triangle | Draw geometrically accurate triangles in React Native | Graphics library

 by   react-native-toolkit TypeScript Version: Current License: MIT

kandi X-RAY | triangle Summary

kandi X-RAY | triangle Summary

triangle is a TypeScript library typically used in User Interface, Graphics, React Native, WebGL applications. triangle has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Draw geometrically accurate triangles in React Native. Supports equilateral, isosceles, scalene & right-angled triangles. Built on top of the inbuilt component.
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            kandi-support Support

              triangle has a low active ecosystem.
              It has 4 star(s) with 0 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 0 open issues and 1 have been closed. On average issues are closed in 3 days. There are 23 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of triangle is current.

            kandi-Quality Quality

              triangle has 0 bugs and 0 code smells.

            kandi-Security Security

              triangle has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              triangle code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              triangle is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              triangle releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

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            triangle Key Features

            No Key Features are available at this moment for triangle.

            triangle Examples and Code Snippets

            No Code Snippets are available at this moment for triangle.

            Community Discussions

            QUESTION

            Ball-Triangle Collision
            Asked 2022-Mar-26 at 11:39

            Goal: I have a ball in a triangle. The ball has an initial position and velocity. I'm trying to figure out which side of the triangle the ball will hit.

            What I've Tried: I derived a formula that outputs which side the ball will hit, by parametrizing the ball's path and the triangle's sides, and finding the minimum time that satisfies the parametric equations. But when I implement this formula into my program, it produces the wrong results! I've tried many things, to no avail. Any help is greatly appreciated. The MWE is here: CodePen

            ...

            ANSWER

            Answered 2022-Feb-20 at 08:05

            I couldn't figure out your math. I think you should try annotating this kind of code with explanatory comments. Often that will help you spot your own mistake:

            Source https://stackoverflow.com/questions/71186472

            QUESTION

            How To Offset a DIV By It's Index
            Asked 2022-Mar-16 at 08:16

            I'm trying to create a triangular grid with HTML and CSS which involves offsetting each successive triangle in the grid to the left by larger and larger amounts so that each triangle fits neatly next to the previous one. Since the amount that each triangle needs to move is based on it's index in the parent container, I'm currently using JS to set this offset. I'm looking for a way to do this with pure CSS. Using JS like this feels like a hack and I'm wondering if I'm missing something in CSS that would let me access each triangle div's index or perhaps there's another way altogether in CSS to achieve what I'm doing.

            ...

            ANSWER

            Answered 2022-Mar-16 at 08:16

            I created the same result with a negative margin. So the triangles don't have to move an increasing space to the left.

            Source https://stackoverflow.com/questions/71484030

            QUESTION

            Use selected element when selector allow for multiple options
            Asked 2022-Mar-08 at 00:34

            Sorry if my title is difficult to understand.

            I've multiple fields named date1, date2... On Change of those fields, I want a full script to run. Today, I have simply copied the code for each dateN I have.

            I would like to have a cleaner code and use the next JQuery selector:

            ...

            ANSWER

            Answered 2022-Feb-27 at 11:42

            QUESTION

            Data-text attribute on an h1 element doesn't show up when adding an animation to the element
            Asked 2022-Mar-04 at 20:11

            I have an h1 element that I want to be invisible and then appear after a few seconds. The element has an ::after pseudo-element that displays a data-text attribute that shadows the h1 element. When I add the animation, I only see the h1 and not the pseudo-element as well. Here is my code

            EDIT adding the animation to the pseudo-element makes it appear, but now the data-text appears over the h1 element when originally it is supposed to go behind it. Here are some pic of what is happening. The first is what it is doing and the second is what I want.

            EDIT 2 The problem can be recreated by removing the z-index on the pseudo-element.

            ...

            ANSWER

            Answered 2022-Mar-04 at 20:11

            You need to apply the animation to the pseudo-element as well.

            Source https://stackoverflow.com/questions/71346339

            QUESTION

            OpenGL distorted texture
            Asked 2022-Feb-28 at 16:18

            I am trying to display a texture, but for some reason it's not shown correctly it's distorted.

            This is my source code:

            ...

            ANSWER

            Answered 2022-Feb-27 at 11:14

            By default OpenGL assumes that the start of each row of an image is aligned to 4 bytes. This is because the GL_UNPACK_ALIGNMENT parameter by default is 4. Since the image has 3 color channels (GL_RGB), and is tightly packed the size of a row of the image may not be aligned to 4 bytes.
            When a RGB image with 3 color channels is loaded to a texture object and 3*width is not divisible by 4, GL_UNPACK_ALIGNMENT has to be set to 1, before specifying the texture image with glTexImage2D:

            Source https://stackoverflow.com/questions/71284184

            QUESTION

            How to assign a type to a parameter in python?
            Asked 2022-Feb-23 at 04:55

            I have a class named triangulo, and a class named coord. So, in a way to create a new instance of triangle, I pass three vertex like

            t= triangle( V1, V2, V3)

            So, for documentation, I want to write the class triangle in this way

            ...

            ANSWER

            Answered 2022-Feb-23 at 04:47

            You can either wrap the name of the class in quotes

            Source https://stackoverflow.com/questions/71231389

            QUESTION

            My code should render the front of a cube, but instead shows the back. Why?
            Asked 2022-Feb-17 at 22:40

            I'm rendering this cube and it should show the front of the cube but instead it shows the back (green color). How do i solve this? I've been sitting for a couple of hours trying to fix this but nothing helped. I was trying various things like changing the order in which the triangles are rendered and it didn't help either. Thanks for any help. Here's my code.

            ...

            ANSWER

            Answered 2022-Feb-17 at 22:40

            You currently are using glEnable(GL_DEPTH_TEST) withglDepthFunc(GL_LESS), which means only fragments having a smaller z (or depth) component are rendered when rendering overlapped triangles. Since your vertex positions are defined with the back-face having a smaller z coordinate than the front-face, all front-face fragments are ignored (since their z coordinate is larger).

            Solutions are:

            • Using glDepthFunc(GL_GREATER) instead of glDepthFunc(GL_LESS) (which may not work in your case, considering your vertices have z <= 0.0 and the depth buffer is cleared to 0.0)
            • Modify your vertex positions to give front-face triangles a smaller z component than back-face triangles.

            I believe that when using matrix transforms, a smaller z component normally indicates the fragment is closer to the camera, which is why glDepthFunc(GL_LESS) is often used.

            Source https://stackoverflow.com/questions/71150895

            QUESTION

            glEnable(GL_ALPHA_TEST) gives invalid enum (seems to be depreciated - code works though - but why?)
            Asked 2022-Feb-14 at 15:50

            Quick question - title says it all:

            In my OpenGL-code (3.3), I'm using the line

            ...

            ANSWER

            Answered 2022-Feb-14 at 15:34

            Alpha test is a (since ages deprecated) method to only draw fragments when they match some alpha function. Nowadays this can easily be done inside a shader by just discarding the fragments. Alpha testing in itself is also very limited, because it can only decide to draw a fragment or not.

            In general, enabling GL_ALPHA_TEST without setting a proper glAlphaFunc will do nothing since the default comparison function is GL_ALWAYS which means that all fragments will pass the test.

            Your code doesn't seem to rely on alpha testing, but on blending (I assume that since you are setting the glBlendFunc). Somewhere in your code there's probably also a glEnable(GL_BLEND).

            Source https://stackoverflow.com/questions/71114091

            QUESTION

            How to automate legends for a new geom in ggplot2?
            Asked 2022-Jan-30 at 18:08

            I've built this new ggplot2 geom layer I'm calling geom_triangles (see https://github.com/ctesta01/ggtriangles/) that plots isosceles triangles given aesthetics including x, y, z where z is the height of the triangle and the base of the isosceles triangle has midpoint (x,y) on the graph.

            What I want is for the geom_triangles() layer to automatically provide legend components for the height and width of the triangles, but I am not sure how to do that.

            I understand based on this reference that I may need to adjust the draw_key argument in the ggproto StatTriangles object, but I'm not sure how I would do that and can't seem to find examples online of how to do it. I've been looking at the source code in ggplot2 for the draw_key functions, but I'm not sure how I would introduce multiple legend components (one for each of height and width) in a single draw_key argument in the StatTriangles ggproto.

            ...

            ANSWER

            Answered 2022-Jan-30 at 18:08

            I think you might be slightly overcomplicating things. Ideally, you'd just want a single key drawing method for the whole layer. However, because you're using a Stat to do the majority of calculations, this becomes hairy to implement. In my answer, I'm avoiding this.

            Let's say I'd want to use a geom-only implementation of such a layer. I can make the following (simplified) class/constructor pair. Below, I haven't bothered width_scale or height_scale parameters, just for simplicity.

            Class

            Source https://stackoverflow.com/questions/70916440

            QUESTION

            Pivoting to a longer format using pivot_longer
            Asked 2022-Jan-12 at 20:31

            I'm trying to pivot to a longer format using dplyr::pivot_longer, but can't seem to get it to do what I want. I can manage with reshape::melt, but I'd also like to be able to achieve the same using pivot_longer.

            The data I'm trying to reformat is a correlation matrix of the mtcars-dataset:

            ...

            ANSWER

            Answered 2022-Jan-12 at 14:31

            Does this achieve the behavior you need?

            Source https://stackoverflow.com/questions/70683285

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install triangle

            You can download it from GitHub.

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