nvidia-texture-tools | Texture processing tools with support for Direct3D | Video Game library

 by   castano C++ Version: 2.1.2 License: Non-SPDX

kandi X-RAY | nvidia-texture-tools Summary

kandi X-RAY | nvidia-texture-tools Summary

nvidia-texture-tools is a C++ library typically used in Gaming, Video Game applications. nvidia-texture-tools has no bugs, it has no vulnerabilities and it has low support. However nvidia-texture-tools has a Non-SPDX License. You can download it from GitHub.

After more than 14 years maintaining and updating this library on my spare time, I've decided to officially discontinue it and focus my energy on other projects. When I released NVTT there was very little public information about compression for GPU texture formats. Existing codecs were closed-source, encumbered by patents, and not particularly efficient or high quality. A lot has changed since then. NVTT doesn't support the latest formats anymore, some of its codecs are outdated, and it's source code has aged. Today most IHVs maintain their own open source codecs and several companies develop high quality commercial products around texture compression.
Support
    Quality
      Security
        License
          Reuse

            kandi-support Support

              nvidia-texture-tools has a low active ecosystem.
              It has 539 star(s) with 196 fork(s). There are 33 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 55 open issues and 209 have been closed. On average issues are closed in 224 days. There are 6 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of nvidia-texture-tools is 2.1.2

            kandi-Quality Quality

              nvidia-texture-tools has no bugs reported.

            kandi-Security Security

              nvidia-texture-tools has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              nvidia-texture-tools has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

            kandi-Reuse Reuse

              nvidia-texture-tools releases are available to install and integrate.
              Installation instructions are not available. Examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi's functional review helps you automatically verify the functionalities of the libraries and avoid rework.
            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of nvidia-texture-tools
            Get all kandi verified functions for this library.

            nvidia-texture-tools Key Features

            No Key Features are available at this moment for nvidia-texture-tools.

            nvidia-texture-tools Examples and Code Snippets

            No Code Snippets are available at this moment for nvidia-texture-tools.

            Community Discussions

            QUESTION

            Why Yum package can be listed but not removed?
            Asked 2020-Oct-27 at 19:55

            When I list packages that contain nvidia using sudo yum list | grep nvidia I get this list:

            ...

            ANSWER

            Answered 2020-Oct-27 at 19:55

            yum list lists all available packages, while yum list installed only lists installed packages.

            So you should try the command yum list installed | grep nvidia.

            Source https://stackoverflow.com/questions/64559380

            QUESTION

            IWICDdsDecoder fails to load Cube maps
            Asked 2020-Jul-07 at 18:41

            I created a Texture Cube with NVidia's Texture Exporter Tool but I cannot load it with IWICDdsDecoder.

            It fails with 0x88982f61 : The image header is unrecognized..

            On the other hand, normal 2D textures (Dimension = WICDdsTexture2D) created with NVTET load correctly and work well.

            Does IWICDdsLoader support Cube Maps and if not, why is the WICDdsDimension.WICDdsTextureCube specified?

            Partial loader code that works for normal WICDdsTexture2D textures written by the NVTET.

            ...

            ANSWER

            Answered 2020-Jul-07 at 18:41

            The built-in WIC DDS codec introduced in Windows 8.1 is designed to support WebGL. It only supports DXT1-5 (BC1-3) format textures. This is documented on Microsoft Docs.

            For efficient loading of DDS files (all DXGI formats & complex surface constructs), take a look at DDSTextureLoader for DX11 or DX12. This module is available integrated into the DirectX Tool Kit and as standalone versions in the DirectXTex project.

            If you need support for legacy Direct3D 9 era format DDS files, format conversion, etc. see the DirectXTex DDS codec.

            See this blog post for more background on modern DDS texture handling.

            There is also a Direct3D 9 version of DDSTextureLoader available if needed in the DirectXTex project. See this blog post for details.

            Source https://stackoverflow.com/questions/62731319

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install nvidia-texture-tools

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

            Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items

            Find more libraries
            CLONE
          • HTTPS

            https://github.com/castano/nvidia-texture-tools.git

          • CLI

            gh repo clone castano/nvidia-texture-tools

          • sshUrl

            git@github.com:castano/nvidia-texture-tools.git

          • Stay Updated

            Subscribe to our newsletter for trending solutions and developer bootcamps

            Agree to Sign up and Terms & Conditions

            Share this Page

            share link

            Explore Related Topics

            Consider Popular Video Game Libraries

            Proton

            by ValveSoftware

            ArchiSteamFarm

            by JustArchiNET

            MinecraftForge

            by MinecraftForge

            byte-buddy

            by raphw

            nes

            by fogleman

            Try Top Libraries by castano

            icbc

            by castanoC++

            cgc-opensrc

            by castanoC

            nvidia-mesh-tools

            by castanoC++

            nvidia-widgets

            by castanoC++

            nvidia-oss

            by castanoC++