use-gesture | tied mouse/touch gestures | Frontend Framework library
kandi X-RAY | use-gesture Summary
kandi X-RAY | use-gesture Summary
Bread n butter utility for component-tied mouse/touch gestures in React and Vanilla Javascript.
Support
Quality
Security
License
Reuse
Top functions reviewed by kandi - BETA
Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of use-gesture
use-gesture Key Features
use-gesture Examples and Code Snippets
Community Discussions
Trending Discussions on use-gesture
QUESTION
Hey guys I wanted to add timer along with these gestures to the following react-spring example. I've been struck with this since a long time. It'll be of great assistance. Also I'm working with makestyles from material ui. It would be an additional help if you can tell me how to convert the css in to make styles too. Link to the code: https://codesandbox.io/embed/j0y0vpz59
...ANSWER
Answered 2022-Feb-18 at 04:56This is a great question!
The solution is to add a useEffect
hook that calls a setInterval
timer to update the springs.
First, the code sandbox: https://codesandbox.io/s/epic-mendeleev-w8zm7s?file=/src/index.js
And here is the useEffect hook. Notice that the callback returns a cleanup function that clears the intervals and timers.
QUESTION
I'm currently playing around with Flutter and came across an issue where I need your help. I already googled a lot, but missing terms or there is none...
I have a wheel that can be rotated around the center of the wheel (actually of the Container) using a GestureDetector. This is fine so far and works great. However, I'd like to place the wheel on the left, so that half of it is off screen.
What I have ---------------+--- What I want to achieve
The wheel should still be spinnable around its center, so that the covered colors will be revealed again.
Your help is highly appreciated!
The code I use so far is basically taken from here: How to use GestureDetector to rotate images in Flutter smoothly?
...ANSWER
Answered 2022-Jan-16 at 06:49I have a solution. although it is not the best solution but it is workable: If you like it or use it kindly upvote :)
QUESTION
I would like to be able to drag an object across a plane (think of a piece on a chess board) in a canvas using React-three-fiber and an orthographic camera.
Here is an example (not mine) of that working with a fixed camera position: https://codepen.io/kaolay/pen/bqKjVz
But I would like to be able to move the camera too - so I have added Orbitcontrols which are disabled when the object is being dragged.
I have a code sandbox here with my attempt based many other's examples: https://codesandbox.io/s/inspiring-franklin-2r3ri?file=/src/Obj.jsx
The main code is in two files, App.jsx with the canvas, camera, and orbitcontrols. And Obj.jsx with the mesh that gets dragged as well as the dragging logic inside of a use-gesture useDrag function.
App.jsx
...ANSWER
Answered 2021-Oct-03 at 22:25I took a different approach after I realized that React-Three-Fiber passes event info into useDrag, which contains the coordinate and Ray information I needed.
https://codesandbox.io/s/musing-night-wso9v?file=/src/App.jsx
App.jsx
QUESTION
Drag examples in the docs such as this one are extremely fast and map very accurately to my finger position. I've tried copying the examples one-to-one but there is a clear lag to catch up with my finger position.
Here is a code sandbox example which has a clear lag when testing on a real device.
Information:
- React Use Gesture version: (I've tried all manner of combinations of versions with no impact but this is the configuration in the codesandbox)
ANSWER
Answered 2021-May-25 at 16:52I combed through the source code of the examples. The issue was in fact with react-spring, I needed to supply immediate: true
while the touch is active.
https://codesandbox.io/s/react-spring-gesture-basic-swipe-immediate-6bje9?file=/src/App.js
QUESTION
I have been trying to get the example working from the useGesture documentation
but I keep getting a typeerror set is not a function error no matter what I try
...ANSWER
Answered 2021-Apr-02 at 09:31I came around this issue today as well. Obviously the second return value of useSpring now (as installed today) returns the "spring object". Try
QUESTION
For some reason, I just cannot get the most basic example of react-use-gesture to work. What I am trying to do is just have a square follow my mouse location when you drag it. I copy-pasted the example from their documentation multiple times (https://github.com/pmndrs/react-use-gesture) and still cannot get it to work. I just don't understand it anymore. I created a stackblitz to show you my code. What am I still doing wrong?
Stackblitz with code: https://stackblitz.com/edit/react-mg2u8p?file=src/Square.js
I will also include the most relevant code here:
...ANSWER
Answered 2021-Jan-20 at 21:21It's a version problem.
Your example uses code for react-spring
version 9+
, but the version of react-spring
you're using in the example is 8.0.27
.
The example the documentation gives for version 8
is this:
QUESTION
I am using react-spring
library, it works for me, what i want to do, i want to run 3 animation in sequence, right now all 3 animation run at a time, can we do it one by one, here i have added my whole code, can anyone please look into it, and help me to resolve that issue ? any help wll be really appreciated. if you have any other animation library can do the same thing, then please let me know
ANSWER
Answered 2020-Sep-09 at 15:03I created an example. I use the onRest property of the useSpring hook. But the onRest is called on each animation endng. So I have to create a component for the second animation. And I only render it when the first animation is finished. I do not put the last animation in a separate component because, we do not use its onRest event. Here is the code:
QUESTION
I am trying to get Emotion to play nice with Component selectors.
But when I am doing this:
...ANSWER
Answered 2020-Aug-31 at 19:55Ok apparently this is a known issue when importing styled
from another location, like suggested here:
https://emotion.sh/docs/typescript#define-a-theme
Conclusion: https://github.com/emotion-js/emotion/issues/1305#issuecomment-660401782
QUESTION
I'm using a few third-party React hook libraries that aren't required for the initial render. E.g. react-use-gesture
, react-spring
, and react-hook-form
. They all provide interactivity, which can wait until after the UI is rendered. I want to dynamically load these using Webpack's codesplitting (i.e. import()
) after I render my component.
However, I can't stub out a React hook because it's essentially a conditional hook, which React doesn't support.
The 2 solutions that I can think of are:
- Somehow extract the hook into a component and use composition
- Force React to reconstruct a component after the hook loads
Both solutions seem hacky and it's likely that future engineers will mess it up. Are there better solutions for this?
...ANSWER
Answered 2020-Aug-18 at 14:45As you say it, there are two ways to go about using lazy loaded hooks:
- Load library in a Parent Component, conditionally render Component using library when available
Something along the lines of
QUESTION
Using react-spring
and react-use-gesture
I want to have a carousel animation that can be activated by dragging OR clicking on a button.
I've figured out a solution: https://codesandbox.io/s/viewpager-6o78r?file=/src/index.js
Putting a setTimeout
in a loop for frames of the animation, but I feel like there must be a better way. The way I'm doing it probably isn't as smooth because I don't have easing etc. Is there a way to use the from
and to
properties on the springs I've already created for use by the drag gestures?
ANSWER
Answered 2020-Jul-22 at 11:38I'm not used much the useSprings function yet, but I think I came up with a simpler solution:
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install use-gesture
Support
Reuse Trending Solutions
Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items
Find more librariesStay Updated
Subscribe to our newsletter for trending solutions and developer bootcamps
Share this Page