand drawn version that has a nice, naturual edge on the left, versus my horrible attempt using CSS.

            Below is my code that I used to create the above computer version, though it is not working perfectly, as I don't have my hatches on a server (I am just running the HTML on my computer).

            ...

            ANSWER

            Answered 2020-Oct-14 at 20:13

            Maybe an SVG filter can get you closer and you don't need to change a lot in your code. I simply replaced the gradient trick with a clip-path

            Source https://stackoverflow.com/questions/64360154

            QUESTION

            How to restart a game in Phaser 3?
            Asked 2020-Sep-29 at 00:57

            I'm new to Phaser 3 as well as game development then I have a problem here. I'm trying to restart a game scene but I get an error saying "Uncaught TypeError: this.scene.restart is not a function" when I run this

            ...

            ANSWER

            Answered 2020-Sep-28 at 14:18

            I'm not very familiar with Phaser, but probably this inside the event handler refers to the button. Use a fat arrow to bind the handler function to this from the surrounding scope:

            Source https://stackoverflow.com/questions/64103981

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

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