FFT-Ocean | FFT ocean for Unity | Game Engine library

 by   gasgiant C# Version: Current License: MIT

kandi X-RAY | FFT-Ocean Summary

kandi X-RAY | FFT-Ocean Summary

FFT-Ocean is a C# library typically used in Gaming, Game Engine, Unity applications. FFT-Ocean has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

FFT ocean for Unity
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            kandi-support Support

              FFT-Ocean has a low active ecosystem.
              It has 513 star(s) with 80 fork(s). There are 18 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 0 open issues and 6 have been closed. On average issues are closed in 109 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of FFT-Ocean is current.

            kandi-Quality Quality

              FFT-Ocean has 0 bugs and 0 code smells.

            kandi-Security Security

              FFT-Ocean has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              FFT-Ocean code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              FFT-Ocean is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              FFT-Ocean releases are not available. You will need to build from source code and install.

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            FFT-Ocean Key Features

            No Key Features are available at this moment for FFT-Ocean.

            FFT-Ocean Examples and Code Snippets

            No Code Snippets are available at this moment for FFT-Ocean.

            Community Discussions

            Trending Discussions on FFT-Ocean

            QUESTION

            WebGL inverse FFT implementation
            Asked 2018-May-15 at 05:02

            I am trying to implement an FFT and associated inverse FFT in WebGL using fragment shaders. I am using shader code from this github site. I believe that I am doing the FFT correctly as I am getting results that seem correct however my implementation for the inverse FFT is not giving me the initial result back like it should. My understanding for the inverse FFT is just to change the sign on the twiddle Factor argument:

            ...

            ANSWER

            Answered 2017-Oct-05 at 15:51

            The error that I was seeing was related to a typo in another shader program that I was running (not the shader programs posted in the question). I have it working now. The shaders in the question work for FFT and iFFT.

            Source https://stackoverflow.com/questions/46574556

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install FFT-Ocean

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            CLONE
          • HTTPS

            https://github.com/gasgiant/FFT-Ocean.git

          • CLI

            gh repo clone gasgiant/FFT-Ocean

          • sshUrl

            git@github.com:gasgiant/FFT-Ocean.git

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