AliceVision | Photogrammetric Computer Vision Framework | Computer Vision library
kandi X-RAY | AliceVision Summary
kandi X-RAY | AliceVision Summary
AliceVision is a Photogrammetric Computer Vision Framework which provides a 3D Reconstruction and Camera Tracking algorithms. AliceVision aims to provide strong software basis with state-of-the-art computer vision algorithms that can be tested, analyzed and reused. The project is a result of collaboration between academia and industry to provide cutting-edge algorithms with the robustness and the quality required for production usage. Learn more details about the pipeline and tools based on it on AliceVision website. See results of the pipeline on sketchfab.
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QUESTION
I have a project XXX
that depends on another framework YYY
. The framework provides a YYYConfig.cmake
. When I configure my project with cmake-gui
I add the framework over the YYY_DIR
variable. I generate and build the solution. Now when I run XXX.exe
I get an error that a .dll
from YYY
couldn't be loaded. The .lib
libraries and header files are found if I'm right.
Online I've seen that .dll
have to be put in the same folder where the .exe
is located in. But why can't I just use the .dll
that are already present in the installation folder of YYY
? And is there a way to automatically put all .dll
that my project needs into the right folder?
I have the feeling that I'm lacking a bit of fundamental knowledge about deployment, so I'd highly appreciate any helpful reference or link about that. Thanks.
Additional information
I've built a framework, i.e. AliceVision using vcpkg
, cmake-gui
and Visual Studio 2019. The folder of the installed framework contains the following folders:
bin
with many.exe
and.dll
share
whereAliceVisionConfig.cmake
is located ininclude
with many.hpp
of the framework and other dependencieslib
with many.lib
Now I try to create a simple test project with a main.cpp
ANSWER
Answered 2020-Apr-15 at 16:35You should provide cmake you library:
QUESTION
I have a big solution with many projects. I want to change the Windows SDK Version
property for each project but without going through every single one and setting it manually.
The solution is created with cmake-gui
from an open source CMake-based framework, i.e. AliceVision.
ANSWER
Answered 2020-Apr-11 at 10:01Put the variable setting in a file (with anything else shared) and then include that into each project's make file.
See https://cmake.org/cmake/help/v3.11/command/include.html
To make this easy to edit, add the include file as a solution item in VS.
QUESTION
I'm trying to install the plugin MeshroomMaya to my Maya 2020 in Windows 10.
I have git and CMake installed. I've installed qt5 through vcpkg as well and I'm using Visual Studio 2019 with the v142 build tools.
Anyways, when you look at the Installation section for the plugin in GitHub you can see that it's very short. I assume that $MAYA_BIN
has to point to the maya bin folder. I guess $MAYA_QMAKE_PATH
has to point to the maya bin folder as well because there is the only qmake file I can find in the whole Maya directory. Now I'm not sure where $INSTALL_DIRECTORY
has to point at ...
The biggest point I'm struggeling with is that all those commands are bash commands. The configure file is a bash script and now I'm thinking that this whole plugin is for Linux only. Right? I've seen some tools for Windows like that but I'm not sure if that is the right thing for me for installing the Maya plugin? Will the Shell handle the Windows installation of Maya as it would handle the Linux one? Is it even meant to be used for tasks like that? (Running bash commands in Windows' filesystem?)
I'm sorry for the vague question but I'm not that experienced with deployment in general. I thought about translating the scripts to PowerShell commands but have a feeling I would put way to much time into that for no real reason ...
Thank you in advance.
...ANSWER
Answered 2020-Mar-05 at 08:44If cmake build setup is available, I usually use cmake for windows and setup the cmake via cmake-gui.exe. There you can set all needed variables and point to the correct location. The configure scripts only call cmake as much as I can see. From the cmake-gui you set the visual studio version and it will create a VS solution for you. Concerning qt, I suppose you should use the Maya specific version of qt, but I'm not sure where you can get them.
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