TrapDoor | dll mod for Minecraft bedrock server | Video Game library

 by   hhhxiao C++ Version: 0.10.2-1.18.12.01 License: GPL-3.0

kandi X-RAY | TrapDoor Summary

kandi X-RAY | TrapDoor Summary

TrapDoor is a C++ library typically used in Gaming, Video Game, Minecraft applications. TrapDoor has no bugs, it has no vulnerabilities, it has a Strong Copyleft License and it has low support. You can download it from GitHub.

Trapdoor is a minecraft bedrock server-side mod(or plugin) inspired by the java edition's carpet mod. It provides a wealth of functions for survival and technical players, including but not limited to below:. What's more, this mod completely follows features of vanilla game. This means it will NOT change any features without notifying users and will not affect the game level, so it is suitable for use this mod in vanilla survival server.
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            kandi-support Support

              TrapDoor has a low active ecosystem.
              It has 153 star(s) with 17 fork(s). There are 11 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 2 open issues and 34 have been closed. On average issues are closed in 57 days. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of TrapDoor is 0.10.2-1.18.12.01

            kandi-Quality Quality

              TrapDoor has 0 bugs and 0 code smells.

            kandi-Security Security

              TrapDoor has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              TrapDoor code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              TrapDoor is licensed under the GPL-3.0 License. This license is Strong Copyleft.
              Strong Copyleft licenses enforce sharing, and you can use them when creating open source projects.

            kandi-Reuse Reuse

              TrapDoor releases are available to install and integrate.
              Installation instructions are available. Examples and code snippets are not available.
              It has 48 lines of code, 2 functions and 1 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

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            TrapDoor Key Features

            No Key Features are available at this moment for TrapDoor.

            TrapDoor Examples and Code Snippets

            No Code Snippets are available at this moment for TrapDoor.

            Community Discussions

            QUESTION

            How to handle a moving object in pygame without having to constantly redraw the background
            Asked 2020-Aug-19 at 16:22

            I'm making a simple game where there's a moveable, in my case, image. It is just controlled by the arrow keys, and this functionality works fine. However I've got the issue of it leaving behind its trail, of which one should solve by adding screen.fill((0, 0, 0)) so it removes the previous position. However, drawing my background involves reading 900 lines of data and displaying 900 32x32p images, so when I also have to redraw my background it seems python can't handle doing this constantly crashes. Is there another way I can have a moving image while still retaining my background?

            Some relevant code:

            For drawing the background

            ...

            ANSWER

            Answered 2020-Aug-19 at 16:22

            Does your background scroll or have dynamic elements that move around? If not and it's just a static background, one solution that I did for my game was I made the background into one image file so each time it was redrawing the background it only had to deal with one blit function call instead of blitting each tile to redraw the background. There may be other solutions I don't know about, but I would recommend thinking about that option

            Source https://stackoverflow.com/questions/63490371

            QUESTION

            C# - Detect three game objects in the correct order
            Asked 2020-May-21 at 11:16

            I have switches in Unity 3 that I operate with my player. At the moment I set one variable each to TRUE. Now I want a trapdoor to open after pressing the switch. But this should only happen if you press the switches in the right order. How do I solve this in C# code? Don't get into the logic.

            Maybe somebody with a code example can help me how this could look like. It could be pseudo code as well.

            Thanks

            ...

            ANSWER

            Answered 2020-May-21 at 11:16
            1. Have a collection that contains the IDs of the switches in the order you expect.

            2. When they press their switches, add the ID of the switches to another collection.

            3. When collection length == number of switches, compare the IDs in the collection to the IDs in the same position in the expected order. If they match, then open the trapdoor.

            Source https://stackoverflow.com/questions/61933188

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install TrapDoor

            Please go to Releases page to download the latest version.
            Trapdoor is the same as other BDS plugins, you can use any DLL injector to inject it into your BDS. There are the details of how to install and usage: English Trapdoor Wiki.

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