Mesen | Mesen is a cross-platform NES/Famicom | Video Game library

 by   SourMesen C++ Version: 0.9.9 License: GPL-3.0

kandi X-RAY | Mesen Summary

kandi X-RAY | Mesen Summary

Mesen is a C++ library typically used in Gaming, Video Game applications. Mesen has no bugs, it has no vulnerabilities, it has a Strong Copyleft License and it has medium support. You can download it from GitHub.

Mesen is a cross-platform NES/Famicom emulator for Windows & Linux built in C++ and C#.
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              Mesen has a medium active ecosystem.
              It has 1184 star(s) with 256 fork(s). There are 80 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 97 open issues and 645 have been closed. On average issues are closed in 17 days. There are 7 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of Mesen is 0.9.9

            kandi-Quality Quality

              Mesen has no bugs reported.

            kandi-Security Security

              Mesen has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              Mesen is licensed under the GPL-3.0 License. This license is Strong Copyleft.
              Strong Copyleft licenses enforce sharing, and you can use them when creating open source projects.

            kandi-Reuse Reuse

              Mesen releases are available to install and integrate.

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            Mesen Key Features

            No Key Features are available at this moment for Mesen.

            Mesen Examples and Code Snippets

            No Code Snippets are available at this moment for Mesen.

            Community Discussions

            QUESTION

            How to single step instructions when debugging C#?
            Asked 2020-Dec-21 at 01:11

            i have a C# project that i'm working on and i'm trying to debug an issue that cause an unhandled exception. The problem is that whenever i place a breakpoint and it gets hit if i press "Step Into" it simply resumes execution instead of stepping to the next instruction. Does anyone know how to step C# instructions 1 by 1 instead of resuming execution?

            I'm using Visual Studio 2019 on Windows 10 to do the debugging. The project is a solution with multiple projects where the main project is written in C# with others written in C++ and C. I am able to load the symbols successfully for the C# project.

            Here is the github repository.

            Edit:

            The project i'm working on is an NES emulator called Mesen and the issue i'm trying to debug is an unhandled exception during online play. The exception triggers apparently randomly and i've tried multiple actions to try and trigger it but it still only happened on its own.

            ...

            ANSWER

            Answered 2020-Dec-21 at 01:11

            I've tried out some different build options and it turns out single stepping is disabled for Release builds but not for Debug builds. I tried a debug build and this time it worked.

            Source https://stackoverflow.com/questions/65381838

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Mesen

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            CLONE
          • HTTPS

            https://github.com/SourMesen/Mesen.git

          • CLI

            gh repo clone SourMesen/Mesen

          • sshUrl

            git@github.com:SourMesen/Mesen.git

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