etc2comp | Etc2Comp is a command line tool that converts textures ( e | Video Game library
kandi X-RAY | etc2comp Summary
kandi X-RAY | etc2comp Summary
Etc2Comp is a command line tool that converts textures (e.g. bitmaps) into the ETC2 format. The tool is built with a focus on encoding performance to reduce the amount of time required to compile asset heavy applications as well as reduce overall application size. This repo provides source code that can be compiled into a binary. The binary can then be used to convert textures to the ETC2 format. Important: This is not an official Google product. It is an experimental library published as-is. Please see the CONTRIBUTORS.md file for information about questions or issues.
Support
Quality
Security
License
Reuse
Top functions reviewed by kandi - BETA
Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of etc2comp
etc2comp Key Features
etc2comp Examples and Code Snippets
Community Discussions
Trending Discussions on Video Game
QUESTION
I want Python to kind of ignore a statement that is unlikely to be called in a function that is often called.
I do not have a formal education in programming, so please excuse my lackluster ability to desribe things. I will try to explain the concept by example.
Say I am writing a video game, first-person shooter, drawing 60 frames per second.
In the settings menu, the user can select whether or not to display the name of other players above their head. If they disable this, I store this value as showplayernames = False
.
Then in my drawing function that outputs the graphics I have:
...ANSWER
Answered 2022-Apr-07 at 15:38not an game designer, but here is my voice. You could store settings inside json file next to you python, but then you need to cover reading, getting right values etc.
You could use Environment variables to store value but that would end up using still "if" in the code.
Game designers use triggers and events to get things done, and on the lowest level I would assume those things also use if's.
system-wide-settings will in the end be used with if's
You could use overwrites based on event/trigger and use "same" draw function in both times but that only complicates code, and we all know to "keep it simple".
Sorry if this is not the answer you were looking for.
QUESTION
I was trying to find a way to error/style correct a non-standard custom menu file from a decade old video game that I was working on in Notepad++ and this was the best I could come up with.
The below returns any curly brackets that aren't followed by an EOL character or are preceded by anything other than line start and 1-4 tabs, it works fine but seems like it could be a lot more elegant. Any returned brackets are incorrect unless they're the first or last in the file. More tabs are technically okay highly unlikely.
...ANSWER
Answered 2022-Mar-18 at 16:55I want to start by saying that regex is 100% the wrong tool for this, you want a custom parser to handle both validating your file and parsing it into a model you can then use.
However, with the limitations imposed by your question, the following should do it:
QUESTION
so I'm trying to create an online game using Babylon.js but have run into a problem thats got me a little stumped so hoping someone here would be willing to help me out. Please bear with me on this one, i'm a complete newbie with babylon as i've only every worked with THREE.js. Right now my game consists of a scene compromising of multiple meshes with multiple users represented as avatars (created from basic circle geometry for the moment) loaded into an environment. What I want to do is highlight the outline of these avatars ONLY when they are occluded by any other object, meaning that when they are not occluded they look normal with no highlight but when behind an object their highlighted silhouette can be seen by others (including yourself as you can see your own avatar). This is very akin to effects used in many other video games (see example below).
Thus far, based on some googling and forum browsing (Babylonjs outline through walls & https://forum.babylonjs.com/t/highlight-through-objects/8002/4) I've figured out how to highlight the outline of objects using Babylon.HighlighLayer and I know that i can render objects above others via RenderingGroups but I can't seem to figure out how to use them in conjunction to create the effect I want. The best i've managed to do is get the highlighted avatar render above everything but I need just the silhouette not the entire mesh. I'm also constrained by the fact that my scene has many meshes in it that are loaded dynamically and i'm also trying to keep things as optimal as possible. Can't afford to use very computationally expensive procedures.
Anybody know of the best way to approach this? Would greatly appreciate any advice or assistance you can provide.Thanks!
...ANSWER
Answered 2022-Feb-22 at 09:36So I asked the same question on the babylon forums which helped me to find a solution. All credit goes to the guy's that helped me out over there but just in case someone else comes across this question seeking an answer, here is a link to that forum question https://forum.babylonjs.com/t/showing-highlighted-silhouette-of-mesh-only-when-it-is-occluded/27783/7
Edit: Ok thought i'd include the two possible solutions here properly as well as their babylon playgrounds. All credit goes to roland & evgeni_popov who came up with these solutions on the forum linked above.
The first solution is easier to implement but slightly less performant than the second solution.
Clone Solution: https://playground.babylonjs.com/#JXYGLT%235
QUESTION
I want to extract story plots from the English Wikipedia. I'm only looking for a few (~100) and the source of the plots doesn't matter, e.g. novels, video games, etc.
I briefly tried a few things that didn't work, and need some clarification on what I'm missing and where to direct my efforts. It would be nice if I could avoid manual parsing and could get just issue a single query.
Things I tried 1. markriedl/WikiPlotsThis repo downloads the pages-articles
dump, expands it using wikiextractor, then scans each article and saves the contents of each section whose title contains "plot". This is a heavy-handed method of achieving what I want, but I gave it a try and failed. I had to run wikiextractor inside Docker because there are known issues with Windows, and then wikiextractor failed because there is a problem with the --html flag.
I could probably get this working but it would take a lot of effort and there seemed like better ways.
2. WikidataI used the Wikidata SPARQL service and was able to get some queries working, but it seems like Wikidata only deals with metadata and relationships. Specifically, I was able to get novel titles but unable to get novel summaries.
3. DBpediaIn theory, DBpedia should be exactly what I want because it's "Wikipedia but structured", but they don't have nice tutorials and examples like Wikidata so I couldn't figure out how to use their SPARQL endpoint. Google wasn't much help either and seemed to imply that it's common to setup your own graph DB to query, which is beyond my scope.
4. QuarryThis is a new query service that lets you query several Wikimedia databases. Sounds promising but I was again unable to grab content.
5. PetScan & title downloadThis SO answer says I can query PetScan to get Wikipedia titles, download HTML from Wikipedia.org, then parse that HTML. This sounds like it would work, but PetScan looks intimidating and this involves HTML parsing that I want to avoid if possible.
...ANSWER
Answered 2022-Feb-18 at 21:32There's no straightforward way to do this as Wikipedia content isn't structured as you would like it to be. I'd use petscan to get a list of articles based on the category, feed them in to e.g. https://en.wikipedia.org/w/api.php?action=parse&page=The%20Hobbit&format=json&prop=sections iterate through the sections and if the 'line' attribute == 'Plot' then call e.g. https://en.wikipedia.org/w/api.php?action=parse&page=The%20Hobbit&format=json&prop=text§ion=2 where 'section' = 'number' of the section titled plot. That gives you html and I can't figure out how to just get the plain text, but you might be able to make sense of https://www.mediawiki.org/w/api.php?action=help&modules=parse
QUESTION
I have an array of object and I need to get a single property, but it's returning undefined and have no idea why. Does anyone know how to solve?
...ANSWER
Answered 2022-Feb-18 at 14:41You need to initialize the questions
state to an empty array.
QUESTION
I would like to create an empty half circle in CSS/SASS, here's my code snippet for the half circle, here's the output:
...ANSWER
Answered 2022-Feb-16 at 12:19 .half-circle {
width: 60px;
height: 120px;
border-top-left-radius: 110px;
border-bottom-left-radius: 110px;
border: 10px solid gray;
border-right: 0;
}
QUESTION
In a section of my code I made a row-grid for a part that displays images but when I went to insert and look at the website its not displaying in a row format but in a column and im not sure why. I thought the problem came from it being col-sm-6 but i changed it to col-sm-12 and its still not displaying it. Any reasons why?
...ANSWER
Answered 2022-Feb-04 at 08:32Changing the class row-grid
to row
makes it work. I don't think Bootstrap has a class called row-grid.
If you are trying to fit all the div elements into one row, just replace the col-lg-4 col-md-6 col-sm-6
and the col-lg-4 col-md-6 col-sm-12
with col
QUESTION
I've been having trouble with collisions in pygame. Specifically, I have a player and a list of walls, and if they collide, I'm supposed to prevent any more movement in that direction.
I've tried many guides but I can't seem to get this to work myself.
...ANSWER
Answered 2022-Jan-09 at 19:46Create the objects once before the application loop. You don't need the variables playerX
and playerY
at all. Use player.rect.x
and player.rect.y
instead.
Store the position of the player before moving it. If a collision is detected, restore player position:
QUESTION
In case of duplicate - i already readed other posts from stackoverflow. Most of them are asociated with Unity3D, and a lot of them are using keywords like theta/omega .. ect. I can't understand any of that stuff. Also, i have 0 knowledge of those formula symbols so i understand 0% of what i readed.
I experiment making a bot for a video game, the only thing im stuck with is how to get the needed rotation degree till i face the given cordinate. Here i made quick example of my question in programming.
Things that i know in the situation:
- Player1 position
- Player1 rotation
- Player2 position (i need to face this player)
2D map of the situation. Click here
And here is how it looks in c#
...ANSWER
Answered 2021-Dec-28 at 20:35You are looking for Math.Atan2 method:
QUESTION
[
{"923390702359048212": 5},
{"462291477964259329": 1},
{"803390252265242634": 3},
{"824114065445486592": 2},
{"832041337968263178": 4}
]
...ANSWER
Answered 2021-Dec-25 at 19:23Not sure why you couldn't get it work earlier, but storing it as dict would be much, much easier.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install etc2comp
Linux: make files
OS X: Xcode workspace files
Microsoft Windows: Visual Studio solution files
Note: CMake supports other formats, but this doc only provides steps for one of each platform for brevity.
build tested on this config: OS X 10.9.5 i7 16GB RAM Xcode 5.1.1 cmake 3.2.3. Start by downloading and installing the following components if they are not already installed on your development machine.
Xcode version 5.1.1, or greater
CMake version 3.2.3, or greater
Open a Terminal window and navigate to the project directory.
Run mkdir build_xcode
Run cd build_xcode
Run cmake -G Xcode ../
Open Xcode and import the build_xcode/EtcTest.xcodeproj file.
Open the Product menu and choose Build For -> Running.
Once the build succeeds the binary located at build_xcode/EtcTool/Debug/EtcTool can be executed.
Set the active scheme to ‘EtcTool’
Edit the scheme
Select option ‘Run EtcTool’, then tab ‘Arguments’. Add this launch argument: ‘-argfile ../../EtcTool/args.txt’
Select tab ‘Options’ and set a custom working directory to: ‘$(SRCROOT)/Build_Xcode/EtcTool’
Open a Terminal window and navigate to the project directory.
Run mkdir build_vs
Run cd build_vs
Run CMAKE, noting what build version you need, and pointing to the parent directory as the source root; For VS 2013 : cmake -G "Visual Studio 12 2013 Win64" ../ For VS 2015 : cmake -G "Visual Studio 14 2015 Win64" ../ NOTE: To see what supported Visual Studio outputs there are, run cmake -G
open the 'EtcTest' solution
make the 'EtcTool' project the start up project
(optional) in the project properties, under 'Debugging ->command arguments' add the argfile textfile thats included in the EtcTool directory. example: -argfile C:\etc2\EtcTool\Args.txt
The Linux build was tested on this config: Ubuntu desktop 14.04 gcc/g++ 4.8 cmake 2.8.12.2. Skip to the Usage section for more information about using the tool.
Verify linux has cmake and C++-11 capable g++ installed
Open shell
Run mkdir build_linux
Run cd build_linux
Run cmake ../
Run make
navigate to the newly created EtcTool directory cd EtcTool
run the executable: ./EtcTool -argfile ../../EtcTool/args.txt
Support
Reuse Trending Solutions
Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items
Find more librariesStay Updated
Subscribe to our newsletter for trending solutions and developer bootcamps
Share this Page