IntroductionToVulkan | Source code examples for `` API without Secrets | Learning library

 by   GameTechDev C++ Version: Current License: Apache-2.0

kandi X-RAY | IntroductionToVulkan Summary

kandi X-RAY | IntroductionToVulkan Summary

IntroductionToVulkan is a C++ library typically used in Tutorial, Learning applications. IntroductionToVulkan has no bugs, it has no vulnerabilities, it has a Permissive License and it has medium support. You can download it from GitHub.

Source code examples for "API without Secrets: Introduction to Vulkan" tutorial
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              IntroductionToVulkan has a medium active ecosystem.
              It has 1220 star(s) with 209 fork(s). There are 154 watchers for this library.
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              It had no major release in the last 6 months.
              There are 3 open issues and 15 have been closed. On average issues are closed in 60 days. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of IntroductionToVulkan is current.

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              IntroductionToVulkan has no bugs reported.

            kandi-Security Security

              IntroductionToVulkan has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              IntroductionToVulkan is licensed under the Apache-2.0 License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

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              IntroductionToVulkan releases are not available. You will need to build from source code and install.

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            Community Discussions

            Trending Discussions on IntroductionToVulkan

            QUESTION

            Vulkan image layout not transitioning in pipeline barrier
            Asked 2017-Oct-10 at 17:18

            I ported most of Introduction to Vulkan - Tutorial 02 from C++ into a single Rust function to keep it simple. The function calls Vulkan through Rust FFI provided by ash.

            I'm having an issue getting the pipeline barriers and semaphores to function correctly. As far as I can tell, this code seems to create the same validation debug log info as the C++ code.

            When I run the C++ code with validation layers enabled, vkQueueSubmit is successful. When I run the Rust function below (with validation layers enabled), queue_submit fails and I receive

            Cannot submit cmd buffer using image (0x6) [sub-resource: aspectMask 0x1 array layer 0, mip level 0], with layout VK_IMAGE_LAYOUT_UNDEFINED when first use is VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL.

            ...which implies to me that there the image layout transition isn't taking place, so there may be something wrong with how I configure/submit my pipeline barriers.

            ...

            ANSWER

            Answered 2017-Oct-10 at 17:18

            VK_ERROR_VALIDATION_FAILED_EXT is often returned in the case when you return VK_TRUE from your debug callback. The specification advises against doing that:

            The callback returns a VkBool32 that indicates to the calling layer the application’s desire to abort the call. A value of VK_TRUE indicates that the application wants to abort this call. If the application returns VK_FALSE, the command must not be aborted. Applications should always return VK_FALSE so that they see the same behavior with and without validation layers enabled.

            The value VK_TRUE is intended only for the purposes of layer development. Its current use is for unit testing of the layers, which requires the command to be aborted before it reaches the GPU driver (to prevent crashes the test is not interested in). It is common mistake to use it in applications. As the quote says applications are supposed to always use VK_FALSE.

            In your case the layer is behaving bit oddly, but what probably happened is:

            1. Both your app and the tutorial produce a benign warning on vkCmdPipelineBarrier.
            2. Because you return VK_TRUE the barrier is aborted and does not count.
            3. vkCmdPipelineBarrier returns void (i.e. cannot return VK_ERROR_VALIDATION_FAILED_EXT) so you never learned it was actually aborted.
            4. Because the layout transition was aborted you have image in wrong layout on vkQueueSubmit and so you get an appropriate error.

            Source https://stackoverflow.com/questions/46222284

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