DirectXShaderCompiler | repo hosts the source for the DirectX Shader Compiler | Video Utils library

 by   microsoft C++ Version: v1.7.2212.1 License: Non-SPDX

kandi X-RAY | DirectXShaderCompiler Summary

kandi X-RAY | DirectXShaderCompiler Summary

DirectXShaderCompiler is a C++ library typically used in Video, Video Utils applications. DirectXShaderCompiler has no bugs, it has no vulnerabilities and it has medium support. However DirectXShaderCompiler has a Non-SPDX License. You can download it from GitHub.

This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
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            kandi-support Support

              DirectXShaderCompiler has a medium active ecosystem.
              It has 2589 star(s) with 602 fork(s). There are 154 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 497 open issues and 1151 have been closed. On average issues are closed in 180 days. There are 92 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of DirectXShaderCompiler is v1.7.2212.1

            kandi-Quality Quality

              DirectXShaderCompiler has 0 bugs and 0 code smells.

            kandi-Security Security

              DirectXShaderCompiler has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              DirectXShaderCompiler code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              DirectXShaderCompiler has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

            kandi-Reuse Reuse

              DirectXShaderCompiler releases are available to install and integrate.
              Installation instructions are not available. Examples and code snippets are available.
              It has 33093 lines of code, 1239 functions and 225 files.
              It has high code complexity. Code complexity directly impacts maintainability of the code.

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            DirectXShaderCompiler Key Features

            No Key Features are available at this moment for DirectXShaderCompiler.

            DirectXShaderCompiler Examples and Code Snippets

            No Code Snippets are available at this moment for DirectXShaderCompiler.

            Community Discussions

            QUESTION

            How to "fully bind" a constant buffer view to a descriptor range?
            Asked 2021-Jun-14 at 06:33

            I am currently learning DirectX 12 and trying to get a demo application running. I am currently stuck at creating a pipeline state object using a root signature. I am using dxc to compile my vertex shader:

            ...

            ANSWER

            Answered 2021-Jun-14 at 06:33

            Long story short: shader visibility in DX12 is not a bit field, like in Vulkan, so setting the visibility to D3D12_SHADER_VISIBILITY_VERTEX | D3D12_SHADER_VISIBILITY_PIXEL results in the parameter only being visible to the pixel shader. Setting it to D3D12_SHADER_VISIBILITY_ALL solved my problem.

            Source https://stackoverflow.com/questions/67810702

            QUESTION

            Finding DirectX12 libraries with CMake and MinGW
            Asked 2020-Nov-12 at 20:10

            I am trying to use CMake to find DirectX 12 and link it against an executable. What I have so far works when compiling with MSVC, but fails when compiling with GCC: Could NOT find D3D12 (missing: D3D12_LIBRARIES).

            I am using a slightly altered version of the FindD3D12.cmake:

            ...

            ANSWER

            Answered 2020-Nov-11 at 16:14

            Are the DirectX 12 libraries not compatible with GCC

            Every compiler has its own library format, cl uses .lib libraries and gcc uses .a and .so libraries. You can't just take cl's libraries (which is what is stored in the Windows SDK) and feed them to gcc.

            Source https://stackoverflow.com/questions/64789975

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install DirectXShaderCompiler

            You can download it from GitHub.

            Support

            Hardware GPU support for DXIL is provided by the following vendors:. NVIDIA's r396 drivers (r397.64 and later) provide release mode support for DXIL 1.1 and Shader Model 6.1 on Win10 1709 and later, and experimental mode support for DXIL 1.2 and Shader Model 6.2 on Win10 1803 and later. These drivers also support DXR in experimental mode. Drivers can be downloaded from geforce.com. AMD’s driver (Radeon Software Adrenalin Edition 18.4.1 or later) provides release mode support for DXIL 1.1 and Shader Model 6.1. Drivers can be downloaded from AMD's download site.
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