d3d12book | Sample code for the book `` Introduction to 3D Game | Learning library

 by   d3dcoder C++ Version: Current License: No License

kandi X-RAY | d3d12book Summary

kandi X-RAY | d3d12book Summary

d3d12book is a C++ library typically used in Tutorial, Learning applications. d3d12book has no bugs, it has no vulnerabilities and it has medium support. You can download it from GitHub.

Sample code for the book "Introduction to 3D Game Programming with DirectX 12"
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              d3d12book has a medium active ecosystem.
              It has 1221 star(s) with 507 fork(s). There are 75 watchers for this library.
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              It had no major release in the last 6 months.
              There are 20 open issues and 7 have been closed. On average issues are closed in 25 days. There are 5 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of d3d12book is current.

            kandi-Quality Quality

              d3d12book has no bugs reported.

            kandi-Security Security

              d3d12book has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              d3d12book does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
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              Without a license, all rights are reserved, and you cannot use the library in your applications.

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              d3d12book releases are not available. You will need to build from source code and install.

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            d3d12book Key Features

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            d3d12book Examples and Code Snippets

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            Community Discussions

            QUESTION

            Objects beyond the far clipping plane are rendered in perspective view
            Asked 2021-May-23 at 21:42

            I see objects beyond the far clipping plane in perspective projection and I don't think this is how it's suppose to work, so can someone give me an explanation why do I see objects beyond the far clipping plane such as a grid in this example.

            The orthogonal projections works fine btw

            I cleared all shapes from this demo and added two grids by changing the following code in Luna Frank Shapes Demo

            ...

            ANSWER

            Answered 2021-May-23 at 21:42

            I think you're thinking of the maximum view distance as being consistently 900 units away from the camera/eye position. If that was the case, it wouldn't be a clipping plane at all, it would be a curve - a sector of a sphere.

            In reality the view frustum is a truncated pyramid made up of 6 planes. When the far plane is set to 900, then the view distance for the pixel in the centre of the view is 900, but the view distance at the corners is much higher (how much higher depends on the FOVs - you could work it out with a bit of trig).

            So as you turn your camera left and right, an object approx 900 units away from the camera will come in and out of view as it intersects the far plane.

            Source https://stackoverflow.com/questions/67664515

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

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            Install d3d12book

            You can download it from GitHub.

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