delaunay-triangulation | C version the delaunay triangulation | Learning library

 by   bl4ckb0ne C++ Version: Current License: GPL-3.0

kandi X-RAY | delaunay-triangulation Summary

kandi X-RAY | delaunay-triangulation Summary

delaunay-triangulation is a C++ library typically used in Tutorial, Learning, Example Codes applications. delaunay-triangulation has no bugs, it has no vulnerabilities, it has a Strong Copyleft License and it has low support. You can download it from GitHub.

C++ version the delaunay triangulation
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              delaunay-triangulation has a low active ecosystem.
              It has 348 star(s) with 89 fork(s). There are 20 watchers for this library.
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              It had no major release in the last 6 months.
              There are 7 open issues and 14 have been closed. On average issues are closed in 33 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of delaunay-triangulation is current.

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              delaunay-triangulation has no bugs reported.

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              delaunay-triangulation has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

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              delaunay-triangulation is licensed under the GPL-3.0 License. This license is Strong Copyleft.
              Strong Copyleft licenses enforce sharing, and you can use them when creating open source projects.

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              delaunay-triangulation releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

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            Community Discussions

            QUESTION

            Efficient methods of modifying a Delaunay triangulation
            Asked 2020-Dec-07 at 15:53

            MATLAB states on their website:

            It is more efficient to edit a delaunayTriangulation to make minor modifications as opposed to recreating a new delaunayTriangulation from scratch

            Are there any algorithms for this?

            If I have 1000 points and move 3 of them to new locations, would the best method be to remove them and reinsert them, or is there a better way?

            ...

            ANSWER

            Answered 2020-Dec-06 at 14:45

            Yes. You can. For example, you can find an algorithm in this article (Dynamic Voronoi Diagrams) to update a given Delaunay triangulation (DT) in O(n) for each deletion or insertion. As the time complexity of constructing a DT is in O(n log(n)), absolutely updating the current DT is much faster in terms of the order of magnitude.

            Source https://stackoverflow.com/questions/65168365

            QUESTION

            Set maximum length for generating Delaunay graph in R
            Asked 2020-Jul-30 at 02:15

            I was trying to generate Delaunay triangulation in R using the spatstat function 'delaunay'. However, I checked the documentation and seems there is no argument to set the maximum length. I noticed this post: How to set maximum length of triangle side in Delaunay triangulation in R? This seems done the same thing as I want, but as my point pattern is large so that I would prefer a simple and quick solution. Thank you!

            Here is my code:

            ...

            ANSWER

            Answered 2020-Jul-30 at 02:15

            The Delaunay triangulation is a mathematically defined triangulation that does not involve the concept of a maximum segment length. If you want to constrain the maximum length of the segments in the triangulation, then it's not a Delaunay triangulation any more, and the algorithm for computing the Delaunay triangulation is not applicable.

            You will have to specify what you want to happen when you impose a limit on the segment length. Should the algorithm just delete the edges which are too long? Delete the triangles that have an edge which is too long? If you delete stuff then the result is no longer a triangulation of the original points. Do you want to produce a different triangulation?

            If X is your point pattern, then

            Source https://stackoverflow.com/questions/63144536

            QUESTION

            how to apply a three point triangle gradient in opencv?
            Asked 2020-May-18 at 06:52

            Say we have a Delaunay-triangulation like this one:

            produced from fillConvexPoly on getVoronoiFacetList

            Inside there are triangles that can be obtained via getTriangleList. I want to draw Delaunay-triangulation like it is a smooth gradient image composed of triangles like this:

            How to do such thing in opencv?

            ...

            ANSWER

            Answered 2020-May-18 at 06:52

            In OpenCV, I do not believe that there is any readily available function to do that. You would have to loop over each pixel in the image and compute the barycentric (area) interpolation. See for example, https://codeplea.com/triangular-interpolation

            However, in Python/Wand (based upon ImageMagick), you can do it as follows:

            Source https://stackoverflow.com/questions/61854897

            QUESTION

            Difficulty with scipy.spatial.Delaunay to find all neighbors of a given point
            Asked 2020-Apr-26 at 18:16

            There is a very good discussion on finding the nearest neighbors of a point among points using scipy.spatial.Delaunay here: How to find all neighbors of a given point in a delaunay triangulation using scipy.spatial.Delaunay?

            I followed the answers, but I have difficulty when the symmetry of the configuration is high. Here is my code:

            ...

            ANSWER

            Answered 2020-Apr-26 at 18:16

            The problem in these symmetric configuration is that the Delaunay triangulation is not uniquely defined: whenever there are four vertices on a common circle, the Voronoi diagram does not specify how it should be triangulated. So opposite points may or may not be connected in the triangulation.

            Here is an exaggerated picture of the Voronoi diagram with inflated the zero length edges in the Voronoi diagram.

            The red circled edge in the Voronoi diagram is actually zero length and may or may not actually appear and correspond to an edge in the Delaunay triangulation.

            You probably want to just ignore neighbors associated with these degenerate Voronoi edges (so that the neighbors of all vertices are those in your image here). However, scipy .spatial.Voronoi doesn't make this really easy: you can find short Voronoi edges but not the corresponding neighboring Voronoi sites. In the Delaunay triangulation, you can look at the two triangles connected to an edge: between those two trianlges, there are four vertices. If all four vertices are cocircular (or very nearly cocircular), then the associated Voronoi edge is degenerate and that neighbor can be ignored.

            Source https://stackoverflow.com/questions/57455161

            QUESTION

            How to set a maximum distance of a Delaunay triangle side in Python
            Asked 2018-May-24 at 08:52

            I'm trying to work on some datasets using the scipy.spatial.Delaunay object. But the problem is that the I can't set a maximum triangle side lenght. I would like to do something like How to set maximum length of triangle side in Delaunay triangulation in R?, but in Python

            ...

            ANSWER

            Answered 2018-May-24 at 08:52

            Here is some code that separates large edges from small:

            Source https://stackoverflow.com/questions/50496471

            QUESTION

            How to correctly triangulate a polygon in C++
            Asked 2018-May-02 at 19:38

            I'm working on triangulating an object (ultimately, I want to implement a Delaunay triangulation but the triangulation doesn't work even before legalizing edges, so I would like to focus on a simple triangulation first). I'm including the relevant code below. I'm implementing a triangulation method similar to the one described in "Computation Geometry: Algorithms and Application Third Edition" by Mark de Berg, among others. The pseudocode given is below (I'll remove it if need be): Note: I modified the pseudo code by creating a bordering triangle instead of using the "lexicographically highest point of P" because I wasn't too sure how to define p-1 and p-2 as the textbook says to define them "symbolically" rather than defining exact units (It's certainly possible that I simply misunderstood what it was trying to say, to be fair). Also, the legalizing isn't part of my code (yet) as that is necessary for the Delaunay Triangulation, but I want to make sure a simple triangulation works as intended.

            The issue is that I get some triangulations such as where the blue lines are from the original polygon.

            Some of these lines don't get added because they are part of the triangles of points p0, p1, and p2 which I don't add in the findSmallest method. Yet, if I add those triangles as well, I get something like this: (Note p0, p1, and p2 are beyond the scope of the picture). Some of the lines from the original polygon (this time in green) still aren't added to the triangulation. I'm not sure where I'm going wrong.

            I hope the code is clear but I'm going to explain some of the methods/structs just in case:

            ...

            ANSWER

            Answered 2018-May-02 at 19:38

            Your code is quite sub-optimal, but that doesn't matter now (you're learning, right?. I'll focus on triangulation issues.

            EDITED: You initialize yMin and yMax members of Triangulation at sort() and use them later for the "big enclosing" triangle. If you decide not to use "sort()" you'll use initialized values. Put some defaults on it.

            Sorting the points is not needed for building the triangulation. You use it just to find the BB, too much effort, and at the end shuffle them, again too much effort.

            The main issue (in your first post, before you edited it) I see is the way of finding if a point is inside a triangle, on its boundary, or outside of it.
            Triangle::isOnTriangle() is horrible. You calculate several crossproducts and return '0' (inside triangle) is none of them equals '0'.
            You may argue that you know in advance that the point is not outside because you tested it before by Triangle::contains(), but this function is also horrible, not that much though.

            The best (or at least easiest and most used) way to find the relative position of a point to a line is

            Source https://stackoverflow.com/questions/50110563

            QUESTION

            Find elements that share a common Voronoi boundary
            Asked 2017-Dec-06 at 03:06

            I am trying to find the 'nearest neighbors' for the Voronoi graph elements, in other words, the elements which share a common boundary. Is there an implemented way to do it in R. I tried follow the example from here (https://flowingdata.com/2016/04/12/voronoi-diagram-and-delaunay-triangulation-in-r/) and use the deldir package which helps with estabishing the boundaries:

            ...

            ANSWER

            Answered 2017-Dec-06 at 03:06

            QUESTION

            MST from an array of 2D triangles, but with a little twist
            Asked 2017-Oct-29 at 22:45

            Here's an illustration of the steps taken thus far:

            1. Pseudo-random rectangle generation
            2. "Central node" insertion, rect separation, and final node selections
            3. Delaunay triangulation (shown with previously selected nodes)
            4. Rendering of triangle edges

            At this point (Step 5), I would like to use this data to form a Minimum Spanning Tree, but there's a slight catch...

            Somewhere in the graph (likely near the center, but not always) will be a node that requires between 3-5 connections to it from other unique nodes. This complicates things, since every other node should only contain a single connection, and the data structures being used make it difficult to determine "what's connected to what" in a solid, traversable format.

            So, given an array of triangles in the above format, and a random vertex to use as the "root node", how could I properly traverse the network to create an MST where there are at least 3 connections to our "central node", but no more than 5 connections to it? Is this possible?

            ...

            ANSWER

            Answered 2017-Oct-23 at 05:41

            Since it's rare to have a vertex in a Delaunay triangulation have much more than 6 edges, you can use brute force: there are only 20+15+6 ways to select 3, 4, or 5 edges out of 6 (respectively), so try all of them. For each of the 41 (up to 336 for degree 9) small trees (the root and a few edges) thus created, run either Kruskal's algorithm or Prim's algorithm starting with that tree already "found" to be part of the MST. (Ignore the root's other edges so as not to increase its degree further.) Then just pick the best one (including the cost of the seed tree).

            As for the general neighbor information problem, it seems you just need to build a standard graph representation first. For example, you can make an adjacency list by scanning over all your Edge objects and storing each endpoint in a list associated with the other (in a map,vector>> or an equivalent based on whatever identifiers for your vertices).

            Source https://stackoverflow.com/questions/46880468

            QUESTION

            How can I get the area of each Voronoi Polygon in R?
            Asked 2017-Mar-14 at 14:15

            I have a set of coordinates X and Y for my points and used the deldir to create determine and plot the Voronoi Polygons. (I've used this tutorial here)

            This is my plot: (sorry that its so small, but you get the idea).

            I need to determine the area of each polygon. How can I do that? I looked up in the deldirpackage page and couldnt find anything related to the Voronoi polygons, only about other

            ...

            ANSWER

            Answered 2017-Mar-14 at 14:15

            Based on the reference manual (https://cran.r-project.org/web/packages/deldir/index.html), the output of the deldir function is a list. One of the list element, summary, is a data frame, which contains a column called dir.area. This is the the area of the Dirichlet tile surrounding the point, which could be what you are looking for.

            Below I am using the example from the reference manual. Use $ to access the summary data frame.

            Source https://stackoverflow.com/questions/42787711

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