react-three-fiber | 🇨🇭 A React renderer for Three.js | Frontend Framework library

 by   pmndrs TypeScript Version: v8.13.3 License: MIT

kandi X-RAY | react-three-fiber Summary

kandi X-RAY | react-three-fiber Summary

react-three-fiber is a TypeScript library typically used in User Interface, Frontend Framework, React, Three.js, WebGL applications. react-three-fiber has no bugs, it has no vulnerabilities, it has a Permissive License and it has medium support. You can download it from GitHub.

A React renderer for Three.js

            kandi-support Support

              react-three-fiber has a medium active ecosystem.
              It has 22899 star(s) with 1321 fork(s). There are 197 watchers for this library.
              There were 3 major release(s) in the last 6 months.
              There are 24 open issues and 821 have been closed. On average issues are closed in 179 days. There are 10 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of react-three-fiber is v8.13.3

            kandi-Quality Quality

              react-three-fiber has 0 bugs and 0 code smells.

            kandi-Security Security

              react-three-fiber has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              react-three-fiber code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              react-three-fiber is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              react-three-fiber releases are available to install and integrate.
              Installation instructions are not available. Examples and code snippets are available.
              It has 13 lines of code, 0 functions and 65 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

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            react-three-fiber Key Features

            No Key Features are available at this moment for react-three-fiber.

            react-three-fiber Examples and Code Snippets

            No Code Snippets are available at this moment for react-three-fiber.

            Community Discussions


            Why am I getting this useLayoutEffect warning (not in a test)
            Asked 2022-Apr-04 at 19:44

            I have a newly created, near-empty next/react/fiber project, with a fiber Canvas. It throws the following warning every time I compile.



            Answered 2022-Apr-02 at 17:52

            By running useLayoutEffect on the server you can potentially send different html content than the one that the app will produce when running on the client for the first time, hence the warning. One way to fix this is not to render the component that uses useLayoutEffect on the server.

            You can do this by checking if the window object is defined. When it is defined it means that your code is running on the client, and only then you should render your canvas component.



            How to get control over skeleton of a GLB model in THREE.JS?
            Asked 2022-Mar-25 at 00:46

            I have generated an avatar, In glb format. But when I render the same the hands are stretched out. The model has a skeleton. But how do I get access to the skeleton such that I can bring its hands down or make the person sit on a chair etc? The technology I am using is THREE.js with react, react-three-fiber,react-three-drei, etc



            Answered 2022-Mar-25 at 00:46

   if you want to do more complex actions (like siting) i suggest making animations in an animation program like blender and then importing them



            How is the implementation different from the Three.js example?
            Asked 2022-Mar-22 at 14:59

            I'm trying to repeat the example, but using react-three-fiber.

            Link to example: (so far only the init method, no animation)

            My code:



            Answered 2022-Mar-22 at 14:59

            I don't really know why it works this way, but I just moved this code into a separate function



            Integrating Google's with React/Reagent
            Asked 2022-Mar-17 at 14:59

            Google's provides all the key features I need without having write a custom solution via something like react-three-fiber or directly in three.js.

            I am struggling with how to properly integrate it into a Reagent (and React for that matter) structure.

            In order to make it easy to use with vanilla JS, is built as a web component and is largely controlled via the attributes on its html element. Normally that wouldn't be much of a problem, but with the overhead of 3D and loading large models re-rendering this is expensive and in many cases functionality-breaking.

            I've tried to naively use it inside a component and trying to eliminate the possibility of re-rendering. Using a ref to mutate it directly.

            I have also tried setting it up as a manually created html element from the Reagent/React controlled application and reference it in various events via its dom element.

            Both of these options introduced a lot of hacks and were not ideal in a single page application.

            I am wondering if anyone has any tips on how to best wrap this in a React/Reagent shell, while still having access to the core element to use their underlying JS api.

            Answers don't have to be in ClojureScript.

            Here is the example of its usage from their page:



            Answered 2022-Mar-17 at 14:59
            1. Include it in your index.html as a module type script.



            Use the same GLTF model twice in react-three-fiber/drei/Three.js
            Asked 2022-Mar-01 at 23:15

            In this minimal react-three-fiber App I am trying to load and include the same GLTF model twice:



            Answered 2021-Aug-18 at 09:33

            I am not an expert on three.js, just based on what I find and try to answer your questions.

            1. Only one eye is shown even there is 2 primitives defined

            If you import the same model by using useGLTF(), it will refer to the same object. Therefore, the 2 primitives are pointing to the same gltf and only last/one config is applied.



            Parse model with react-three-fiber
            Asked 2022-Feb-28 at 23:13

            react-three-fiber provides useLoader to load models. The examples show how to load models from a path/url. I've saved the binary representation of my model in the IndexDB of the browser.

            I added this sandbox. It shows how the models are loaded via path/URL (like described in the docs). Also it shows how I need to read the binary from the localStorage into binaryFromLocalStorage.

            How would I load/parse binaryFromLocalStorage with react-three-fiber?



            Answered 2022-Feb-28 at 23:13

            LocalStorage can only store strings.




            Instancing - See Through 3D Objects
            Asked 2022-Feb-15 at 15:51

            I have been trying to instance some tree meshes in react-three-fiber and threejs, this is what i have got so far:

            The trees from one angle look see through, I am able to see the barks of ALL trees.

            but the behavior is normal from the opposite angle.

            To me it seems to be some issue with render order or meshes or the shader, not able to wrap my head around it. I need the see-through thing to not happen and the set should look like how it looks like in the second picture from all angles



            Answered 2022-Feb-15 at 15:51

            As suggested in the comments byDon McCurdy. I needed to use AlphaClip property on blender while exporting my mesh.

            Found an answer here which was quite helpful in understanding the problems with threejs transparency at play

            Updated with the solution:



            Call UseFrame only when element is on view port
            Asked 2022-Feb-03 at 22:23

            I'm using the react hook "UseFrame" from react-three-fiber. However, this function is being called at every single frame. Is there a way of calling this callback function only if the react element is within the view port? Should I use a different hook?? I don't want this "UseFrame" hook being called at every frame for those react elements which aren't being showed on the screen.



            Answered 2022-Feb-03 at 22:23

            You can wrap the useFrame hook in it's own component, then only render that component when the canvas is inside the viewport, like this:



            Using refs in Three JS useFrame hook
            Asked 2022-Jan-31 at 06:09

            Using react-three-fiber often requires using refs to manipulate objects in the scene. For example, we might want to move a mesh's position on every frame render (see code below).

            However, refs in typescript are always potentially undefined. So we have to check if our meshRef is current before we manipulate it:



            Answered 2022-Jan-31 at 06:09

            You can use the ! suffix to force treating an optional property as a required one.



            THREE.WebGLRenderer: Context Lost (Uncaught TypeError: unhideTextInstance is not a function)
            Asked 2022-Jan-31 at 03:43

            I am rendering textured objects in react-three-fiber using Suspense:



            Answered 2022-Jan-31 at 03:43

            In this case, the TypeError is being thrown because of the comments included inside of Suspense. Remove the comments and the problem is solved:


            Community Discussions, Code Snippets contain sources that include Stack Exchange Network


            No vulnerabilities reported

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