cpp | Implementation of All ▲lgorithms in C++ Programming Language | Learning library
kandi X-RAY | cpp Summary
kandi X-RAY | cpp Summary
Informally, an algorithm is any well-defined computational procedure that takes some value, or set of values, as input and produces some value, or set of values, as output. An algorithm is thus a sequence of computational steps that transform the input into the output.
Support
Quality
Security
License
Reuse
Top functions reviewed by kandi - BETA
Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of cpp
cpp Key Features
cpp Examples and Code Snippets
Community Discussions
Trending Discussions on cpp
QUESTION
While implementing a custom tuple
(here), I found there is a wired swap()
function that takes const
parameters (cppreference):
ANSWER
Answered 2022-Apr-07 at 13:59You have missed the footnote about when that overload is available:
This overload participates in overload resolution only if
std::is_swappable_v
istrue
for all i from 0 tosizeof...(Types)
.
If you have a type const_swappable
such that swap(const const_swappable &, const const_swappable &)
is sensible, then there is no reason why you shouldn't be able to swap const std::tuple &
.
QUESTION
In some legacy code I came across the following null pointer check.
...ANSWER
Answered 2022-Mar-28 at 12:46Ordered comparison between a pointer and an integer is ill-formed in C++ (even when the integer is a null pointer constant such as it is in this case). The risk is that compilers are allowed to, and do, refuse to compile such code.
You can rewrite it as either of these:
QUESTION
std::rand said,
int rand();
Returns a pseudo-random integral value between 0 and RAND_MAX (0 and RAND_MAX included).
Since it is guaranteed that a non-negative integer will be returned, why the return type is signed?
I am not talking about if we should use it here. Is it a historical issue or some bad design?
...ANSWER
Answered 2022-Mar-02 at 02:12There is much debate about unsigned
. Without going too much into subjective territory, consider the following: What matters is not whether the value returned from rand()
cannot be negative. What matters is that rand()
returns a value of a certain type and that type determines what you can do with that value. rand()
never returns a negative value, but does it make sense to apply operations on the value that make the value negative? Certainly yes. For example you might want to do:
QUESTION
I know that compiler is usually the last thing to blame for bugs in a code, but I do not see any other explanation for the following behaviour of the following C++ code (distilled down from an actual project):
...ANSWER
Answered 2022-Feb-01 at 15:49The evaluation order of A = B
was not specified before c++17, after c++17 B
is guaranteed to be evaluated before A
, see https://en.cppreference.com/w/cpp/language/eval_order rule 20.
The behaviour of valMap[val] = valMap.size();
is therefore unspecified in c++14, you should use:
QUESTION
Is there any practical difference between std::array
and const std::array
?
It looks that non-const array holding const elements is still not able to be swapped; assignment operator is not working either.
When should I prefer one over the other one?
...ANSWER
Answered 2022-Jan-21 at 15:04there could be at least one difference - case when you need to pass variable to some other function, for example:
QUESTION
These two loops are equivalent in C++ and Rust:
...ANSWER
Answered 2022-Jan-12 at 10:20Overflow in the iterator state.
The C++ version will loop forever when given a large enough input:
QUESTION
Last week, I had a discussion with a colleague in understanding the documentation of C++ features on cppreference.com. We had a look at the documentation of the parameter packs, in particular the meaning of the (optional)
marker:
(Another example can be found here.)
I thought it means that this part of the syntax is optional. Meaning I can omit this part in the syntax, but it is always required to be supported by the compiler to comply with the C++ standard. But he stated that it means that it is optional in the standard and that a compiler does not need to support this feature to comply to the standard. Which is it? Both of these explanations make sense to me.
I couldn't find any kind of explanation on the cppreference web site. I also tried to google it but always landed at std::optional
...
ANSWER
Answered 2021-Aug-21 at 20:22It means that particular token is optional. For instance both these declarations work:
QUESTION
The following code:
...ANSWER
Answered 2021-Dec-20 at 22:26It's all slightly mysterious. gcc behaves the same as clang.
The standard has this to say (emphasis mine):
Absent default member initializers, if any non-static data member of a union has a non-trivial default constructor, copy constructor, move constructor, copy assignment operator, move assignment operator, or destructor, the corresponding member function of the union must be user-provided or it will be implicitly deleted for the union.
But I think the wording is a bit wooly here. I think what they actually mean is that you must provide an initialiser for the member that has (in your example) a non-trivial constructor, like so:
QUESTION
C++20 introduced std::span
, which is a view-like object that can take in a continuous sequence, such as a C-style array, std::array
, and std::vector
. A common problem with a C-style array is it will decay to a pointer when passing to a function. Such a problem can be solved by using std::span
:
ANSWER
Answered 2021-Nov-27 at 02:27The question is not why this fails for int[]
, but why it works for all the other types! Unfortunately, you have fallen prey to ADL which is actually calling std::size
instead of the size
function you have written. This is because all overloads of your function fail, and so it looks in the namespace of the first argument for a matching function, where it finds std::size
. Rerun your program with the function renamed to something else:
QUESTION
I am aware of how ODR, linkage, static
, and extern "C"
work with functions. But I am not sure about visibility of types since they cannot be declared static
and there are no anonymous namespaces in C.
In particular, I would like to know the validity of the following code if compiled as C and C++
...ANSWER
Answered 2021-Oct-20 at 09:43For C. The program is valid. The only requirement that applies here is "strict aliasing rule" saying that the object can be accessed only via a l-value of a compatible type (+ a few exception described in 6.5p7).
The compatibility of structures/unions defined in separate translation units is defined in 6.2.7p1.
... two structure, union, or enumerated types declared in separate translation units are compatible if their tags and members satisfy the following requirements: If one is declared with a tag, the other shall be declared with the same tag. If both are completed anywhere within their respective translation units, then the following additional requirements apply: there shall be a one-to-one correspondence between their members such that each pair of corresponding members are declared with compatible types; if one member of the pair is declared with an alignment specifier, the other is declared with an equivalent alignment specifier; and if one member of the pair is declared with a name, the other is declared with the same name. For two structures, corresponding members shall be declared in the same order. For two structures or unions, corresponding bit-fields shall have the same widths. For two enumerations, corresponding members shall have the same values.
Therefore the structures are not compatible in the example.
However, it is not an issue because the f
object is created and accessed via locally defined type. UB would be invoked if the object was created with Foo
type defined in one translation unit and accessed via other Foo
type in the other translation unit:
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install cpp
Support
Reuse Trending Solutions
Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items
Find more librariesStay Updated
Subscribe to our newsletter for trending solutions and developer bootcamps
Share this Page