A simple yet powerful class based hierarchical finite state machine for Unity3D
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Using Riru to dump il2cpp data at runtime
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Example project for Unity 2020.1 Mesh API improvements
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pure python adb library for google adb service.
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🏀 React-Native clone of the Facebook Basketball game
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A tool to export any Unity GameObject into a FBX ASCII format
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This android library provide a cache with 2 layers, one in RAM in top of one disk.
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Provides the Unity Editor with adjustable, hot-swappable GUI themes across all elements.
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MotionFramework is unity3d game framework.
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A real time global illumination solution that achieves glossy surfaces, diffuse reflection, specular reflection, ambient occlusion, indirect shadows, soft shadows, emissive materials and 2-bounce GI. Published here http://ieeexplore.ieee.org/abstract/document/7833375/
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Audio reactive Unity VFX with LASP
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Non-realistic hair simulation in Unity
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com.unity.multiplayer.docsby Unity-Technologies
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Open Source documentation for Unity Multiplayer, which includes Netcode for GameObjects, the Unity Transport Package, Multiplayer Tools and Educational references and Sample Games such as Boss Room.
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Modern Lockstep with clientside prediction and rollback
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Custom Nodes for Unity Shader Graph
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A fork of the BulletSharp project to make the Bullet Physics Engine usable from C# code in Unity3d
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A plugin for Unity that lets you access Streaming Assets directly on Android.
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Imports Tiled files to Unity. Better than regular Tiled2Unity.
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A mesh-based PBR decal system for Unity's universal render pipeline.
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FFT ocean for Unity
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Ruppert's Delaunay Refinement Algorithm in Unity
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Script for saving lightmapping data to prefabs. Used through the Assets tab in Unity. Place your prefbas in the scene with this script at the root. Set up your lighting and in the editor go to Assets->Bake Prefab Lightmaps. After is processed you can now spawn your prefabs in different scenes and they will use the lightmapping from the original scene.
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Desktop Duplication API implementation for Unity (only for Windows 8/10)
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A lightweight editor for Analysis Services Tabular and Power BI XMLA Models built in .NET/WinForms
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Advanced Pathfinding for C#
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Single draw call UI solution for Unity with multi resolution support and more.
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Azure Kinect plugin for Unity VFX Graph
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Deep Depth Completion of a Single RGB-D Image
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C# HotFix C#热更新 unity3d 热更新
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Projection Decals for Unity's Universal Render Pipeline.
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⭐ Bringing WebXR to Unity 3D ! B-)
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Modified Shader Graph package implementing Procedural Stochastic Texturing
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A tiny, GPU-based Bent Normal and Ambient Occlusion baker for Unity.
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PSX retro graphics plugin for URP with Shadergraph in Unity
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[deprecated] For native C atomics, see Turf instead
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Fork of original GoB script (I just added some fixes)
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Marching Cubes terrain implementation in Unity using the Job System and the Burst compiler
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Animating grass shader for Unity
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a signed distance field baker for Unity
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Unity ECS example for special effects
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C# custom implementation for Discord Rich Presence. Not deprecated and still available!
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WebRTC package for Unity
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Custom InputManager for Unity
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Save Game Free is a free and simple but powerful solution for saving and loading game data in unity.
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deep clone java objects
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UnityHFSMby Inspiaaa
A simple yet powerful class based hierarchical finite state machine for Unity3D
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Riru-Il2CppDumperby Perfare
Using Riru to dump il2cpp data at runtime
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MeshApiExamplesby Unity-Technologies
Example project for Unity 2020.1 Mesh API improvements
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adbutilsby openatx
pure python adb library for google adb service.
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Pressure-for-Steamby DirtDiglett
A skin to improve the visual aesthetics of Steam
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react-native-basketballby FaridSafi
🏀 React-Native clone of the Facebook Basketball game
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UnityFBXExporterby KellanHiggins
A tool to export any Unity GameObject into a FBX ASCII format
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dualcacheby vincentbrison
This android library provide a cache with 2 layers, one in RAM in top of one disk.
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unity-themesby zios
Provides the Unity Editor with adjustable, hot-swappable GUI themes across all elements.
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MotionFrameworkby gmhevinci
MotionFramework is unity3d game framework.
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VCTRendererby jose-villegas
A real time global illumination solution that achieves glossy surfaces, diffuse reflection, specular reflection, ambient occlusion, indirect shadows, soft shadows, emissive materials and 2-bounce GI. Published here http://ieeexplore.ieee.org/abstract/document/7833375/
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LaspVfxby keijiro
Audio reactive Unity VFX with LASP
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unity-editor-iconsby halak
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KvantWigby keijiro
Non-realistic hair simulation in Unity
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UnityNuGetby xoofx
Provides a service to install NuGet packages into a Unity project via the Unity Package Manager
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com.unity.multiplayer.docsby Unity-Technologies
Open Source documentation for Unity Multiplayer, which includes Netcode for GameObjects, the Unity Transport Package, Multiplayer Tools and Educational references and Sample Games such as Boss Room.
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UnityLockstepby proepkes
Modern Lockstep with clientside prediction and rollback
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shader-graph-nodesby gilescoope
Custom Nodes for Unity Shader Graph
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turbo-console-logby Chakroun-Anas
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BulletSharpUnity3dby Phong13
A fork of the BulletSharp project to make the Bullet Physics Engine usable from C# code in Unity3d
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BetterStreamingAssetsby gwiazdorrr
A plugin for Unity that lets you access Streaming Assets directly on Android.
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SuperTiled2Unityby Seanba
Imports Tiled files to Unity. Better than regular Tiled2Unity.
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513
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driven-decalsby Anatta336
A mesh-based PBR decal system for Unity's universal render pipeline.
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unity-triangulation2Dby mattatz
Ruppert's Delaunay Refinement Algorithm in Unity
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PrefabLightmappingby Ayfel
Script for saving lightmapping data to prefabs. Used through the Assets tab in Unity. Place your prefbas in the scene with this script at the root. Set up your lighting and in the editor go to Assets->Bake Prefab Lightmaps. After is processed you can now spawn your prefabs in different scenes and they will use the lightmapping from the original scene.
C#![dot](https://kandi.openweaver.com/cnsmrrsrcs/assets/svg/libdot.svg)
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Updated: 2 y ago![dot](https://kandi.openweaver.com/cnsmrrsrcs/assets/svg/libdot.svg)
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uDesktopDuplicationby hecomi
Desktop Duplication API implementation for Unity (only for Windows 8/10)
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TabularEditorby otykier
A lightweight editor for Analysis Services Tabular and Power BI XMLA Models built in .NET/WinForms
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SharpNavby Robmaister
Advanced Pathfinding for C#
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UIToolkitby oddgames
Single draw call UI solution for Unity with multi resolution support and more.
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Akvfxby keijiro
Azure Kinect plugin for Unity VFX Graph
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DeepCompletionReleaseby yindaz
Deep Depth Completion of a Single RGB-D Image
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cshotfixby qq576067421
C# HotFix C#热更新 unity3d 热更新
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kDecalsby Kink3d
Projection Decals for Unity's Universal Render Pipeline.
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502
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Simple-WebXR-Unityby Rufus31415
⭐ Bringing WebXR to Unity 3D ! B-)
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502
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procedural-stochastic-texturingby UnityLabs
Modified Shader Graph package implementing Procedural Stochastic Texturing
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501
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BNAOby Fewes
A tiny, GPU-based Bent Normal and Ambient Occlusion baker for Unity.
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499
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URP-PSXby Kodrin
PSX retro graphics plugin for URP with Shadergraph in Unity
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499
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mintomicby mintomic
[deprecated] For native C atomics, see Turf instead
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498
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GoBby JoseConseco
Fork of original GoB script (I just added some fixes)
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497
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Marching-Cubes-Terrainby Eldemarkki
Marching Cubes terrain implementation in Unity using the Job System and the Burst compiler
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497
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KvantGrassby keijiro
Animating grass shader for Unity
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SDFrby xraxra
a signed distance field baker for Unity
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Fireflyby keijiro
Unity ECS example for special effects
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discord-rpc-csharpby Lachee
C# custom implementation for Discord Rich Presence. Not deprecated and still available!
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491
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com.unity.webrtcby Unity-Technologies
WebRTC package for Unity
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InputManagerby daemon3000
Custom InputManager for Unity
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SaveGameFreeby BayatGames
Save Game Free is a free and simple but powerful solution for saving and loading game data in unity.
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489
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cloningby kostaskougios
deep clone java objects
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488
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