kandi X-RAY | react-three-fiber Summary
kandi X-RAY | react-three-fiber Summary
A React renderer for Three.js
Top functions reviewed by kandi - BETA
react-three-fiber Key Features
react-three-fiber Examples and Code Snippets
Trending Discussions on react-three-fiber
I have a newly created, near-empty next/react/fiber project, with a fiber Canvas. It throws the following warning every time I compile....
ANSWERAnswered 2022-Apr-02 at 17:52
useLayoutEffect on the server you can potentially send different
html content than the one that the app will produce when running on the client for the first time, hence the warning.
One way to fix this is not to render the component that uses
useLayoutEffect on the server.
You can do this by checking if the
window object is defined. When it is defined it means that your code is running on the client, and only then you should render your
I have generated an avatar, In glb format. But when I render the same the hands are stretched out. The model has a skeleton. But how do I get access to the skeleton such that I can bring its hands down or make the person sit on a chair etc? The technology I am using is THREE.js with react, react-three-fiber,react-three-drei, etc
ANSWERAnswered 2022-Mar-25 at 00:46
https://jsfiddle.net/bdmrg4oc/1/ if you want to do more complex actions (like siting) i suggest making animations in an animation program like blender and then importing them
I'm trying to repeat the example, but using react-three-fiber.
Link to example: https://github.com/mrdoob/three.js/blob/master/examples/webgl_lines_sphere.html (so far only the init method, no animation)
ANSWERAnswered 2022-Mar-22 at 14:59
I don't really know why it works this way, but I just moved this code into a separate function
I am struggling with how to properly integrate it into a Reagent (and React for that matter) structure.
In order to make it easy to use with vanilla JS, is built as a web component and is largely controlled via the attributes on its html element. Normally that wouldn't be much of a problem, but with the overhead of 3D and loading large models re-rendering this is expensive and in many cases functionality-breaking.
I've tried to naively use it inside a component and trying to eliminate the possibility of re-rendering. Using a ref to mutate it directly.
I have also tried setting it up as a manually created html element from the Reagent/React controlled application and reference it in various events via its dom element.
Both of these options introduced a lot of hacks and were not ideal in a single page application.
I am wondering if anyone has any tips on how to best wrap this in a React/Reagent shell, while still having access to the core element to use their underlying JS api.
Answers don't have to be in ClojureScript.
Here is the example of its usage from their page:...
ANSWERAnswered 2022-Mar-17 at 14:59
- Include it in your index.html as a
In this minimal react-three-fiber App I am trying to load and include the same GLTF model twice:...
ANSWERAnswered 2021-Aug-18 at 09:33
I am not an expert on
three.js, just based on what I find and try to answer your questions.
1. Only one eye is shown even there is 2 primitives defined
If you import the same model by using
useGLTF(), it will refer to the same object. Therefore, the 2 primitives are pointing to the same gltf and only last/one config is applied.
I added this sandbox. It shows how the models are loaded via path/URL (like described in the docs). Also it shows how I need to read the binary from the
How would I load/parse
binaryFromLocalStorage with react-three-fiber?
ANSWERAnswered 2022-Feb-28 at 23:13
LocalStorage can only store strings.
I have been trying to instance some tree meshes in react-three-fiber and threejs, this is what i have got so far: https://codesandbox.io/s/silly-sunset-74wmt?file=/src/App.js
To me it seems to be some issue with render order or meshes or the shader, not able to wrap my head around it. I need the see-through thing to not happen and the set should look like how it looks like in the second picture from all angles...
ANSWERAnswered 2022-Feb-15 at 15:51
As suggested in the comments byDon McCurdy. I needed to use AlphaClip property on blender while exporting my mesh.
Found an answer here which was quite helpful in understanding the problems with threejs transparency at play
Updated with the solution: https://codesandbox.io/s/silly-sunset-74wmt?file=/src/App.js
I'm using the react hook "UseFrame" from react-three-fiber. However, this function is being called at every single frame. Is there a way of calling this callback function only if the react element is within the view port? Should I use a different hook?? I don't want this "UseFrame" hook being called at every frame for those react elements which aren't being showed on the screen....
ANSWERAnswered 2022-Feb-03 at 22:23
You can wrap the
useFrame hook in it's own component, then only render that component when the canvas is inside the viewport, like this:
Using react-three-fiber often requires using refs to manipulate objects in the scene. For example, we might want to move a mesh's position on every frame render (see code below).
However, refs in typescript are always potentially undefined. So we have to check if our
meshRef is current before we manipulate it:
ANSWERAnswered 2022-Jan-31 at 06:09
You can use the
! suffix to force treating an optional property as a required one.
I am rendering textured objects in
ANSWERAnswered 2022-Jan-31 at 03:43
In this case, the
TypeError is being thrown because of the comments included inside of
Suspense. Remove the comments and the problem is solved:
No vulnerabilities reported
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