OpenCL-CLHPP | Khronos OpenCL-CLHPP | GPU library

 by   KhronosGroup C++ Version: v2023.04.17 License: Apache-2.0

kandi X-RAY | OpenCL-CLHPP Summary

kandi X-RAY | OpenCL-CLHPP Summary

OpenCL-CLHPP is a C++ library typically used in Hardware, GPU applications. OpenCL-CLHPP has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Khronos OpenCL-CLHPP
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              OpenCL-CLHPP has a low active ecosystem.
              It has 302 star(s) with 114 fork(s). There are 46 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 42 open issues and 58 have been closed. On average issues are closed in 155 days. There are 15 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of OpenCL-CLHPP is v2023.04.17

            kandi-Quality Quality

              OpenCL-CLHPP has no bugs reported.

            kandi-Security Security

              OpenCL-CLHPP has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              OpenCL-CLHPP is licensed under the Apache-2.0 License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              OpenCL-CLHPP releases are available to install and integrate.
              Installation instructions, examples and code snippets are available.

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            OpenCL-CLHPP Key Features

            No Key Features are available at this moment for OpenCL-CLHPP.

            OpenCL-CLHPP Examples and Code Snippets

            No Code Snippets are available at this moment for OpenCL-CLHPP.

            Community Discussions

            QUESTION

            OpenCL development under Ubuntu
            Asked 2020-Sep-28 at 20:57

            I want to develop an OpenCL based application with host code in C, using Ubuntu.

            But the development packages overwhelm me:

            ...

            ANSWER

            Answered 2020-Sep-28 at 20:57

            You don't need any of them. See this answer.

            Source https://stackoverflow.com/questions/63942556

            QUESTION

            passing an array to kernel that is same for all work items
            Asked 2019-Jul-17 at 10:58

            I have Intel i7-8700K processor with UHD 630 in-built graphic card. I am using opencl 2.0 C++ extension (cl2.hpp).

            I have a kernel string

            ...

            ANSWER

            Answered 2019-Jul-17 at 10:58

            After some thinking, i realized that my basics on how passing arrays to kernels were not clear. I solved the problem by operating two separate kernels as my data is multidimensional. Moreover, the second problem is dependent on the results from the first one, so, two separate kernels did the job. This closes the question.

            Thanks.

            Source https://stackoverflow.com/questions/56937537

            QUESTION

            how to avoid __attribute__((weak)) multiple definition error on variables? [cl2.hpp]
            Asked 2018-Nov-05 at 17:18

            I'm including the cl2.hpp header in multiple files inside my project and that triggered a multiple definition error and I don't know how to solve it.

            Mainly, because I don't know in what occasions the __attribute__((weak)) is needed or what is the way to use it. Can anybody help me with it??

            Also I don't know if is a good idea to remove the lines that use __attribute__((weak)) or Should I use another modifier?

            In example:

            ...

            ANSWER

            Answered 2018-Nov-05 at 17:18

            With C++17 you can declare those fields as inline:

            Source https://stackoverflow.com/questions/53159112

            QUESTION

            OpenCL C++ binding for clCreateFromGLTexture()
            Asked 2018-Oct-28 at 09:11

            I'm trying to do OpenCL and OpenGL Interoperability as seen here.

            The function clCreateFromGlTexture() is used but I'm using the C++ bindings for my project and can't find a equivalent function on their documentation.

            Is there a binding for this or is there any way to convert a cl::Context object to a cl_context type?

            ...

            ANSWER

            Answered 2018-Oct-28 at 09:11

            Yes, all cl:: objects inherit operator() from cl::detail::Wrapper< T > which returns their cl_type. So it can be used like:

            Source https://stackoverflow.com/questions/53029613

            QUESTION

            Vulkan C++ Wrapper
            Asked 2017-Oct-24 at 11:14

            I know OpenCL has C++ wrappers that wrap the corresponding clRetain and clRelease calls in their constructors and destructors that it inherits from detail::Wrapper template. (http://github.khronos.org/OpenCL-CLHPP/classcl_1_1detail_1_1_wrapper.html)

            Im wondering if Vulkan has the same/ similar c++ wrapper available.

            ...

            ANSWER

            Answered 2017-Oct-23 at 21:38

            Did You look at Vulkan-hpp? It's a C++ wrapper for Vulkan objects and functions. It provides unique handles for Vulkan objects. They don't have typical wrapper constructors - they are created with separate, dedicated functions (like createBufferUnique()). But they automatically call appropriate destruction/freeing functions in destructors.

            Source https://stackoverflow.com/questions/46897559

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install OpenCL-CLHPP

            While the C++ Headers can be built and installed in isolation, it is part of the OpenCL SDK. If looking for streamlined build experience and a complete development package, refer to the SDK build instructions instead of the following guide.
            Clone this repo, the OpenCL ICD Loader and the OpenCL Headers:. Install OpenCL Headers CMake package. Build and install OpenCL ICD Loader CMake package. (Note that CMAKE_PREFIX_PATH need to be an absolute path. Update as needed.). Build and install OpenCL C++ Headers CMake package.
            Clone this repo, the OpenCL ICD Loader and the OpenCL Headers: git clone --recursive https://github.com/KhronosGroup/OpenCL-CLHPP git clone https://github.com/KhronosGroup/OpenCL-ICD-Loader git clone https://github.com/KhronosGroup/OpenCL-Headers
            Install OpenCL Headers CMake package cmake -D CMAKE_INSTALL_PREFIX=./OpenCL-Headers/install -S ./OpenCL-Headers -B ./OpenCL-Headers/build cmake --build ./OpenCL-Headers/build --target install
            Build and install OpenCL ICD Loader CMake package. (Note that CMAKE_PREFIX_PATH need to be an absolute path. Update as needed.) cmake -D CMAKE_PREFIX_PATH=/absolute/path/to/OpenCL-Headers/install -D CMAKE_INSTALL_PREFIX=./OpenCL-ICD-Loader/install -S ./OpenCL-ICD-Loader -B ./OpenCL-ICD-Loader/build cmake --build ./OpenCL-ICD-Loader/build --target install
            Build and install OpenCL C++ Headers CMake package. cmake -D CMAKE_PREFIX_PATH="/absolute/path/to/OpenCL-Headers/install;/absolute/path/to/OpenCL-ICD-Loader/install" -D CMAKE_INSTALL_PREFIX=./OpenCL-CLHPP/install -S ./OpenCL-CLHPP -B ./OpenCL-CLHPP/build cmake --build ./OpenCL-CLHPP/build --target install

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            gh repo clone KhronosGroup/OpenCL-CLHPP

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            git@github.com:KhronosGroup/OpenCL-CLHPP.git

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