evpp | developing high performance network services | HTTP library

 by   Qihoo360 C++ Version: v0.7.0 License: BSD-3-Clause

kandi X-RAY | evpp Summary

kandi X-RAY | evpp Summary

evpp is a C++ library typically used in Networking, HTTP applications. evpp has no bugs, it has no vulnerabilities, it has a Permissive License and it has medium support. You can download it from GitHub.

evpp is a modern C++ network library for developing high performance network services using TCP/UDP/HTTP protocols. evpp provides a TCP Server to support multi-threaded nonblocking event-driven server and also a HTTP, UDP Server to support HTTP and UDP protocols.
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              evpp has a medium active ecosystem.
              It has 3287 star(s) with 921 fork(s). There are 231 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 128 open issues and 126 have been closed. On average issues are closed in 120 days. There are 8 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of evpp is v0.7.0

            kandi-Quality Quality

              evpp has no bugs reported.

            kandi-Security Security

              evpp has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              evpp is licensed under the BSD-3-Clause License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              evpp releases are available to install and integrate.
              Installation instructions, examples and code snippets are available.

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            evpp Key Features

            No Key Features are available at this moment for evpp.

            evpp Examples and Code Snippets

            No Code Snippets are available at this moment for evpp.

            Community Discussions

            QUESTION

            How can you assign a const reference to a non const variable?
            Asked 2021-Apr-26 at 10:20

            Consider following code, onData callback invoked and then I assign the const reference to a variable. I want to understand how it works. I was told you can't modify const references but here it looks like you can by assigning to a non-const variable.

            ...

            ANSWER

            Answered 2021-Apr-26 at 09:33

            In simple terms, a reference is just an alias to the referenced object. When a reference is const it means you may not modify the object via that reference (the object can be modified via other means, this distinction is important, especially with multithreading). Copying a const reference is like copying the referenced object:

            Source https://stackoverflow.com/questions/67264007

            QUESTION

            Is it safe to pass a shared pointer using std::ref?
            Asked 2021-Mar-09 at 09:00

            I need to pass the shared pointer containing context object to callback function without moving ownership as all context objects are stored inside unordered_map.

            I use std::ref to pass the shared pointer into call back function from parent function.

            main -> get shared pointer from map -> parent function (accept shared ptr) -> callback function

            ...

            ANSWER

            Answered 2021-Mar-09 at 08:01

            It depends. Binding a reference to a local object (the shared pointer in this case) into a function object works if the lifetime of the referred object exceeds the lifetime of the callback funtion. Relying on such assumption is less safe in the sense that if the assumption is made by mistake, the behaviour of the program will be undefined.

            In many cases where calls to the callback are asynchronous, such assumption cannot be made.

            Source https://stackoverflow.com/questions/66542895

            QUESTION

            How to pass a method of an object instance to a std::function type callback?
            Asked 2021-Feb-12 at 02:42

            The evpp library has a callback method with following signature,

            ...

            ANSWER

            Answered 2021-Feb-12 at 01:16

            For what it's worth, I severely dislike std::bind. I always use a lambda. This might work:

            Source https://stackoverflow.com/questions/66164458

            QUESTION

            What's the diffrence between MQ(RabbitMQ,ActiveMQ...) and network library(ACE, Asio, libevent...)?
            Asked 2020-May-21 at 15:23

            Currently, we plan to upgrade our product to use MQ(RabbitMQ or ActiveMQ) for message transfer between server and client. And now we are using a network lib(evpp) for doing so.

            Because I don't use MQ before, so excpet for a lot of new features of MQ, I cann't figure out the essential difference between them, and don't know exactly when and where should we use MQ or just use network library is fine.

            And the purpose that we want to use MQ is that we want to solve the unreliability of communication, such as message loss or other problems caused by unstable network environemt.

            Hope there is someone familiar with both of them could release my confusion. Thanks for advance.

            ...

            ANSWER

            Answered 2020-May-21 at 03:57

            Like in any network-programming, when a client sends a request to the server, the server responds with a response. But for this to happen the following conditions must be met

            1. The server must be UP and running
            2. The client should be able to make some sort of connection between them
            3. The connection should not break while the server is sending the response to the client or vice-versa

            But in case of a message queue, whatever the server wants to tell the client, the message is placed in a message-queue i.e., separate server/instance. The client listens to the message-queue and processes the message. On a positive acknowledgement from the client, the message is removed from the message queue. Obviously a connection has to made by the server to push a message to the message-queue instance. Even if the client is down, the message stays in the queue.

            Source https://stackoverflow.com/questions/61926529

            QUESTION

            How to build evpp in Linux Mint
            Asked 2017-Jul-05 at 10:06

            I want to use evpp library in my project but I cannot build it in my OS. My OS is Linux mint 18.1 and and I use the release build script in tools folder (release-build.sh). I am getting the following errors;

            ...

            ANSWER

            Answered 2017-Jul-05 at 10:06

            I asked my problem in Github. Please refer to the following page for the answer. Issue Solved

            Source https://stackoverflow.com/questions/44906634

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install evpp

            Please see Quick Start.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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          • HTTPS

            https://github.com/Qihoo360/evpp.git

          • CLI

            gh repo clone Qihoo360/evpp

          • sshUrl

            git@github.com:Qihoo360/evpp.git

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