vk_raytracing_tutorial_KHR | Ray tracing examples and tutorials | Learning library

 by   nvpro-samples C++ Version: Current License: Apache-2.0

kandi X-RAY | vk_raytracing_tutorial_KHR Summary

kandi X-RAY | vk_raytracing_tutorial_KHR Summary

vk_raytracing_tutorial_KHR is a C++ library typically used in Tutorial, Learning applications. vk_raytracing_tutorial_KHR has no bugs, it has no vulnerabilities, it has a Permissive License and it has medium support. You can download it from GitHub.

Ray tracing examples and tutorials using VK_KHR_ray_tracing
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              vk_raytracing_tutorial_KHR has a medium active ecosystem.
              It has 1029 star(s) with 111 fork(s). There are 34 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 2 open issues and 41 have been closed. On average issues are closed in 26 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of vk_raytracing_tutorial_KHR is current.

            kandi-Quality Quality

              vk_raytracing_tutorial_KHR has no bugs reported.

            kandi-Security Security

              vk_raytracing_tutorial_KHR has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              vk_raytracing_tutorial_KHR is licensed under the Apache-2.0 License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

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              vk_raytracing_tutorial_KHR releases are not available. You will need to build from source code and install.
              Installation instructions are available. Examples and code snippets are not available.

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            vk_raytracing_tutorial_KHR Examples and Code Snippets

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            Community Discussions

            QUESTION

            C++ 20: Can concepts interface a method?
            Asked 2021-Jan-30 at 23:42

            To preface this, I wanted an interface, and figured that C++20 had an interface mechanic. I have never used C++20, and found concepts about 2 hours ago. So the mistake here could be something really simple.

            Suppose I have an imperative 3rd party library I would like to abstract away because imperative code is messy.

            So, I define some very specific function that accepts the 3rd party library class:

            ...

            ANSWER

            Answered 2021-Jan-30 at 23:07

            Your concept has wrong syntax, it should be:

            Source https://stackoverflow.com/questions/65973826

            QUESTION

            Understanding Vulkan uniform layout's 'set' index
            Asked 2020-Dec-21 at 06:14

            I've been following along in the (very awesome) nvpro raytracing tutorial and have a question about the way the CameraProperties uniform buffer is bound using layout(binding = 0, set = 1) - I understand the binding = 0, but why set = 1?

            The tutorial says "The set = 1 comes from the fact that it is the second descriptor set passed to pipelineLayoutCreateInfo.setPSetLayouts", but when I look at HelloVulkan::createGraphicsPipeline() I see the layout count is one, and this is where m_descSetLayout (what binds the camera uniform buffer) is used. What am I missing?

            The related section of the tutorial is here.

            Thanks!

            ...

            ANSWER

            Answered 2020-Dec-21 at 06:14

            QUESTION

            Validation error when updating acceleration structure (VK_KHR_ray_tracing)
            Asked 2020-Nov-18 at 07:22

            Recently, I added support for the VK_KHR_ray_tracing extension in my Vulkan framework with this tutorial as a template. Unfortunately, it doesn't handle acceleration structure updates.

            I figured out that rebuilding is quite similar to first building it. The only difference is setting the update field on VkAccelerationStructureBuildGeometryInfoKHR to VK_TRUE and set the src and dst acceleration structures accordingly. Currently, I use the same VkAccelerationStructureKHR for src and dst, i.e. it is updating itself, which is according to the specification:

            If update is VK_TRUE, the srcAccelerationStructure and dstAccelerationStructure objects must either be the same object or not have any memory aliasing

            In my application, the TLAS is rebuilt every frame (dynamic objects) and this works well except for constantly getting a validation error:

            If update is VK_TRUE, srcAccelerationStructure must have been built before with VK_BUILD_ACCELERATION_STRUCTURE_ALLOW_UPDATE_BIT_KHR set in VkAccelerationStructureBuildGeometryInfoKHR::flags (https://vulkan.lunarg.com/doc/view/1.2.141.0/windows/1.2-extensions/vkspec.html#VUID-VkAccelerationStructureBuildGeometryInfoKHR-update-03538)

            However, during debugging, the VK_BUILD_ACCELERATION_STRUCTURE_ALLOW_UPDATE_BIT_KHR flag is set on every vkCmdBuildAccelerationStructureKHR call.

            My best guess is that this is a bug in the vulkan beta drivers of Nvidia (457.33) but there might also be something else wrong which is not caught by the validation layers.

            Has anybody experience with the VK_KHR_ray_tracing extensions and managed to get acceleration structure updates working without any validation errors?

            EDIT: The linked tutorial also has a sample with animations and TLAS updates, see here. When running this sample, the same validation error comes up.

            ...

            ANSWER

            Answered 2020-Nov-17 at 17:46

            Make sure to use a recent Vulkan SDK version or build the layers yourself. The above validation layer message is probably caused by this bug in the validation layers and not caused by your application. It has been fixed for SDK 1.2.154, which has been released on october.

            Source https://stackoverflow.com/questions/64875663

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install vk_raytracing_tutorial_KHR

            To be able to compile and run those examples, please follow the setup instructions. Find more over nvpro-samples setup at: https://github.com/nvpro-samples/build_all.

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