meshroom | 3D Reconstruction Software | Computer Vision library
kandi X-RAY | meshroom Summary
kandi X-RAY | meshroom Summary
Meshroom is a free, open-source 3D Reconstruction Software based on the AliceVision Photogrammetric Computer Vision framework. Learn more details about the pipeline on AliceVision website. See results of the pipeline on sketchfab.
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Top functions reviewed by kandi - BETA
- Pastes nodes in the clipboard
- Try to push the given command
- Set the locked redo flag
- Push a command onto the stack
- Update node attributes
- Dereference an object
- Replace an item in the list
- Find the metadata for the given keys
- Add a new project file
- Update internal folder variables
- Submit a job graph
- Removes the specified project file from the list
- Paste the data into a list of Node objects
- Parse command line arguments
- Called when a camera is available
- Restart all nodes in the current thread
- Process the chunk
- Builds a CameraInit from a node
- Make a property
- Process a chunk
- Handles files drop
- Updates node attributes
- Recursively update node attributes
- Start the node
- Execute a graph
- Augment sfm using sfm
meshroom Key Features
meshroom Examples and Code Snippets
library(meshroom)
#f <- system.file("extdata/volcano1.png", package = "meshroom", mustWork = TRUE)
m <- meshroom::hmm_triangles(volcano)
#> error = 5.96046e-08
#> points = 3479
#> triangles = 6795
#> vs. naive = 65.843%
m
library(ceramic)
ex <- raster::extent(144, 149, -44, -40)
el <- cc_elevation(ex, zoom = 5)
el[el < 1] <- NA
tris <- meshroom:::hmm_triangles(as.matrix(el), z_scale = TRUE)
## now re-map geographic coordinates back int
library(raster
## https://github.com/fogleman/hmm
f <- fs::dir_ls("../hmm/src")
fs::file_copy(f, "./src/", overwrite = TRUE)
fs::file_copy("../hmm/LICENSE.md", "src/")
tools::package_native_routine_registration_skeleton("../meshroom", "src/init.c",character_only
Community Discussions
Trending Discussions on meshroom
QUESTION
I probably gave too much detail here - but I am really stuck and can't find documentation to a seemingly simple process: I use Meshroom to create a 3D model and it saves it as 3 files: texturedMesh.obj, texturedMesh.mtl and a texture_1001.png. I then use Meshlab to clean-up the model, by first importing it using the "import mesh" from the File dropdown menu. I point Meshlab to the folder containing my Meshroom files (above) and MeshLab opens it and it looks like it is supposed to with textures. After I do my cleaning, I then want to upload it to Sketchfab, so first I choose the "export mesh as" option from Meshlab. A pop-up appears called "Save 'texturedMesh.obj' Layer", I then choose Alias Wavefront Object (.obj) as the file format, I change the File Name to: texturedMesh2.obj and click save. Another pop-up comes up called "Choose Saving Options for: 'texturedMesh' - not texturedMesh2 (don't know if this is a problem or not) and then it wants to save a texture file and call it texture_1001.png - the normal, color and TexCoord boxes are all checked as defaults and the radio button "All" is also pressed. I then press the OK button and the green status bar shows that it is saving something. When I look in the folder I have two files: texturedMesh2.obj and texturedMesh2.obj.mtl and no .png file. I then use 7-zip to zip these two files and upload to Sketchfab, once uploaded the model is white with no texture file. I've read differing accounts whether the texture file could be embedded in the .mtl file - but it looks like it is not. How do I export a mesh as a .obj and have Meshlab output all of the files I need?
...ANSWER
Answered 2020-Nov-19 at 22:25When you change the filename in meshlab, it will still use the same .png file name as texture. You need to manually copy it to the same directory where .obj file is.
I would change your work pipeline to
- Create mesh with meshroom.
- Create backup as zip file (obj+mtl+png)
- Clean mesh with meshlab and save using same filename.
- Create final model as zip file (obj+mtl+png) to upload to sketchfab.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install meshroom
You can use meshroom like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.
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