nes-emu | NES emulator written in C | Video Game library
kandi X-RAY | nes-emu Summary
kandi X-RAY | nes-emu Summary
NES emulator written in C++
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QUESTION
So I am analyzing a Nes-Emulator code and I've come across this line of code that I can't make any sense of:
...ANSWER
Answered 2020-May-14 at 18:06A bit-shift is not a rotation of bits. The new bits that appear are all 0s. So this expression:
QUESTION
I am trying to get a mutable borrow inside a loop, and I cannot get it to work. I've tried all the possible guards, raw pointers, everything.
...ANSWER
Answered 2017-Sep-24 at 20:26When you write fn dostuff(&'a mut self)
you are enforcing that the reference to self
must live at least as long as the lifetime 'a
. But it's the same 'a
as you have used in the definition of the Test
struct. This means that callers of dostuff
have to lend self
for the entire lifetime of test
. After dostuff()
has been called once, self
is now borrowed and the borrow doesn't finish until test
is dropped. By definition, you can only call that function once, so you cannot call it in a loop.
I need the fix to still keep the function signatures the same
So, you should now understand that this is an impossible requirement. You can have either the function signature as it is, or you can call it in a loop. You can't have both.
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