TrapDoor | dll mod for Minecraft bedrock server | Video Game library
kandi X-RAY | TrapDoor Summary
kandi X-RAY | TrapDoor Summary
Trapdoor is a minecraft bedrock server-side mod(or plugin) inspired by the java edition's carpet mod. It provides a wealth of functions for survival and technical players, including but not limited to below:. What's more, this mod completely follows features of vanilla game. This means it will NOT change any features without notifying users and will not affect the game level, so it is suitable for use this mod in vanilla survival server.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of TrapDoor
TrapDoor Key Features
TrapDoor Examples and Code Snippets
Community Discussions
Trending Discussions on TrapDoor
QUESTION
I'm making a simple game where there's a moveable, in my case, image. It is just controlled by the arrow keys, and this functionality works fine. However I've got the issue of it leaving behind its trail, of which one should solve by adding screen.fill((0, 0, 0))
so it removes the previous position. However, drawing my background involves reading 900 lines of data and displaying 900 32x32p images, so when I also have to redraw my background it seems python can't handle doing this constantly crashes. Is there another way I can have a moving image while still retaining my background?
Some relevant code:
For drawing the background
...ANSWER
Answered 2020-Aug-19 at 16:22Does your background scroll or have dynamic elements that move around? If not and it's just a static background, one solution that I did for my game was I made the background into one image file so each time it was redrawing the background it only had to deal with one blit function call instead of blitting each tile to redraw the background. There may be other solutions I don't know about, but I would recommend thinking about that option
QUESTION
I have switches in Unity 3 that I operate with my player. At the moment I set one variable each to TRUE. Now I want a trapdoor to open after pressing the switch. But this should only happen if you press the switches in the right order. How do I solve this in C# code? Don't get into the logic.
Maybe somebody with a code example can help me how this could look like. It could be pseudo code as well.
Thanks
...ANSWER
Answered 2020-May-21 at 11:16Have a collection that contains the IDs of the switches in the order you expect.
When they press their switches, add the ID of the switches to another collection.
When collection length == number of switches, compare the IDs in the collection to the IDs in the same position in the expected order. If they match, then open the trapdoor.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install TrapDoor
Trapdoor is the same as other BDS plugins, you can use any DLL injector to inject it into your BDS. There are the details of how to install and usage: English Trapdoor Wiki.
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