miniGame | 利用C实现的小游戏:2048,俄罗斯方块和贪吃蛇 [ Some small games | Learning library

 by   JackHCC C++ Version: Current License: No License

kandi X-RAY | miniGame Summary

kandi X-RAY | miniGame Summary

miniGame is a C++ library typically used in Tutorial, Learning applications. miniGame has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

利用C++实现的小游戏:2048,俄罗斯方块和贪吃蛇[Some small games implemented in C++: 2048, Tetris and Snake (University Programming)]
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              miniGame has a low active ecosystem.
              It has 24 star(s) with 11 fork(s). There are no watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              miniGame has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of miniGame is current.

            kandi-Quality Quality

              miniGame has no bugs reported.

            kandi-Security Security

              miniGame has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              miniGame does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              miniGame releases are not available. You will need to build from source code and install.

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            miniGame Key Features

            No Key Features are available at this moment for miniGame.

            miniGame Examples and Code Snippets

            No Code Snippets are available at this moment for miniGame.

            Community Discussions

            QUESTION

            Python variable is being updated on each loop even though I initialized it outside of the loop
            Asked 2021-Jun-11 at 01:52

            Working on a little Fallout minigame in python...

            I have a function called level_up that allows player to distribute skill points.

            Player's current stats are stored as attributes of the player class.

            I created a variable inside the level_up function that copies the player's current stats to compare against while the leveling loop is running. I did this so that the player cannot edit the stat value to be less than what it was when the level up occurred.

            I initialized this variable outside of the main loop of the function in order to have it be constant, but as the player makes edits to their stats, this variable (original values) seems to be updated with the new values, instead of staying at what the values were when the level up occurred.

            Example (Billy's Small Guns skill is 15 when he levels up. original_values should store that 15 was the original value. Billy adds 5 points to Small Guns, making it 20. He decides he wants to go back to 15. Should work since the original value was 15, but original_values now has Small Guns at 20, so this change can't occur).

            I thought initializing original_values outside the loop is what I would need to do. Does this have something to do with the fact that I'm updating class attributes?

            Can anyone tell me what I am doing wrong? Thank you.

            The Function

            ...

            ANSWER

            Answered 2021-Jun-11 at 01:52

            original_values = self.combat_skills does not make a copy. It's just another reference to the same object - changes made via one reference will be seen no matter which reference you use to access them because they're all the same object.

            If you want to make a distinct copy use the copy method of the dict to make a copy. e.g. original_values = self.combat_skills.copy()

            Source https://stackoverflow.com/questions/67930307

            QUESTION

            Im getting an await outside yield error for a minigame command
            Asked 2021-May-18 at 03:39

            Im setting up a minigame in one of my cogs and i get this error, discord.ext.commands.errors.ExtensionFailed: Extension 'cogs.Games' raised an error: SyntaxError: 'await' outside async function (Games.py, line 78) This command works fine in my main.py though. My code is below, Thanks!

            ...

            ANSWER

            Answered 2021-May-18 at 03:39

            Your while loop is inside the check function, when it's suppose to be inside the numbergame function. Try unindenting the while loop as follows:

            Source https://stackoverflow.com/questions/67579498

            QUESTION

            SpriteKit scene in a single view application?
            Asked 2021-Apr-28 at 18:27

            I'm creating a minigame app on Xcode, using the single view app format. However, I'm hoping to add a brick-laying game in one of the Views- which would greatly benefit from the physics features in SpriteKit. I have tried using this code from a previous question asked on here, implementing my own scene:

            ...

            ANSWER

            Answered 2021-Apr-28 at 18:27

            Assuming you're in a regular UIViewController, then your view is of type UIView and it, indeed, doesn't know about the presentScene method, which is part of SKView. You have to use an SKView for presenting your scene.

            Assuming you want to add one and have it be the size of your view controller's view:

            Source https://stackoverflow.com/questions/67305731

            QUESTION

            How to fill in a 2D array by equating it to a function with void parameters?
            Asked 2021-Mar-10 at 21:38

            I'm making a little minigame with the use of a 2D array. I tried making a function that starts you off with a clean board and want it in such a way that the cleanboard function is an rvalue if that makes sense.

            ...

            ANSWER

            Answered 2021-Mar-09 at 19:29

            The parameter type for printboard is what you want. However, the conversion of arrays to pointers only occurs with the first dimension of a multi-dimmensional array. You're attempting to convert between a int (*)[MAX] and a int ** which are not the same thing.

            In cleanboard, you need to define newboard as:

            Source https://stackoverflow.com/questions/66553409

            QUESTION

            Can I avoid using global variables in python while coding a bot with discord.py?
            Asked 2021-Feb-09 at 19:32

            I'm working on my first programming project, a discord bot, using discord.py. I wanted to add a minigame with a dice, but for that I used global variables. I understood that it's recommended not to use them and I was wondering, is there a way I can do the same thing without using global variables?

            This is my code:

            ...

            ANSWER

            Answered 2021-Feb-09 at 19:32

            You can set attributes of your bot.

            Source https://stackoverflow.com/questions/66124594

            QUESTION

            How to make to be able to run only one command or event at a time in discord.py bot
            Asked 2021-Jan-20 at 12:51

            I'm trying to solve a problem, I have many commands and events in my discord bot (minigames) and I want users to be able to use only one command at a time so if there is one minigame already running, other commands or events can't be used. So I created the on_command variable and at the beginning of every command and event the variable changes to 1 and at the end of every command and event the variable changes back to 0. So if someone tries to use some command or event and the variable is 1, the bot just sends him that he can't use that command now. But for some reason, it doesn't work and I get the next error:

            ...

            ANSWER

            Answered 2021-Jan-19 at 20:08

            QUESTION

            Pass data from adapter to activity using interface callback method with Kotlin
            Asked 2021-Jan-12 at 10:15

            I have read through this Kotiln: pass data from adapter to activity and am attempting option 1 from the answer given.

            I have a game with various levels. I send all levels to a recycler view using the the below itemview in gridlayout

            ...

            ANSWER

            Answered 2021-Jan-12 at 10:15

            change your adapter to this

            Source https://stackoverflow.com/questions/65666654

            QUESTION

            Resolving the circular dependency issue I have between two plugins
            Asked 2020-Dec-30 at 09:56

            I have a class called Manhunt that inherits Minigame. To keep the code and post brief, I'm only including the pertinent methods

            ...

            ANSWER

            Answered 2020-Dec-30 at 09:56

            MinigameManager needs to be in a separate third plugin.

            MinigameManager depends on Minigame, but Minigame does not depend on MinigameManager. Since there is no co-dependency, there is no reason to have the two in the same library.

            MinigameManager will then depend on both Minigame and Manhunt, and Manhunt will still also depend on Minigame.

            Alternatively, you could go with a "registry" type approach where MinigameManager exports an interface that Manhunt implements, and then some runtime code in MinigameManager performs some magic to enumerate and instantiate any type that implements its interface. This is a common approach in Java, but be clear: that is not cleanly separating dependencies. That is simply transforming an explicit dependency, which must follow cleanly-defined rules and results in a clear and easy-to-see structure, into an implicit dependency which enables you to hide important structure and sidestep DAG validation and protections.

            Source https://stackoverflow.com/questions/65504883

            QUESTION

            Seemingly random TypeError in JavaScript
            Asked 2020-Dec-21 at 05:59

            Currently, I'm working on a small minigame that would work in a website, but I've managed to hit a rather strange TypeError pretty early on. Here's the code I'm currently working with:

            ...

            ANSWER

            Answered 2020-Dec-21 at 05:59

            as you can see, index m represent outer index, i represent the inner

            array2d[m][i] = 2; character.x = i; character.y = m;

            however, this console.log statement use i(character.x) as outer,which will be more than 6 to make it undefined

            console.log(level0[character.x + 1][character.y]);

            then undefined[m] will be uncaught type error

            Source https://stackoverflow.com/questions/65387677

            QUESTION

            Embed React Pages Discord Js
            Asked 2020-Dec-02 at 15:07

            i made a bot Help command list by saying " 911 " in chat . It gives u an embed with the commands and 3 react buttons "forward" "backward" "delete" . It works as intended but idk why I can only use the reaction buttons once . For example : i am on page 1 , i pressed to go forward to 2 , then backward to 1 BUT if i want forward to 2 again it doesn't respond anymore.

            PICTURE OF HOW IT LOOKS LIKE IN DISCORD CHAT : https://imgur.com/a/ndVjI79

            ...

            ANSWER

            Answered 2020-Dec-02 at 15:07
            m.createReactionCollector(filter, { max: 1, time: 5 * 60 * 1000 })
            

            Source https://stackoverflow.com/questions/65108477

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

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            You can download it from GitHub.

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