VulkanTest | Just a simple projects to learn about Vulkan API | Learning library

 by   faserg1 C++ Version: Current License: No License

kandi X-RAY | VulkanTest Summary

kandi X-RAY | VulkanTest Summary

VulkanTest is a C++ library typically used in Tutorial, Learning applications. VulkanTest has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

Just a simple projects to learn about Vulkan API.
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              VulkanTest has a low active ecosystem.
              It has 27 star(s) with 2 fork(s). There are 8 watchers for this library.
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              It had no major release in the last 6 months.
              VulkanTest has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of VulkanTest is current.

            kandi-Quality Quality

              VulkanTest has no bugs reported.

            kandi-Security Security

              VulkanTest has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              VulkanTest does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
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              Without a license, all rights are reserved, and you cannot use the library in your applications.

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              VulkanTest releases are not available. You will need to build from source code and install.

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            VulkanTest Key Features

            No Key Features are available at this moment for VulkanTest.

            VulkanTest Examples and Code Snippets

            No Code Snippets are available at this moment for VulkanTest.

            Community Discussions

            QUESTION

            dlopen undefined reference
            Asked 2019-Aug-16 at 18:15

            I have a problem with following C++ code built with CMake:

            ...

            ANSWER

            Answered 2019-Aug-16 at 17:56

            Looks like you are not using CMake correctly. add_link_options is defined as

            Add options to the link step for executable, shared library or module library targets in the current directory and below that are added after this command is invoked.

            Emphasis is mine. You need to put add_link_options before you define your executable.

            Source https://stackoverflow.com/questions/57529080

            QUESTION

            New Vulkan project in CLion on Mac OS will not create VkInstance
            Asked 2018-Dec-04 at 23:16

            After my first successful attempt at a 3D engine using Java and OpenGL (LWJGL3), I have decided to try my hand at Vulkan, using C++. I have barely any experience with C/C++ and I am aware of the steep learning curve of Vulkan. This is however not a problem.

            I decided to follow this tutorial: https://vulkan-tutorial.com/Introduction

            It has showed me how to create a new project with Vulkan using XCode (as I am on Mac OS Mojave). I would, however, like to continue the rest of the tutorial using CLion as I would be switching between multiple operating systems.

            I tried my hand at creating a CLion project and succeeded in making my first CMakeLists file, however something seems to be wrong. The file currently consists of the following:

            ...

            ANSWER

            Answered 2018-Dec-04 at 23:16

            You might want to look at the MacOS Getting Started Guide on the LunarXchange website and in your SDK. There is a section at the end that shows how to use CMake to build a Vulkan app and run it on MacOS. You also may want to use the FindVulkan CMake module instead of manually setting the include directories and the target link libraries.

            But my first guess about your specific problem is that you may not be setting the VK_ICD_FILENAMES environment variable. You are correct in your observation that there is no direct support for Vulkan. Instead, the support is provided by the MoltenVK library which is treated as a Vulkan driver. But this "driver" is not installed in any system directory by the SDK. The SDK is just unzipped in your home directory structure, so you must tell the Vulkan loader where to find it via this environment variable.

            Again, the CMake section at the end of the Getting Started Guide demonstrates the use of this environment variable. And the entire guide goes into additional detail about how the various Vulkan and MoltenVK components work.

            Source https://stackoverflow.com/questions/53622123

            QUESTION

            Undefined references to GLFW / Vulkan although libraries seem to be linked
            Asked 2018-Sep-19 at 02:04

            I'm a C++ beginner with some experience in Java trying to set up a project using GLM, GLFW, and Vulkan on Windows. This is going to be my first time getting my hands dirty in a lower-level language like C++. I'm having a lot of trouble getting the compiler to link the Vulkan and GLFW libraries to my project. I'm following the tutorial here at vulkan-tutorial.org to get started. Here's the code in main.cpp:

            ...

            ANSWER

            Answered 2018-Sep-19 at 02:04

            Turns out my problem was rooted in using an old version of MingW. Originally I downloaded MingW from here, which was recommended by the guide on MingW's wiki. I updated to 8.1.0 from this site and the linker began throwing errors about undefined references to different functions, such as "__imp_CreateDCW" and "__imp_SwapBuffers".

            I happened to recognize these as GDI functions from some other research I did. I added GDI32 to the libraries option in the linker and the build went through successfully.

            Now my build commands are as follows:

            Source https://stackoverflow.com/questions/52347847

            QUESTION

            Vulkan + GLFW + Cmake issues with linking under linux enviroment
            Asked 2018-Apr-15 at 19:40

            I am trying to link vulkan to my project, and I got some weird erros. Below is my CMakeList, I have build vulkan on my computer, also I have installed glfw.

            ...

            ANSWER

            Answered 2018-Mar-16 at 18:53

            Your cmake code doesn't seem to show how you're initializing Vulkan_LIBRARY. Also, you're using VULKAN_INCLUDE_DIR and Vulkan_LIBRARY, which makes me suspicious of how you're initializing them.

            I would expect to see something more like...

            Source https://stackoverflow.com/questions/49265668

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

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            You can download it from GitHub.

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