miniGame | 利用C实现的小游戏:2048,俄罗斯方块和贪吃蛇 [ Some small games | Learning library
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kandi X-RAY | miniGame Summary
利用C++实现的小游戏:2048,俄罗斯方块和贪吃蛇[Some small games implemented in C++: 2048, Tetris and Snake (University Programming)]
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QUESTION
Working on a little Fallout minigame in python...
I have a function called level_up that allows player to distribute skill points.
Player's current stats are stored as attributes of the player class.
I created a variable inside the level_up function that copies the player's current stats to compare against while the leveling loop is running. I did this so that the player cannot edit the stat value to be less than what it was when the level up occurred.
I initialized this variable outside of the main loop of the function in order to have it be constant, but as the player makes edits to their stats, this variable (original values) seems to be updated with the new values, instead of staying at what the values were when the level up occurred.
Example (Billy's Small Guns skill is 15 when he levels up. original_values should store that 15 was the original value. Billy adds 5 points to Small Guns, making it 20. He decides he wants to go back to 15. Should work since the original value was 15, but original_values now has Small Guns at 20, so this change can't occur).
I thought initializing original_values outside the loop is what I would need to do. Does this have something to do with the fact that I'm updating class attributes?
Can anyone tell me what I am doing wrong? Thank you.
The Function
...ANSWER
Answered 2021-Jun-11 at 01:52original_values = self.combat_skills
does not make a copy. It's just another reference to the same object - changes made via one reference will be seen no matter which reference you use to access them because they're all the same object.
If you want to make a distinct copy use the copy
method of the dict
to make a copy. e.g. original_values = self.combat_skills.copy()
QUESTION
Im setting up a minigame in one of my cogs and i get this error, discord.ext.commands.errors.ExtensionFailed: Extension 'cogs.Games' raised an error: SyntaxError: 'await' outside async function (Games.py, line 78)
This command works fine in my main.py though. My code is below, Thanks!
ANSWER
Answered 2021-May-18 at 03:39Your while loop is inside the check
function, when it's suppose to be inside the numbergame
function. Try unindenting the while loop as follows:
QUESTION
I'm creating a minigame app on Xcode, using the single view app format. However, I'm hoping to add a brick-laying game in one of the Views- which would greatly benefit from the physics features in SpriteKit. I have tried using this code from a previous question asked on here, implementing my own scene:
...ANSWER
Answered 2021-Apr-28 at 18:27Assuming you're in a regular UIViewController
, then your view
is of type UIView
and it, indeed, doesn't know about the presentScene
method, which is part of SKView
. You have to use an SKView
for presenting your scene.
Assuming you want to add one and have it be the size of your view controller's view:
QUESTION
I'm making a little minigame with the use of a 2D array. I tried making a function that starts you off with a clean board and want it in such a way that the cleanboard function is an rvalue if that makes sense.
...ANSWER
Answered 2021-Mar-09 at 19:29The parameter type for printboard
is what you want. However, the conversion of arrays to pointers only occurs with the first dimension of a multi-dimmensional array. You're attempting to convert between a int (*)[MAX]
and a int **
which are not the same thing.
In cleanboard
, you need to define newboard
as:
QUESTION
I'm working on my first programming project, a discord bot, using discord.py. I wanted to add a minigame with a dice, but for that I used global variables. I understood that it's recommended not to use them and I was wondering, is there a way I can do the same thing without using global variables?
This is my code:
...ANSWER
Answered 2021-Feb-09 at 19:32You can set attributes of your bot.
QUESTION
I'm trying to solve a problem, I have many commands and events in my discord bot (minigames) and I want users to be able to use only one command at a time so if there is one minigame already running, other commands or events can't be used. So I created the on_command
variable and at the beginning of every command and event the variable changes to 1 and at the end of every command and event the variable changes back to 0. So if someone tries to use some command or event and the variable is 1, the bot just sends him that he can't use that command now. But for some reason, it doesn't work and I get the next error:
ANSWER
Answered 2021-Jan-19 at 20:08Use python's global
QUESTION
I have read through this Kotiln: pass data from adapter to activity and am attempting option 1 from the answer given.
I have a game with various levels. I send all levels to a recycler view using the the below itemview in gridlayout
...ANSWER
Answered 2021-Jan-12 at 10:15change your adapter to this
QUESTION
I have a class called Manhunt
that inherits Minigame
. To keep the code and post brief, I'm only including the pertinent methods
ANSWER
Answered 2020-Dec-30 at 09:56MinigameManager
needs to be in a separate third plugin.
MinigameManager
depends on Minigame
, but Minigame
does not depend on MinigameManager
. Since there is no co-dependency, there is no reason to have the two in the same library.
MinigameManager
will then depend on both Minigame
and Manhunt
, and Manhunt
will still also depend on Minigame
.
Alternatively, you could go with a "registry" type approach where MinigameManager
exports an interface that Manhunt
implements, and then some runtime code in MinigameManager
performs some magic to enumerate and instantiate any type that implements its interface. This is a common approach in Java, but be clear: that is not cleanly separating dependencies. That is simply transforming an explicit dependency, which must follow cleanly-defined rules and results in a clear and easy-to-see structure, into an implicit dependency which enables you to hide important structure and sidestep DAG validation and protections.
QUESTION
Currently, I'm working on a small minigame that would work in a website, but I've managed to hit a rather strange TypeError pretty early on. Here's the code I'm currently working with:
...ANSWER
Answered 2020-Dec-21 at 05:59as you can see, index m represent outer index, i represent the inner
array2d[m][i] = 2; character.x = i; character.y = m;
however, this console.log statement use i(character.x) as outer,which will be more than 6 to make it undefined
console.log(level0[character.x + 1][character.y]);
then undefined[m] will be uncaught type error
QUESTION
i made a bot Help command list by saying " 911 " in chat . It gives u an embed with the commands and 3 react buttons "forward" "backward" "delete" . It works as intended but idk why I can only use the reaction buttons once . For example : i am on page 1 , i pressed to go forward to 2 , then backward to 1 BUT if i want forward to 2 again it doesn't respond anymore.
PICTURE OF HOW IT LOOKS LIKE IN DISCORD CHAT : https://imgur.com/a/ndVjI79
...ANSWER
Answered 2020-Dec-02 at 15:07m.createReactionCollector(filter, { max: 1, time: 5 * 60 * 1000 })
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