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QUESTION
Do you know how to pause on unreal in c++? I have a Widget Blueprint with RESUME button and script C++ that derives from UUserWidget. I would like to pause the game by pressing the tab key. Does anyone have a solution, please?
This is my MenuPause.h :
...ANSWER
Answered 2022-Jan-11 at 07:56//PlayerController
.h
virtual void SetupInputComponent() override;
UFUNCTION()
void TogglePauseEvent();
.cpp
void SetupInputComponent()
{
Super::SetupInputComponent();
if (InputComponent)
{
this->PlayerInput->AddActionMapping(FInputActionKeyMapping("TogglePause", EKeys::Tab));
InputComponent->BindAction("TogglePause", EInputEvent::IE_Pressed, this, &ThisClass::TogglePauseEvent);
}
}
void TogglePauseEvent()
{
MenuPause->ChangeTogglePause();
}
//UMenuPause
.h
bool bTogglePause = false;
.cpp
void UMenuPause::ChangeTogglePause()
{
UGameplayStatics::SetGamePaused(ResumeButton, bTogglePause);
bTogglePause = !bTogglePause;
}
QUESTION
I try to implement the pawn navigation to the player in my game. When I tried that in BP site, it worked perfectly, but I try to transform that in C++ code. And I got a kind of wird error. Befor this I faced another error but I find the NavigationSystem was changed a bit in my ue version, but I figured out problem by changing to UNavigationSystemV1. It might be interfering with my class?
NavPath pointer it gave me the error.
Here is the error list:
...ANSWER
Answered 2021-Feb-20 at 20:11The definition of UNavigationPath
needs to be available at the point where you do NavPath->PathPoints
. Without the definition, how does the compiler know that UNavigationPath
even has a member called PathPoints
? You can have a pointer to a declared but undefined class (i.e., one you defined like class UNavigationPath;
with no body) and pass it around but you can't access any of its members. Find the header file that defines UNavigationPath
and make sure it's included in your source.
QUESTION
I have a dataframe of multiple movies containing synopsis.
...ANSWER
Answered 2021-Feb-10 at 13:19You can use the regex replace method directly available to strings in Pandas DataFrames.
QUESTION
I want to get all scene actors filtered by a list of actor components.
Kismet library has this.
...ANSWER
Answered 2020-May-28 at 16:28Primitive component is actually an actor component so you can just copy implementation of this function into your code and replace UPrimitiveComponent entries with UActorComponent.
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