DirectXShaderCompiler | repo hosts the source for the DirectX Shader Compiler | Video Utils library
kandi X-RAY | DirectXShaderCompiler Summary
kandi X-RAY | DirectXShaderCompiler Summary
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
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QUESTION
I am currently learning DirectX 12 and trying to get a demo application running. I am currently stuck at creating a pipeline state object using a root signature. I am using dxc to compile my vertex shader:
...ANSWER
Answered 2021-Jun-14 at 06:33Long story short: shader visibility in DX12 is not a bit field, like in Vulkan, so setting the visibility to D3D12_SHADER_VISIBILITY_VERTEX | D3D12_SHADER_VISIBILITY_PIXEL
results in the parameter only being visible to the pixel shader. Setting it to D3D12_SHADER_VISIBILITY_ALL
solved my problem.
QUESTION
I am trying to use CMake to find DirectX 12 and link it against an executable. What I have so far works when compiling with MSVC, but fails when compiling with GCC:
Could NOT find D3D12 (missing: D3D12_LIBRARIES)
.
I am using a slightly altered version of the FindD3D12.cmake:
...ANSWER
Answered 2020-Nov-11 at 16:14Are the DirectX 12 libraries not compatible with GCC
Every compiler has its own library format, cl uses .lib
libraries and gcc uses .a
and .so
libraries. You can't just take cl's libraries (which is what is stored in the Windows SDK) and feed them to gcc.
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