nplayer | 支持移动端、支持 | Media Player library

 by   woopen TypeScript Version: 1.0.15 License: MIT

kandi X-RAY | nplayer Summary

kandi X-RAY | nplayer Summary

nplayer is a TypeScript library typically used in Media, Media Player applications. nplayer has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

NPlayer 是由 Typescript 加 Sass 编写,无任何第三方运行时依赖,兼容 IE11,支持移动端、支持 SSR、支持直播。高度可定制,所有图标、主题色等都可以替换,并且提供了内置组件方便二次开发。你可以自定义任意多个断点,不仅仅是兼容移动端,只要愿意,你可以非常轻松的兼容手机竖屏、手机横屏、平板等设备。它还拥有插件系统,弹幕功能就是使用插件形式提供,使用时按需引入即可。该播放器还可以接入任何流媒体,如 hls、dash 和 flv 等。欢迎 Star~.
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            kandi-support Support

              nplayer has a low active ecosystem.
              It has 767 star(s) with 64 fork(s). There are 10 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 9 open issues and 33 have been closed. On average issues are closed in 2 days. There are 15 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of nplayer is 1.0.15

            kandi-Quality Quality

              nplayer has 0 bugs and 0 code smells.

            kandi-Security Security

              nplayer has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              nplayer code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              nplayer is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              nplayer releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.
              It has 1608 lines of code, 0 functions and 118 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

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            nplayer Key Features

            No Key Features are available at this moment for nplayer.

            nplayer Examples and Code Snippets

            No Code Snippets are available at this moment for nplayer.

            Community Discussions

            QUESTION

            Segmentation Fault during delete []
            Asked 2022-Apr-09 at 14:31

            I am building a game and I need to store in a dynamic array a player, every time that a player is created. I built a small piece of code to try it and I get a segmentation fault when I try to delete the table to insert the third player. I just can't realize why that happens: the header file is:

            ...

            ANSWER

            Answered 2022-Apr-09 at 14:31

            The problem stems from here:

            Source https://stackoverflow.com/questions/71808851

            QUESTION

            My program runs into a Stack-overflow issue after some time of running. It works fine for sometime until it doesn't
            Asked 2022-Feb-23 at 21:42

            I have made a little console BlackJack game. It is my first game when working with C#. The game works fine for a few rounds until I get an error message of "Stackoverflow". When I look at the error I see that when in the DealerCardGenerator and the PlayerCardGenerator that the variable "con" has a null value. I do not understand why this is. Any help would be much appreciated.

            I don't know how to resolve the issue.

            Here is the code:

            ...

            ANSWER

            Answered 2022-Feb-23 at 21:42

            There's a flaw in the way you're trying to prevent duplicated cards using the allCards list. Once the deck is exhausted, your PlayerCardGenerator and DealerCardGenerator methods infinitely recurse. In general this isn't a great way to manage a deck (you'd be better off actually storing indices to cards and shuffling an array to mimic shuffling a deck), but in either case you'll need to decide when/how to handle the deck emptying.

            Source https://stackoverflow.com/questions/71244296

            QUESTION

            Save a connect four game and load it in c
            Asked 2021-Dec-01 at 16:12

            I want to make a file and save it and then just have an option that will load the saved file of the connect four game in the choice2 switch statement. I tried it like this in the code that I wrote which is in the while loop of the game but I am not sure what to write so I could save the whole board and the results of the game.

            My question is how to store and reload this datastructure?

            Here is the code:

            ...

            ANSWER

            Answered 2021-Dec-01 at 16:11

            There were a few lines of your program that needed to be fixed before implementing the saved game functionality.

            Firstly, your if statement for save needs to be changed to check for an int not a char

            Source https://stackoverflow.com/questions/70185206

            QUESTION

            method endgame() cannot be called
            Asked 2021-Nov-02 at 13:32

            So for the main class, I only have this code. Calling the cClass. THIS IS A DICE GAME

            ...

            ANSWER

            Answered 2021-Nov-02 at 10:39

            Currently, your while loop says that it's checking on both simultaniously:

            Source https://stackoverflow.com/questions/69808771

            QUESTION

            What does someone mean when they write something to "gobble a newline"? C++
            Asked 2021-Oct-18 at 06:12

            I am currently learning how to write a code that prompts the user to define how many players and rounds they want in a dice game, with the additional goal to output the results of both into a file. A couple of resources I have seen have suggested when defining the string variable, you want a secondary string for the sole purpose to "gobble newlines."

            Here is the snippet of the code I was looking at:

            ...

            ANSWER

            Answered 2021-Oct-18 at 06:12

            Many input streams have extra newline characters between inputs. "Gobble up a newline" is to get rid of those to get the correct output.

            For example:

            Source https://stackoverflow.com/questions/69611248

            QUESTION

            Python Rock Paper Scissor bug I don't understand
            Asked 2021-Aug-04 at 17:07

            I am working on a rock paper scissor game in Python, and I was quite happy with the result below until I noticed I get the "Not a valid answer" case with the following:

            player1 = p and player2 = s

            player1 = s and player2 = r

            I can't figure out why those cases do not work regarding the code logic below. Other combinations with the same letters work fine for both players.

            What did I do wrong?

            (I'm using jupyter on anaconda)

            ...

            ANSWER

            Answered 2021-Aug-04 at 17:07

            The problem is that for a result that should return "Player 2 wins" (eg player1=="s" and player2=="r") , the invalid if block matches:

            Source https://stackoverflow.com/questions/68653853

            QUESTION

            How can I add Point System to my Game (java)
            Asked 2021-Aug-02 at 12:25

            I'm facing a little Problem here with my code , I want to add a points counter system , but I couldn't

            ...

            ANSWER

            Answered 2021-Aug-02 at 12:25

            There are several issues with your code, I'll go through them one by one:

            1. Naming conventions

            I've already mentioned this in the comments:

            Java variables start with lowercase letters, int Player; is not good. It should be int player; Same goes for int C , int P and int PPoints = 0; int CPoints = 0;. Variables starting with capital letters are used for classes. Method names also start with lowercase letters. – Dropout 3 mins ago

            Please refer to https://www.oracle.com/java/technologies/javase/codeconventions-namingconventions.html

            2. use of conditional logic and the check method

            The method has several ifs that even if triggered lead to other conditions being checked. In other words if your first condition is true, then why check other scenarios? This is much more efficient:

            Source https://stackoverflow.com/questions/68620835

            QUESTION

            Automatic loop termination
            Asked 2021-Jun-07 at 10:55

            I am printing scorecard using global variables. For some reason the loop is getting terminated after 9 iterations even with an infinite loop.

            Here is my code:

            ...

            ANSWER

            Answered 2021-Jun-07 at 10:55

            On the 9th run through your for loops, you are attempting an integer "divide-by-zero" operation (in both loops), as the balls1[i] and balls2[i] values when i is 8 (or more) are zero. An integer divide-by-zero causes undefined behaviour, which could include crashing the program: C Integer Behavior: Dividing by Zero.

            To fix this, add a conditional calculation for your sr value; the following assigns zero to sr if the balls1[i] value is zero:

            Source https://stackoverflow.com/questions/67869968

            QUESTION

            Shorthand for multiple choice predicates in clingo
            Asked 2021-May-12 at 12:11

            Right now I have a single choice predicate that defines my search space.

            ...

            ANSWER

            Answered 2021-May-12 at 12:11

            The "for loop" you are looking for is a straight forward rule:

            Source https://stackoverflow.com/questions/67501392

            QUESTION

            How do I make a function to check for the winning move in tic-tac-toe if the user chooses the size of the game board?
            Asked 2021-Apr-13 at 15:50

            I have changed a Tic-Tac-Toe program from using a normal 3x3 grid to a grid-size chosen by the user (between 3 and 9). I am using a global constant 'SIZE' to hold the value the user chooses. My issue is adapting my winMove(); function so that it adjusts to check for the winning move based on the current board size chosen by the user(SIZE). I have tried different loops but can't get it to work. Right now it will only work with a 3x3 board.

            I am still learning c++ and I have been stuck on this for a few days so I'm hoping a friendly person can help. This is my full program so far, hope it's not too much of a mess!

            ...

            ANSWER

            Answered 2021-Apr-13 at 15:47

            You can easily use 2 for loops to iterate every starting point and its direction to preform victory checking. Something that would look like this:

            Source https://stackoverflow.com/questions/67069742

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install nplayer

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            Install
          • npm

            npm i nplayer

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          • HTTPS

            https://github.com/woopen/nplayer.git

          • CLI

            gh repo clone woopen/nplayer

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            git@github.com:woopen/nplayer.git

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