MapComplete | An easy-to-use webapp to edit OpenStreetMap | Map library
kandi X-RAY | MapComplete Summary
kandi X-RAY | MapComplete Summary
The website is purely static. This means that there is no database here, nor one is needed as all the data is kept in OpenStreetMap, Wikimedia (for images), Imgur. Settings are saved in the preferences-space of the OSM-website, amended by some local-storage if the user is not logged-in. When viewing, the data is loaded from overpass. The data is then converted (in the browser) to geojson, which is rendered by Leaflet. When a map feature is clicked, a popup shows the information, images and questions that are relevant for that object. The answers given by the user are sent (after a few seconds) to OpenStreetMap directly - if the user is logged in. If not logged in, the user is prompted to do so. The UI-event-source is a class where the entire system is built upon, it acts as an observable object: another object can register for changes to update when needed.
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QUESTION
I want to emit one value when the original observable completes let's say like below, using the imaginary operator mapComplete
:
ANSWER
Answered 2021-Jan-27 at 18:27You may achieve what you want by building your own custom operator.
The code could look like this
QUESTION
I'm have the title error on my application but i don't know how to solve this problem. This is my application running:
When i click on each of these maps, a shadow is rendered on them and they are passed to a list on redux state, also a counter of how many maps you have completed it's showed.
When you click the button awakened, the maps are re-rendered and new tier of maps are shown, and you can also click them to complete each map. Works just like the normal map logic.
This third image it's just like the first, the difference is that i took out one map of the list, and here is where the error occurs, at this point nothing wrong happens, but the moment i click the "awakened" button the application stops and it give me that error. I know where the error it's happening, but i didn't figure out how to solve it.
This is the component i'm working on:
...ANSWER
Answered 2020-Aug-07 at 14:21There are 2 problems that need fix as I can see Here
QUESTION
i'm studying React/Redux and i tried to do something on my own besides courses. So i'm replicating an atlas from a game i play called Path of Exile, but with some changes. For example, the main problem i'm trying to "solve" is to click on a map and it highlights it showing that map it's completed, and if you click it again that map will uncomplete. like the examples in the imgs:
My problem is that when i click on one map, all other maps are marking as completed. On the images there are only 2 maps but there is 156 maps and obviously i don't want to click on map X and highlight all other maps.
This is the component i load each Map:
...ANSWER
Answered 2020-Jul-21 at 05:17If you want to mark just some maps as completed/uncompleted, you should keep in redux a structure to know which ones are completed, and which ones are not.
For example, your store should look something like this:
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