rgbx | hdr to rgba8 encoding/decoding tool | Computer Vision library

 by   cedricpinson C++ Version: Current License: No License

kandi X-RAY | rgbx Summary

kandi X-RAY | rgbx Summary

rgbx is a C++ library typically used in Artificial Intelligence, Computer Vision applications. rgbx has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

rgbx is a tool to try different encoding hdr to rgba8 format it supports:.
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            kandi-support Support

              rgbx has a low active ecosystem.
              It has 10 star(s) with 2 fork(s). There are 3 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              rgbx has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of rgbx is current.

            kandi-Quality Quality

              rgbx has no bugs reported.

            kandi-Security Security

              rgbx has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              rgbx does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              rgbx releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

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            rgbx Key Features

            No Key Features are available at this moment for rgbx.

            rgbx Examples and Code Snippets

            No Code Snippets are available at this moment for rgbx.

            Community Discussions

            QUESTION

            segmentation fault due to an image file
            Asked 2021-Mar-30 at 07:14

            I have tried to integrate gstreamer c code with ZXing-cpp https://github.com/nu-book/zxing-cpp.

            Here is my code

            ...

            ANSWER

            Answered 2021-Mar-30 at 07:14

            Have made the following changes to the code. Instead of using ImageView(which turns out to be an view of object instead of holding the memory), I have switched to using std::array frame as holder of buffer and used it to pass into the queue

            Source https://stackoverflow.com/questions/66757518

            QUESTION

            Resize PyGame screen
            Asked 2021-Jan-11 at 20:38

            Problem

            Basically I have this code to streaming the desktop screen. The problem is that when I will try to resize the screen of server (server will receive the images) the image stay cutted/distorted

            My try of resize the window:

            What is supposed to be (simulation):

            Question

            Which alteration is need to resize correctly the window of image streaming?

            Thanks in advance.

            Server

            ...

            ANSWER

            Answered 2021-Jan-11 at 20:38

            Your code in your most recent pastebin was nearly correct, but like I said, you have to store server and client resolution separately:

            Source https://stackoverflow.com/questions/65670883

            QUESTION

            PyOpenGL and PIL.Image Color Separation Effect When Loading Textures Onto Objects
            Asked 2020-Jun-06 at 13:11

            I've been having this issue for a while and I've ignored it for just as long, but at this point, the fact that it won't go away is making me see that it's a real issue. Whenever I load an image onto an object, the colors separate into bands like this:

            Color separation in render

            This is the image that I'm using:

            What the image should look like

            I'm not entirely sure if this is correct, but I've noticed that it only seems to happen on images with complexity. When I have an image that's a single color, it works fine, but textures and photographs don't seem to ever work. Also, note that I tried converting the original image to different file-types to see if that would help with no difference in results.

            the functions that I'm using to load the image:

            ...

            ANSWER

            Answered 2020-Jun-06 at 06:49

            When the bitmap is decoded by the mode "RGB", then each pixel has still a size of 4 bytes, but the alpha channel is undefined ("RGBX").
            Use a format of GL_RGBA and an internal target format for the texture image of GL_RGB, to deal with that:

            Source https://stackoverflow.com/questions/62219569

            QUESTION

            Fixing inefficient image conversion from PIL image to OpenCV Mat
            Asked 2020-Feb-09 at 13:33

            I'm running a neural network on a live stream of screenshots 800x600 in size. Since I was only getting about 3fps, I did some troubleshooting and found out how much time is approximately spent on each step:

            • Screenshot: 12ms
            • Image processing: 280ms
            • Object detection and box visualisation: 16ms
            • Displaying image: 0.5ms

            I'm using mss for taking the screenshots (documentation).

            Here's the code without the object detection part:

            ...

            ANSWER

            Answered 2020-Feb-08 at 21:37

            With 280ms of processing per frame, you are going to get 3-4 frames/sec. You pretty much only have 2 choices.

            Either share your code and hope we can improve it.

            Or, use multiprocessing with, say 4 CPU cores, and give the first frame to the first core, the second to the second and so on, round-robin, and you can maybe get a frame out every 70ms, leading to 14 fps.

            Source https://stackoverflow.com/questions/60127473

            QUESTION

            Is there a way to directly create a raster image from bytes for canvas (not show) display?
            Asked 2019-Jul-18 at 12:54

            I am creating a 512x512 raster image in a byte string in "RGBX" fomat (from a memory-mapped device), and cannot get it to display in a label image. The image displays just fine with show(). I just need to quickly transfer the byte data directly to the image input for a button or label, is that possible?

            I have tried converting the image with .convert, doesn't do RGB, PhotoImage wants a string variable only, base64.b64encode() spawns an unkillable zombie on my machine. I have tried to make the image object 'static' in the demo, I think most answers to similar problems point to making the image stay around to be displayed. An image I load by opening any file displays fine with the label or button image methods. io.BytesIO doesn't support the image into it.

            ...

            ANSWER

            Answered 2019-Jul-18 at 12:54

            I think you are trying to do this, but missed a couple of bits:

            Source https://stackoverflow.com/questions/57083125

            QUESTION

            Using caps on videoscale element in Gstreamer C API
            Asked 2019-Jul-15 at 12:48

            I'm trying to grab video from a window using ximagesrc and scale it to a certain size before encoding in H.264 and streaming with RTP to another machine. I implemented my pipeline in the C API and it works fine unless I add a videoscale element with capsfilter.

            Specifically, I have a problem understanding how to use the videoscale element correctly and how to link it with a videoconvert element programmatically. The function gst_element_link_filtered returns false when I try to connect the videoconvert and videoscale element using a capsfilter for scaling to the resolution I want.

            My code looks as follows:

            ...

            ANSWER

            Answered 2019-Jul-15 at 12:48

            First of I would recommend to use gst_parse_launch(). You can create pipelines for you application like you would run via gst-launch-1.0. You can then access individual elements by iterating or searching for them if needed - most of the stuff can be described with the pipeline string though.

            For your code. You have set the caps before the scaler. Which means the scaler input should have these caps. However the ximagesrc defines the actual size. If it isn't the exact the one you have given it will fail.

            Usually you want to set it right before the encoder and let the elements to their job to find configuration to satisfy the caps. E.g:

            ximagesrc ! videoconvert ! videoscale ! xvideo/x-raw, format=I420, width=640, height=480, framerate=20/1 ! nvh264enc ..

            Here videoconvert will know it somehow has to convert from ximagesrc (Usually RGB format) to I420 and videoscale will scale from whatever resolution ximagesrc provides to 640x480. ximagesrc will be advised to capture at 20 fps.

            Source https://stackoverflow.com/questions/57036958

            QUESTION

            Metal kernel shader -- fade implementation
            Asked 2017-Jul-25 at 05:05

            I haven't written many Metal kernel shaders yet; here's a fledgling "fade" shader between two RGBX-32 images, using a tween value of 0.0 to 1.0 between inBuffer1 (0.0) to inBuffer2 (1.0).

            Is there something I'm missing here? Something strikes me that this may be terribly inefficient.

            My first inkling is to attempt to do subtraction and multiplication using the vector data types (eg. char4) thinking that might be better, but the results of this are certainly undefined (as some components will be negative).

            Also, is there some advantage to using MTLTexture versus MTLBuffer objects as I've done?

            ...

            ANSWER

            Answered 2017-Jul-23 at 21:38

            First, you should probably declare the tween parameter as:

            Source https://stackoverflow.com/questions/45261522

            QUESTION

            JPEG encoding error for any image size larger than 16x8 or 8x16
            Asked 2017-May-23 at 14:51

            Currently I'm developing a jpeg encoder for a university project. The image has fixed size and the encoder uses fixed quantization and Huffman tables for baseline process. First, my code reads 32-bit RGBx values from SDRAM, converts to YCbCr color space, normalizes each channel to 0 and writes back. Then, it starts doing DCT on 8x8 blocks and writes entropy encoded data to SDRAM. This process is done using C and then a Python code creates a file with appropriate JFIF markers and the entropy encoded data. Last of all, OS default jpeg decoder is used to view the image by simple double-clicking on it.

            My code works with 8x8, 8x16 and 16x8 images but not with 16x16 nor the actual size of the image used in project. Below you may see 16x16 example.

            16x16 Input

            16x16 Output

            However, on stackoverflow it seems different than compared to my OS' default decoder. Below is how it looks like on macOS Preview application.

            I believe my problem is due to either the markers in JFIF or some kind of an algorithm error.

            I would be very glad if anyone with experience in jpeg can help me out.

            Kind regards

            ...

            ANSWER

            Answered 2017-May-23 at 14:51

            I've written a jpeg codec. It's maintained at https://github.com/MalcolmMcLean/babyxrc however whilst you're welcome to take a look, or even use it, that doesn't really answer your question.

            JPEG is based on 16x16 blocks for chromiance and 8x8 blocks for luminance. So it's not surprising that an initial version of your software crashes after the first 16x16 block. It's just a routine programming error. If you can't find it by reading the JEG spec, fire up an editor, and create a flat 32x32 image. Then look at the binary and see where it differs from yours.

            Here's my loadscan for no sub-sampling

            Source https://stackoverflow.com/questions/44137436

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install rgbx

            You can download it from GitHub.

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            gh repo clone cedricpinson/rgbx

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