VulkanTest | Just a simple projects to learn about Vulkan API | Learning library
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kandi X-RAY | VulkanTest Summary
Just a simple projects to learn about Vulkan API.
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Trending Discussions on VulkanTest
QUESTION
I have a problem with following C++ code built with CMake:
...ANSWER
Answered 2019-Aug-16 at 17:56Looks like you are not using CMake correctly. add_link_options is defined as
Add options to the link step for executable, shared library or module library targets in the current directory and below that are added after this command is invoked.
Emphasis is mine. You need to put add_link_options
before you define your executable.
QUESTION
After my first successful attempt at a 3D engine using Java and OpenGL (LWJGL3), I have decided to try my hand at Vulkan, using C++. I have barely any experience with C/C++ and I am aware of the steep learning curve of Vulkan. This is however not a problem.
I decided to follow this tutorial: https://vulkan-tutorial.com/Introduction
It has showed me how to create a new project with Vulkan using XCode (as I am on Mac OS Mojave). I would, however, like to continue the rest of the tutorial using CLion as I would be switching between multiple operating systems.
I tried my hand at creating a CLion project and succeeded in making my first CMakeLists file, however something seems to be wrong. The file currently consists of the following:
...ANSWER
Answered 2018-Dec-04 at 23:16You might want to look at the MacOS Getting Started Guide on the LunarXchange website and in your SDK. There is a section at the end that shows how to use CMake to build a Vulkan app and run it on MacOS. You also may want to use the FindVulkan CMake module instead of manually setting the include directories and the target link libraries.
But my first guess about your specific problem is that you may not be setting the VK_ICD_FILENAMES
environment variable. You are correct in your observation that there is no direct support for Vulkan. Instead, the support is provided by the MoltenVK library which is treated as a Vulkan driver. But this "driver" is not installed in any system directory by the SDK. The SDK is just unzipped in your home directory structure, so you must tell the Vulkan loader where to find it via this environment variable.
Again, the CMake section at the end of the Getting Started Guide demonstrates the use of this environment variable. And the entire guide goes into additional detail about how the various Vulkan and MoltenVK components work.
QUESTION
I'm a C++ beginner with some experience in Java trying to set up a project using GLM, GLFW, and Vulkan on Windows. This is going to be my first time getting my hands dirty in a lower-level language like C++. I'm having a lot of trouble getting the compiler to link the Vulkan and GLFW libraries to my project. I'm following the tutorial here at vulkan-tutorial.org to get started. Here's the code in main.cpp:
...ANSWER
Answered 2018-Sep-19 at 02:04Turns out my problem was rooted in using an old version of MingW. Originally I downloaded MingW from here, which was recommended by the guide on MingW's wiki. I updated to 8.1.0 from this site and the linker began throwing errors about undefined references to different functions, such as "__imp_CreateDCW" and "__imp_SwapBuffers".
I happened to recognize these as GDI functions from some other research I did. I added GDI32 to the libraries option in the linker and the build went through successfully.
Now my build commands are as follows:
QUESTION
I am trying to link vulkan to my project, and I got some weird erros. Below is my CMakeList, I have build vulkan on my computer, also I have installed glfw.
...ANSWER
Answered 2018-Mar-16 at 18:53Your cmake code doesn't seem to show how you're initializing Vulkan_LIBRARY
. Also, you're using VULKAN_INCLUDE_DIR
and Vulkan_LIBRARY
, which makes me suspicious of how you're initializing them.
I would expect to see something more like...
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