owt-client-native | Open WebRTC Toolkit client SDK for native Windows | iOS library
kandi X-RAY | owt-client-native Summary
kandi X-RAY | owt-client-native Summary
The Open WebRTC Toolkit(OWT) client SDK for native Windows/Linux/Android/iOS applications is built upon the W3C WebRTC standard to accelerate the development of real time communication applications on these platforms. It supports peer to peer communication, and conference mode communication working with Open WebRTC Toolkit conference server.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of owt-client-native
owt-client-native Key Features
owt-client-native Examples and Code Snippets
Community Discussions
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QUESTION
so I'am trying to learn dart and flutter and everything went well so far. But now I'am stuck at an error which I cannot handle. I coded a function which is supposed to asynchronously return the actual BTC price from https://blockchain.info/ticker.
Only thing it returns is errors:
...ANSWER
Answered 2022-Mar-29 at 00:29To get rid of that error you need to use the bang operator to tell the compiler that snapshot.data
won't be null.
QUESTION
ANSWER
Answered 2022-Mar-19 at 06:15My suggestion is to use ion-footer.
QUESTION
Very new to react native and javascript... I am trying to call a function and it doesn't seem to do anything.
Here is the fragment of code where the function is called:
...ANSWER
Answered 2022-Feb-24 at 16:20You need to start your component with a capital letter:
Note: Always start component names with a capital letter.
so change renderButtons to RenderButtons
QUESTION
What I'm trying to do is make a counter in Flutter which will be in this shape:
I'm fairly new regarding flutter and dart so I have tried to put this element inside of a Card but yeah I faced some issues due to overflow and it would be great if someone could give me a hint or point me to the right direction.
Here is my code for counter:
...ANSWER
Answered 2022-Feb-09 at 20:19Create a container and add decoration to it. Then inside the container use a row widget. In row use Iconbutton and text .
QUESTION
I'm building an app where I have a page which gives information about a specific trading card. I want the page to be scrollable, but I also want to have a grid on the page, with each grid cell showing one data point. I made the grid using GridView.count().
My problem is that instead of have a page which I can scroll through, the top half of the page stays static, while the grid is scrollable. How do I make the grid static, while the rest of the page scrollable? I intend to have more data below this grid as well, and I want to user to be able to scroll to see all of it, with the grid being a static component of the page.
Here's my code:
...ANSWER
Answered 2022-Feb-06 at 09:47You can provide physics: NeverScrollableScrollPhysics()
on GridView
to disable scroll effect. If you want scrollable as secondary widget use primary: false,
To have Full Page scrollable, you can use body:SingleChildScrollView(..)
or better using body:CustomScrollView(..)
QUESTION
I am posting this question to help future readers. After upgrading to Flutter 2.8
I suddenly got this error when trying to run my app:
ANSWER
Answered 2021-Dec-26 at 14:20Turns out this error was caused by a popular library I used (settings_ui
) that does not work with this version of Flutter (settings_ui: ^1.0.0
).
For future readers: Use a later version of this package. There is currently an open issue on github that addresses this.
Update 2022: Dev on settings_ui seems to have gone AWOL and no longer merging PR's the community has forked this project to: https://pub.dev/packages/flutter_settings_ui and here updates are properly merged and a fix has been released in version 1.0.1
For people facing this issue now:
As a monkey patch you can follow the steps in the GitHub issue and edit the package files locally:
In cupertino_settings_item.dart
change final ListTileTheme tileTheme = ListTileTheme.of(context);
to final tileTheme = ListTileTheme.of(context);
And change _iconColor(ThemeData theme, ListTileTheme tileTheme)
to _iconColor(ThemeData theme, ListTileThemeData tileTheme)
.
QUESTION
I use this code to scroll:
...ANSWER
Answered 2021-Oct-26 at 05:16what i did, use a listView and reverse true and in children use the list of map.reversed, i am giving you my code example below.
QUESTION
I am fairly new to the Firemonkey framework after working with VCL for many years so hopefully this question is not too simple.
I am listing Dynamic Listview Items which I update from a database. I have created the position/layout of the text within the Listview Item using design mode . My question is when I change screen orientation from portrait to landscape do I have to manually change the 'X' position of the text items located within my listview and their width so that the full landscape width of the screen is utilized? There appears to be no anchors for dynamically created Listview items. (The text items just have their generic names for the time being.)
I have a pic below of what I am trying to describe. First pic shows deign mode in portrait and second in landscape.
Any suggestions greatly appreciated.
...ANSWER
Answered 2021-Dec-22 at 23:30The Accessory
, Detail
and Text
items have an Align
property that can take values Center
, Leading
or Trailing
. They are recalculated and adjust their position with changes in the screen orientation.
Additionally some items have a separate property, TextAlign
, which sets the position for a text within the space of the Align
result.
QUESTION
I used this flutter package to implement a color picker in my app. My Widget
looks something like this:
ANSWER
Answered 2021-Dec-19 at 00:02please check out this and you need to palette type as paletteType: PaletteType.hueWheel,
. use the same package as used.
QUESTION
I have a mobile application developed using Ionic. Now I want to redevelop it in flutter and publish a new update, would that be possible? will google play and AppStore allow that?
...ANSWER
Answered 2021-Dec-17 at 19:07There is no constraint on development language. But,
- You need to use same certificates/keys for iOS App
- You need to use same key-store/keys for Android App
- If you are using local database or file storage, then you should follow the same path in your newly created app as well. If you are using any third-party library to manage the db or file paths, then it may be in different location altogether. (This one actually happened to me. When I migrated my app from a cross-platform framework to Native the database path got changed in release version)
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install owt-client-native
Set DEPOT_TOOLS_WIN_TOOLCHAIN to 0 in your system environment.
Set Visual Studio related environmental variables. You can either call VsDevCmd.bat under Common7\Tools directory of your Visual Studio installation, or start build in Developer Command Prompt for VS.
In src directory, Run gclient sync. It may take long time to download large amount of data the first time you run it. Also you are required to run this whenever DEPS file is updated.
Go to the src/scripts directory, and run: python build-win.py --gn_gen --sdk --tests --ssl_root /path/to/ssl --msdk_root /path/to/msdk --output_path /path/to/output.
The optional msdk_root should be set to the directory of your Intel MediaSDK for Windows, version 2020 R1 or higher. This is typically C:\Program Files (x86)\IntelSWTools\Intel(R) Media SDK 2020 R1\Software Development Kit. If specified, will enable hardware accelerated video codecs for most of the video codecs.
The optional --sdk is to inform the build script to use lib.exe that is part of Visual Studio toolchain for merging owt libraries with external openssl libraries.
In src direcotry, run gclient sync. It may take long time to download large amount of data.
Go to the src/scripts directory, and run: python build_linux.py --gn_gen --sdk --tests --ssl_root /path/to/ssl --output_path /path/to/out.
If --msdk_root is specified to correct Intel MediaSDK path, for example, '/opt/intel/mediasdk', hardware decoders will be built besides the software implementations.
If the optional --fake_audio is specified, the internal audio devices implementation based on alsa or pulseaudio will not be built and a dummy implementation will be used.
By default x86|Debug library will be created. Specify --arch x64 if you want to build x64 libraries; Specify --scheme release if release version of library is to be built.
The built binary will be under path specified by --output_path. If --output_path is not set, the built binary will be under src/out directory.
The optional --ssl_root should be set to the root directory of lastest OpenSSL 1.1.1 binary. If specified, SDK will link to external openssl library instead of boringssl.
Use --gn_gen to generate args.gn during the first build or when you change either ssl_root/msdk_root/quic_root options.
The optional --quic_root should point to the directory containing QUIC library pre-built from owt-sdk-quic repo. This will build the SDK with QUIC enabled for conference mode.
The optional --tests will trigger unit tests after build.
Replace the last line of .gclient with target_os=["ios"]
Run gclient sync. It may take a long time to download a large amount of data.
Run scripts\build.py.
Replace the last line of .gclient with target_os=["android"]
Run gclient sync. It may take long time to download large amount of data.
Build libwebrtc for OWT Android SDK with scripts/build_android.py.
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