GraphPrinter | plugin adds a shortcut key | Editor library
kandi X-RAY | GraphPrinter Summary
kandi X-RAY | GraphPrinter Summary
This plugin adds shortcut keys for printing the graph editor of Unreal Engine (blueprints, materials, etc.) to image files. As shown in the image below, you can also output the part that is not displayed in the graph editor to the image file. You can also restore the node from the output png format image file.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of GraphPrinter
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GraphPrinter Examples and Code Snippets
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QUESTION
I am referring to https://llvm.org/docs/GettingStarted.html to build the LLVM from its source code. I am using Ubuntu 18.04.
...ANSWER
Answered 2021-Jan-09 at 07:17As mentioned in comments you are most likely running out of memory: by default all executables are linked statically so ld
s use a lot of RAM. There are several ways to counteract this:
Reduce link parallelism via
-DLLVM_PARALLEL_LINK_JOBS=1
to avoid starting too many links in parallel (BTW for generic codebase one could use ld-limiter to achieve the same).Reduce consumed memory by using either or both of
-Wl,-no-keep-memory
and-Wl,--reduce-memory-overheads
linker flags (add them toCMAKE_EXE_LINKER_FLAGS
).Switch to Gold (via
-fuse-ld=gold
) or lld (via-fuse-ld=lld
) linkers (add switch toCMAKE_EXE_LINKER_FLAGS
).In case you plan to frequently rebuild Clang (e.g. for debugging), you may use
-DBUILD_SHARED_LIBS=ON
to use shared, instead of static, links. You'll no longer have OOMs and also incremental Clang builds are sped up by 100x (at the cost of 2-3x slower Clang runtimes).
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